Beispiel #1
0
        public MeleeTextureSelector(MeleeDataObjectNode mdon, TextureNode Texture)
        {
            InitializeComponent();

            this.SelectedTexture     = Texture;
            this.meleeDataObjectNode = mdon;
            DialogResult             = DialogResult.None;

            DatDOBJ[] DOBJS = mdon.GetRoot().Root.GetDataObjects();

            ImageList imageList1 = new ImageList();

            imageList1.ColorDepth    = ColorDepth.Depth24Bit;
            listView1.Scrollable     = true;
            listView1.View           = View.LargeIcon;
            imageList1.ImageSize     = new Size(115, 115);
            listView1.LargeImageList = imageList1;

            // Grab all unique textures
            List <byte[]>     Used     = new List <byte[]>();
            List <DatTexture> Textures = new List <DatTexture>();

            for (int i = 0; i < DOBJS.Length; i++)
            {
                foreach (DatTexture t in DOBJS[i].Material.Textures)
                {
                    if (t.ImageData == null || Used.Contains(t.ImageData.Data))
                    {
                        continue;
                    }
                    else
                    {
                        Used.Add(t.ImageData.Data);

                        ListViewItem lstItem = new ListViewItem();
                        lstItem.ImageIndex = Textures.Count;
                        lstItem.Text       = "Texture_" + lstItem.ImageIndex + "_" + (t.ImageData != null ? t.ImageData.Format.ToString() + "\n" + t.ImageData.Width + "x" + t.ImageData.Height : "");
                        lstItem.Tag        = t;
                        listView1.Items.Add(lstItem);
                        imageList1.Images.Add(t.GetStaticBitmap());
                        Textures.Add(t);
                    }
                }
            }

            // Setup Combo Boxes

            foreach (var enu in Enum.GetValues(typeof(TPL_TextureFormat)))
            {
                CBFormat.Items.Add(enu);
            }
            foreach (var enu in Enum.GetValues(typeof(TPL_PaletteFormat)))
            {
                CBPalette.Items.Add(enu);
            }
            CBFormat.SelectedItem  = TPL_TextureFormat.CMP;
            CBPalette.SelectedItem = TPL_PaletteFormat.RGB565;
        }
Beispiel #2
0
        private void textureListBox_SelectedIndexChanged(object sender, EventArgs e)
        {
            if (TempBitmap != null)
            {
                //TempBitmap.Dispose();
                TempBitmap = null;
            }
            EnabledPanelContents(tabControl2, false);
            ButtonChooseTexture.Enabled = false;

            if (textureListBox.SelectedItem != null)
            {
                EnabledPanelContents(tabControl2, true);
                ButtonChooseTexture.Enabled = true;
                selectedTexture             = (TextureNode)textureListBox.SelectedItem;
                if (selectedTexture != null && selectedTexture.Texture != null && selectedTexture.Texture.ImageData != null)
                {
                    TempBitmap = selectedTexture.Texture.GetStaticBitmap();
                }

                textureFlagsTB.Text = selectedTexture.Texture.UnkFlags.ToString("X");

                CBWrapS.SelectedItem = (selectedTexture.Texture.WrapS);
                CBWrapT.SelectedItem = (selectedTexture.Texture.WrapT);

                CBTexGenSrc.SelectedIndex = selectedTexture.Texture.GXTexGenSrc;
                CBTexID.SelectedItem      = selectedTexture.Texture.TexMapID;
                CBTexMag.SelectedItem     = selectedTexture.Texture.MagFilter;
                TBBlending.Text           = selectedTexture.Texture.Blending.ToString();

                TBTX.Text = selectedTexture.Texture.TX.ToString();
                TBTY.Text = selectedTexture.Texture.TY.ToString();
                TBTZ.Text = selectedTexture.Texture.TZ.ToString();
                TBRX.Text = selectedTexture.Texture.RX.ToString();
                TBRY.Text = selectedTexture.Texture.RY.ToString();
                TBRZ.Text = selectedTexture.Texture.RZ.ToString();
                TBSX.Text = selectedTexture.Texture.SX.ToString();
                TBSY.Text = selectedTexture.Texture.SY.ToString();
                TBSZ.Text = selectedTexture.Texture.SZ.ToString();

                CBEnableLOD.Checked = (selectedTexture.Texture.LOD != null);
            }
            pictureBox1.Image = TempBitmap;
        }
Beispiel #3
0
        public void Reload()
        {
            selectedTexture           = null;
            buttonDIF.BackColor       = DOBJ.Material.MaterialColor.DIF;
            buttonSPC.BackColor       = DOBJ.Material.MaterialColor.SPC;
            buttonAMB.BackColor       = DOBJ.Material.MaterialColor.AMB;
            numericGlossiness.Value   = (decimal)DOBJ.Material.MaterialColor.Glossiness;
            numericTransparency.Value = (decimal)DOBJ.Material.MaterialColor.Transparency;
            flagsTB.Text = DOBJ.Material.Flags.ToString("X");

            textureListBox.Items.Clear();

            foreach (DatTexture t in DOBJ.Material.Textures)
            {
                textureListBox.Items.Add(new TextureNode(t));
            }

            pixelProcessingCB.Checked = DOBJ.Material.PixelProcessing != null;
        }