Beispiel #1
0
        public Hall(string tmpName)
        {

            devHeads = new List<string>();
            devHeads.Add("asokawu");
            devHeads.Add("ddli");
            devHeads.Add("jehutyhu");
            devHeads.Add("zashchen");
            devHeads.Add("orrischen");
            devHeads.Add("johntan");
            devHeads.Add("seekyao");
            myName = tmpName;

            heads = new List<Texture2D>();
            ranks = new List<int>();
            scores = new List<int>();

            BaseGame.ShowMouse = true;

            roomList = new Listbox("roomlist", new Vector2(50, 120), new Point(200, 350), Color.White, Color.Green);

            rankList = new Listbox("ranklist", new Vector2(300, 120), new Point(450, 350), Color.White, Color.Green);


            bgTexture = BaseGame.ContentMgr.Load<Texture2D>(Path.Combine(Directories.BgContent, "bg"));
            rlTexture = BaseGame.ContentMgr.Load<Texture2D>(Path.Combine(Directories.UIContent, "roomlist"));
            riTexture = BaseGame.ContentMgr.Load<Texture2D>(Path.Combine(Directories.UIContent, "roominfo"));

            bgRect = new Rectangle(0, 0, 800, 600);


            btnRefresh = new TextButton("RefreshBtn", new Vector2(150, 480), "Refresh", 0, Color.Gold);
            btnCreate = new TextButton("CreateBtn", new Vector2(310, 480), "Create a new room", 0, Color.Gold);
            btnQuit = new TextButton("QuitBtn", new Vector2(450, 410), "Quit", 0, Color.Gold);
            btnEnter = new TextButton("EnterBtn", new Vector2(70, 480), "Enter", 0, Color.Gold);
            btnRank = new TextButton("RankBtn", new Vector2(650, 480), "Rank List", 0, Color.Gold);
            btnStart = new TextButton("StartBtn", new Vector2(550, 410), "Start", 0, Color.Gold);

            btnRefresh.OnClick += new EventHandler(btnRefresh_OnPress);
            btnCreate.OnClick += new EventHandler(btnCreate_OnPress);
            btnQuit.OnClick += new EventHandler(btnQuit_OnPress);
            btnEnter.OnClick += new EventHandler(btnEnter_OnPress);
            btnRank.OnClick += new EventHandler(btnRank_OnPress);
            btnStart.OnClick += new EventHandler(btnStart_OnPress);

            rankList.OnChangeSelection += new EventHandler(rankList_OnChangeSelection);
            roomList.OnChangeSelection += new EventHandler(roomList_OnChangeSelection);

            SocketMgr.OnReceivePkg += new SocketMgr.ReceivePkgEventHandler(OnReceivePack);



            headSend = new stPkgHead();
            Stream = new MemoryStream();
            headSend.dataSize = 0;
            headSend.iSytle = 33;
            SocketMgr.SendCommonPackge(headSend, Stream);
            Stream.Close();
            bInRoom = false;
            bWaitEnter = false;
            bIsHost = false;
            bHasError = false;
        }
Beispiel #2
0
        void btnEnter_OnPress(object sender, EventArgs e)
        {
            if (bWaitEnter || bInRoom)
                return;


            if (roomList.selectedIndex == -1)
                return;

            headSend = new stPkgHead();
            //byte[] roomid;

            //roomid = SocketMgr.StructToBytes(roomList.MyIDs[roomList.selectedIndex]);

            Stream = new MemoryStream();
            //Stream.Write(roomid, 0, 4);
            //head.dataSize = 4;
            headSend.dataSize = 0;
            headSend.iSytle = 31;
            SocketMgr.SendCommonPackge(headSend, Stream);
            Stream.Close();
            bWaitEnter = true;
        }
Beispiel #3
0
 void btnRefresh_OnPress(object sender, EventArgs e)
 {
     headSend = new stPkgHead();
     Stream = new MemoryStream();
     headSend.dataSize = 0;
     headSend.iSytle = 33;
     SocketMgr.SendCommonPackge(headSend, Stream);
     Stream.Close();
 }
Beispiel #4
0
 void btnStart_OnPress(object sender, EventArgs e)
 {
     headSend = new stPkgHead();
     Stream = new MemoryStream();
     headSend.dataSize = 0;
     headSend.iSytle = 70;
     SocketMgr.SendCommonPackge(headSend, Stream);
     Stream.Close();
     bWaitEnter = true;
 }
Beispiel #5
0
        void btnQuit_OnPress(object sender, EventArgs e)
        {
            headSend = new stPkgHead();
            Stream = new MemoryStream();
            headSend.dataSize = 0;
            headSend.iSytle = 39;
            SocketMgr.SendCommonPackge(headSend, Stream);
            Stream.Close();

            bIsHost = false;
            bInRoom = false;

            headSend = new stPkgHead();
            Stream = new MemoryStream();
            headSend.dataSize = 0;
            headSend.iSytle = 33;
            roomList.Clear();
            SocketMgr.SendCommonPackge(headSend, Stream);
            Stream.Close();
        }
Beispiel #6
0
        void OnReceivePack(stPkgHead head, byte[] data)
        {

            if (head.iSytle == 40)
            {
                head.iSytle = 40;
            }
            if (head.iSytle == 33)
            {
                //刷房间列表成功
                string str;
                RoomInfo room;
                byte[] tmpData;
                roomList.Clear();

                tmpData = new byte[head.dataSize];

                for (int i = 0; i < head.dataSize; i += 36)
                {

                    str = "";
                    //data.Read(roomBuffer, 0, 32);

                    for (int k = 0; k < 36; ++k)
                    {
                        tmpData[k] = data[i + k];
                    }

                    room = (RoomInfo)SocketMgr.BytesToStuct(tmpData, typeof(RoomInfo));

                    for (int j = 0; room.name[j] != '\0'; ++j)
                    {
                        str += room.name[j];
                    }


                    roomList.AddItem(" " + str + " ( " + room.players + " / 2 )", room.id);

                }
            }
            else if (head.iSytle == 35)
            {
                //创建房间成功
                bWaitEnter = false;

                headSend = new stPkgHead();
                Stream = new MemoryStream();
                headSend.dataSize = 0;
                headSend.iSytle = 33;
                SocketMgr.SendCommonPackge(headSend, Stream);
                Stream.Close();
                bInRoom = true;

                headSend = new stPkgHead();
                Stream = new MemoryStream();
                headSend.dataSize = 0;
                headSend.iSytle = 34;
                SocketMgr.SendCommonPackge(headSend, Stream);
                Stream.Close();


            }
            else if (head.iSytle == 36)
            {
                //创建房间失败
                bWaitEnter = false;

                bInRoom = false;
                bIsHost = false;
            }
            else if (head.iSytle == 37)
            {
                //加入房间成功
                bWaitEnter = false;

                headSend = new stPkgHead();
                Stream = new MemoryStream();
                headSend.dataSize = 0;
                headSend.iSytle = 33;
                SocketMgr.SendCommonPackge(headSend, Stream);
                Stream.Close();
                bInRoom = true;

                headSend = new stPkgHead();
                Stream = new MemoryStream();
                headSend.dataSize = 0;
                headSend.iSytle = 34;
                SocketMgr.SendCommonPackge(headSend, Stream);
                Stream.Close();

            }
            else if (head.iSytle == 38)
            {
                //加入房间失败
                bWaitEnter = false;

                bInRoom = false;
                bIsHost = false;

            }
            else if (head.iSytle == 34)
            {
                //列举用户信息


                string str;
                UserInfo player;
                byte[] tmpData;

                Monitor.Enter(heads);
                Monitor.Enter(ranks);
                Monitor.Enter(scores);
                heads.Clear();
                ranks.Clear();
                scores.Clear();



                tmpData = new byte[head.dataSize];
                bIsHost = false;
                string[] tmpNames = new string[6];
                int playerNum = 0;
                for (int i = 0; i < head.dataSize; i += 56)
                {

                    str = "";
                    //data.Read(roomBuffer, 0, 32);

                    for (int k = 0; k < 56; ++k)
                    {
                        tmpData[k] = data[i + k];
                    }

                    player = (UserInfo)SocketMgr.BytesToStuct(tmpData, typeof(UserInfo));

                    for (int j = 0; player.name[j] != '\0'; ++j)
                    {
                        str += player.name[j];
                    }
                    if (str == myName && player.state == 1)
                        bIsHost = true;
                    tmpNames[playerNum] = str;//, Font font)
                    ranks.Add(player.rank);
                    scores.Add(player.score);
                    Texture2D tex;
                    if (devHeads.Contains(str))
                    {
                        tex = BaseGame.ContentMgr.Load<Texture2D>(Path.Combine(Directories.UIContent, str));
                    }
                    else
                    {
                        tex = BaseGame.ContentMgr.Load<Texture2D>(Path.Combine(Directories.UIContent, "head"));
                    }
                    if (tex == null)
                    {
                        throw new Exception("");
                    }



                    heads.Add(tex);
                    playerNum++;

                    //roomList.AddItem("room 1" + " ( " + room.players + " / 6 )", room.id);

                }
                playerCount = playerNum;

                userNames = new string[playerNum];
                for (int i = 0; i < playerNum; i++)
                {
                    userNames[i] = tmpNames[i];
                }

                Monitor.Exit(scores);
                Monitor.Exit(ranks);
                Monitor.Exit(heads);

                headSend = new stPkgHead();
                Stream = new MemoryStream();
                headSend.dataSize = 0;
                headSend.iSytle = 33;
                SocketMgr.SendCommonPackge(headSend, Stream);
                Stream.Close();
            }
            else if (head.iSytle == 70)
            {
                //开始游戏
                bWaitEnter = false;
                if (bIsHost)
                    GameManager.AddGameScreen(new StarwarLogic(0, userNames));
                else
                {
                    for (int i = 0; i < playerCount; i++)
                    {
                        if (userNames[i] == myName)
                            GameManager.AddGameScreen(new StarwarLogic(i, userNames));
                    }
                }
            }
            else if (head.iSytle == 71)
            {
                bWaitEnter = false;
            }
        }
Beispiel #7
0
        void btnCreate_OnPress(object sender, EventArgs e)
        {
            if (bWaitEnter)
                return;

            if (bInRoom)
            {
                headSend = new stPkgHead();
                Stream = new MemoryStream();
                headSend.dataSize = 0;
                headSend.iSytle = 39;
                SocketMgr.SendCommonPackge(headSend, Stream);
                Stream.Close();

                bIsHost = false;
                bInRoom = false;
            }

            headSend = new stPkgHead();
            //head.iSytle = //包头类型还没初始化


            Stream = new MemoryStream();
            headSend.dataSize = 0;
            headSend.iSytle = 30;
            SocketMgr.SendCommonPackge(headSend, Stream);
            Stream.Close();
            bWaitEnter = true;
        }
Beispiel #8
0
        void OnReceivePack(stPkgHead head, MemoryStream data)
        {
            if (head.iSytle == 50)
            {
                RankInfo ri;
                string str;

                for (int i = 0; i < head.dataSize; i += 32)
                {
   
                    str = "";
                    data.Read(rankBuffer, 0, 32);

                    ri = (RankInfo)SocketMgr.BytesToStuct(rankBuffer, typeof(RankInfo));

                    for (int j = 0; ri.name[j] != '\0'; ++j)
                    {
                        str += ri.name[j];
                    }


                    rankList.AddItem(ri.rank + "        " + str + "              " + ri.score);

                }
            }
        }
Beispiel #9
0
        private void SendOverRankInfo()
        {
            stPkgHead head = new stPkgHead();
            head.iSytle = 80;
            RankInfo[] info = new RankInfo[ships.Length];
            byte[] buffer = new byte[ships.Length * RankInfo.TotolLength];

            for (int i = 0; i < ships.Length; i++)
            {
                info[i].Score = ships[i].Score;
                info[i].Rank = 0;
                info[i].Name = new char[RankInfo.NameLength];

                for (int j = 0; j < ships[i].PlayerName.Length; j++)
                {
                    info[i].Name[j] = ships[i].PlayerName[j];
                }

                byte[] temp = SocketMgr.StructToBytes(info[i]);
                temp.CopyTo(buffer, i * RankInfo.TotolLength);
            }

            MemoryStream stream = new MemoryStream();
            stream.Write(buffer, 0, buffer.Length);
            head.dataSize = buffer.Length;

            SocketMgr.SendCommonPackge(head, stream);
            stream.Close();
        }
Beispiel #10
0
 /*
 private void heartTimer_Tick(Object obj, ElapsedEventArgs e)
 {
     stPkgHead head = new stPkgHead();
     MemoryStream Stream = new MemoryStream();
     head.dataSize = 0;
     head.iSytle = 0;
     SocketMgr.SendCommonPackge(head, Stream);
     Stream.Close();
 }
 */
 void OnReceivePack(stPkgHead head, Byte[] data)
 {
     if (wait == 0)
         return;
     
     if (head.iSytle == 11)
     {
         wait--;
         //heartTimer.Start();
         GameManager.AddGameScreen(new Hall2(namebox.text));
     }
     if (head.iSytle == 12)
     {
         wait--;
         namebox = new Textbox("namebox", new Vector2(320, 400), 150, "", false);
         passbox = new Textbox("passbox", new Vector2(320, 430), 150, "", false);
         passbox.bStar = true;
         namebox.maxLen = 20;
         passbox.maxLen = 20;
         SocketMgr.Close();
         System.Windows.Forms.MessageBox.Show("用户名密码错误或重登陆!");
     }
     else
     {
         bHasError = true;
     }
 }
Beispiel #11
0
        void btnLogin_OnPress(object sender, EventArgs e)
        {

            if (wait != 0)
                return;

            LoginData data;

            data.Name = new char[21];
            char[] temp = namebox.text.ToCharArray();
            for (int i = 0; i < temp.Length; i++)
            {
                data.Name[i] = temp[i];
            }


            data.Password = new char[21];
            temp = passbox.text.ToCharArray();
            for (int i = 0; i < temp.Length; i++)
            {
                data.Password[i] = temp[i];
            }
            stPkgHead head = new stPkgHead();
            MemoryStream Stream = new MemoryStream();
            Stream.Write(SocketMgr.StructToBytes(data), 0, LoginData.size);
            head.dataSize = (int)Stream.Length;
            head.iSytle = 10;
            
            SocketMgr.ConnectToServer();
            SocketMgr.StartReceiveThread();
            SocketMgr.SendCommonPackge(head, Stream);
            Stream.Close();
            
            wait++;
        }
Beispiel #12
0
        public Rank()
        {
            devHeads = new List<string>();
            devHeads.Add("asokawu");
            devHeads.Add("ddli");
            devHeads.Add("jehutyhu");
            devHeads.Add("zashchen");
            devHeads.Add("orrischen");
            devHeads.Add("johntan");
            devHeads.Add("seekyao");
            
            BaseGame.ShowMouse = true;


            rankPos = new Vector2(50, 120);

            roomList = new Listbox("roomlist", new Vector2(550, 120), new Point(200, 150), Color.White, Color.Black);
            rankList = new Listbox("ranklist", rankPos, new Point(450, 350), Color.White, Color.Green);
            bgTexture = BaseGame.ContentMgr.Load<Texture2D>(Path.Combine(Directories.BgContent, "bg"));
            rkTexture = BaseGame.ContentMgr.Load<Texture2D>(Path.Combine(Directories.UIContent, "ranklist"));
            piTexture = BaseGame.ContentMgr.Load<Texture2D>(Path.Combine(Directories.UIContent, "yourinfo"));
            bgRect = new Rectangle(0, 0, 800, 600);
            btnOK = new TextButton("OKBtn", new Vector2(550, 370), "OK", 0, Color.Gold);
            btnOK.OnClick += new EventHandler(btnOK_OnPress);
            rankList.OnChangeSelection += new EventHandler(rankList_OnChangeSelection);
            roomList.OnChangeSelection += new EventHandler(roomList_OnChangeSelection);
            SocketMgr.OnReceivePkg += new SocketMgr.ReceivePkgEventHandler(OnReceivePack);



            stPkgHead head = new stPkgHead();
            //head.iSytle = //包头类型还没初始化
            byte[] rankcode = new byte[4];
            rankcode[0] = 1;
            rankcode[1] = 0;
            rankcode[2] = 0;
            rankcode[3] = 0;

            MemoryStream Stream = new MemoryStream();
            Stream.Write(rankcode, 0, 4);
            head.dataSize = 4;
            head.iSytle = 50;
            SocketMgr.SendCommonPackge(head, Stream);
            Stream.Close();


            stPkgHead head2 = new stPkgHead();
            MemoryStream Stream2 = new MemoryStream();
            head2.dataSize = 0;
            head2.iSytle = 40;
            SocketMgr.SendCommonPackge(head2, Stream2);
            Stream2.Close();

            head = new stPkgHead();
            //head.iSytle = //包头类型还没初始化
            rankcode = new byte[4];
            rankcode[0] = 1;
            rankcode[1] = 0;
            rankcode[2] = 0;
            rankcode[3] = 0;

            Stream = new MemoryStream();
            Stream.Write(rankcode, 0, 4);
            head.dataSize = 4;
            head.iSytle = 50;
            SocketMgr.SendCommonPackge(head, Stream);
            Stream.Close();

            bOK = false;
            rankItems = new List<RankIF>();
            bLoaded = false;
            // 连接到服务器
            //SocketMgr.ConnectToServer();
        }
Beispiel #13
0
        void OnReceivePack(stPkgHead head, byte[] data)
        {
            byte[] tmpData;

            tmpData = new Byte[head.dataSize];
            
            if (head.iSytle == 50)
            {
                RankInfo ri;
                RankIF tmpItem;
                string str;
                rankItems.Clear();



                for (int i = 0; i < head.dataSize; i += 32)
                {
                    str = "";
                    for (int k = 0; k < 32; k++)
                    {
                        tmpData[k] = data[i + k];
                    }
                    ri = (RankInfo)SocketMgr.BytesToStuct(tmpData, typeof(RankInfo));
                    for (int j = 0; ri.name[j] != '\0'; ++j)
                    {
                        str += ri.name[j];
                    }
                    tmpItem.rank = ri.rank;
                    tmpItem.score = ri.score;
                    tmpItem.name = str;
                    rankItems.Add(tmpItem);

                }
            }
            else if (head.iSytle == 40)
            {
                
                UserInfo player;
                string str;
                str = "";
                //data.Read(roomBuffer, 0, 32);

                player = (UserInfo)SocketMgr.BytesToStuct(data, typeof(UserInfo));

                for (int j = 0; player.name[j] != '\0'; ++j)
                {
                    str += player.name[j];
                }
                
                myInfo.name = str;
                myInfo.rank = player.rank;
                myInfo.score = player.score;

                if (devHeads.Contains(myInfo.name))
                    hdTexture = BaseGame.ContentMgr.Load<Texture2D>(Path.Combine(Directories.UIContent, myInfo.name));
                else
                    hdTexture = BaseGame.ContentMgr.Load<Texture2D>(Path.Combine(Directories.UIContent, "head"));
                bLoaded = true;
            }
        }
Beispiel #14
0
 static public bool Close()
 {
     if (client != null && client.Connected)
     {
         stPkgHead pkg = new stPkgHead();
         pkg.iSytle = (int)PACKAGE_SYTLE.EXIT;
         client.GetStream().Write(StructToBytes(pkg), 0, stPkgHead.Size);
         thread = null;
     }
     return true;
 }
Beispiel #15
0
        static public void SendCommonPackge(stPkgHead head, MemoryStream data)
        {
            if (head.dataSize != 0 && (data == null || head.dataSize != data.Length))
                throw new Exception("发送的包头有误");

            try
            {
                if (client != null && client.Connected)
                {
                    Stream netStream = client.GetStream();

                    if (netStream.CanWrite)
                    {
                        netStream.Write(StructToBytes(head), 0, stPkgHead.Size);
                        if (data != null)
                            data.WriteTo(netStream);

                        Console.WriteLine("Send " + head.iSytle + " " + head.dataSize);
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.ToString());
                return;
            }
        }
Beispiel #16
0
        static public void SendGameLogicPackge(SyncCashe cash)
        {
            try
            {
                if (client.Connected)
                {
                    Stream netStream = client.GetStream();

                    if (netStream.CanWrite)
                    {

                        // Head
                        stPkgHead head = new stPkgHead();
                        head.iSytle = (int)PACKAGE_SYTLE.DATA;

                        MemoryStream MStream = new MemoryStream();
                        //StreamWriter SW = new StreamWriter(MStream);
                        BinaryWriter BW = new BinaryWriter(MStream);


                        // 状态同步数据
                        BW.Write(cash.ObjStaInfoList.Count);

                        
                        //SW.WriteLine(cash.ObjStaInfoList.Count);
                        foreach (ObjStatusSyncInfo info in cash.ObjStaInfoList)
                        {
                            //SW.WriteLine(info.objMgPath);
                            BW.Write(info.objMgPath);
                            BW.Write(info.statusName);
                            BW.Write(info.values.Length);
                            foreach (object obj in info.values)
                            {
                                WriteObjToStream(BW, obj);
                            }
                        }

                        // 事件同步数据
                        BW.Write(cash.ObjEventInfoList.Count);
                        foreach (ObjEventSyncInfo info in cash.ObjEventInfoList)
                        {
                            BW.Write(info.objMgPath);
                            BW.Write(info.EventName);
                            BW.Write(info.values.Length);
                            foreach (object obj in info.values)
                            {
                                WriteObjToStream(BW, obj);
                            }
                        }

                        // 物体管理同步数据
                        BW.Write(cash.ObjMgInfoList.Count);
                        foreach (ObjMgSyncInfo info in cash.ObjMgInfoList)
                        {
                            BW.Write(info.objPath);
                            BW.Write(info.objMgKind);
                            BW.Write(info.objType);
                            BW.Write(info.args.Length);
                            foreach (object obj in info.args)
                            {
                                WriteObjToStream(BW, obj);
                            }
                        }

                        // 用户自定义数据
                        BW.Write(cash.UserDefineInfoList.Count);
                        foreach (UserDefineInfo info in cash.UserDefineInfoList)
                        {
                            BW.Write(info.infoName);
                            BW.Write(info.infoID);
                            BW.Write(info.args.Length);
                            foreach (object obj in info.args)
                            {
                                WriteObjToStream(BW, obj);
                            }
                        }

                        BW.Flush();
                        int dataLength = (int)MStream.Length;
                        //int dataLength = (int)SW.BaseStream.Length;

                        byte[] temp = new byte[dataLength];
                        MStream.Position = 0;
                        MStream.Read(temp, 0, dataLength);

                        head.dataSize = temp.Length;


                        netStream.Write(StructToBytes(head), 0, stPkgHead.Size);
                        netStream.Write(temp, 0, head.dataSize);

                        // 释放资源
                        BW.Close();
                        MStream.Close();

                        Console.WriteLine("Send " + head.iSytle + " " + head.dataSize);
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.ToString());
                return;
            }

        }