Beispiel #1
0
        private void treeView_DoubleClick(object sender, EventArgs e)
        {
            TreeNode node = treeView.SelectedNode;

            if (node == null)
            {
                return;
            }
            if (node.Nodes.Count > 0)
            {
                foreach (TreeNode child in node.Nodes)
                {
                    AITree.AIType type    = AITree.StringToAIType[child.Text];
                    string        pathIn  = AITree.GetFolderPath(node.Text, type, AITree.AISource.work);
                    string        pathOut = AITree.GetFolderPath(node.Text, type, AITree.AISource.compiled);
                    aism.AssembleFolder(pathIn, pathOut);
                }
            }
            else if (node.Parent != null)
            {
                AITree.AIType type    = AITree.StringToAIType[node.Text];
                string        pathIn  = AITree.GetFolderPath(node.Parent.Text, type, AITree.AISource.work);
                string        pathOut = AITree.GetFolderPath(node.Parent.Text, type, AITree.AISource.compiled);
                aism.AssembleFolder(pathIn, pathOut);
            }
        }
Beispiel #2
0
        private void compileToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (!CheckConfig())
            {
                return;
            }
            FighterSelection selector = new FighterSelection(AITree.AISource.work);

            if (selector.ShowDialog() != DialogResult.OK)
            {
                return;
            }
            foreach (var ft in selector.selFighters)
            {
                foreach (var type in selector.selTypes)
                {
                    string pathIn = AITree.GetFolderPath(ft, type, AITree.AISource.work);
                    if (Directory.Exists(pathIn))
                    {
                        string pathOut = AITree.GetFolderPath(ft, type, AITree.AISource.compiled);
                        aism.AssembleFolder(pathIn, pathOut);
                    }
                }
            }
        }
Beispiel #3
0
        private static void ConsoleMain(string[] args)
        {
            //project handling variables
            AITree tree = null;

            string[] fighters    = new string[0];
            bool     allFighters = true;

            AITree.AIType[] types    = new AITree.AIType[0];
            bool            allTypes = true;

            try
            {
                for (int i = 0; i < args.Length; i++)
                {
                    opcode op           = (opcode)Enum.Parse(typeof(opcode), args[i].TrimStart('-'));
                    string notOpenMsg   = "ERROR: project must be open for opcode " + args[i];
                    string notClosedMsg = "ERROR: project must be closed for opcode " + args[i];
                    switch (op)
                    {
                    case opcode.h:
                        ConsoleHelpText();
                        break;

                    case opcode.wp:
                        if (tree != null)
                        {
                            throw new Exception(notClosedMsg);
                        }
                        util.workDir = args[++i];
                        if (!Directory.Exists(util.workDir))
                        {
                            Directory.CreateDirectory(util.workDir);
                        }
                        break;

                    case opcode.cp:
                        util.compDir = args[++i];
                        if (!Directory.Exists(util.compDir))
                        {
                            Directory.CreateDirectory(util.compDir);
                        }
                        break;

                    case opcode.gp:
                        util.gameFtDir = args[++i];
                        break;

                    case opcode.fl:
                        i++;
                        if (args[i] == "all")
                        {
                            allFighters = true;
                            break;
                        }
                        allFighters = false;
                        fighters    = args[i].Split(',');
                        break;

                    case opcode.tl:
                    {
                        i++;
                        if (args[i] == "all")
                        {
                            allTypes = true;
                            break;
                        }
                        allTypes = false;
                        string[]             strTypes = args[i].Split(',');
                        List <AITree.AIType> typeList = new List <AITree.AIType>();
                        for (int j = 0; j < strTypes.Length; j++)
                        {
                            AITree.AIType newType = AITree.StringToAIType[strTypes[j]];
                            if (!typeList.Contains(newType))
                            {
                                typeList.Add(newType);
                            }
                        }
                        types = typeList.ToArray();
                        break;
                    }

                    case opcode.d:
                        aism.DisassembleFile(args[++i], util.workDir);
                        break;

                    case opcode.a:
                        aism.AssembleFolder(args[++i], util.compDir);
                        break;

                    case opcode.po:
                        if (tree != null)
                        {
                            throw new Exception(notClosedMsg);
                        }
                        tree = new AITree();
                        tree.InitOpenProject();
                        break;

                    case opcode.pn:
                    {
                        if (tree != null)
                        {
                            throw new Exception(notClosedMsg);
                        }
                        tree = new AITree();
                        string[]        loc_fighters = fighters;
                        AITree.AIType[] loc_types    = types;
                        if (allFighters)
                        {
                            List <string> fighterNames = new List <string>();
                            foreach (string dir in Directory.EnumerateDirectories(util.gameFtDir))
                            {
                                fighterNames.Add(util.GetFolderName(dir));
                            }
                            loc_fighters = fighterNames.ToArray();
                        }
                        if (allTypes)
                        {
                            loc_types = new AITree.AIType[]
                            {
                                AITree.AIType.attack_data, AITree.AIType.param, AITree.AIType.param_nfp, AITree.AIType.script
                            }
                        }
                        ;
                        tree.InitNewProject(loc_fighters, loc_types);
                        break;
                    }

                    case opcode.pac:
                    {
                        if (tree == null)
                        {
                            throw new Exception(notOpenMsg);
                        }
                        string[]        loc_fighters = fighters;
                        AITree.AIType[] loc_types    = types;
                        if (allFighters)
                        {
                            List <string> fighterNames = new List <string>();
                            foreach (string dir in Directory.EnumerateDirectories(util.compDir))
                            {
                                fighterNames.Add(util.GetFolderName(dir));
                            }
                            loc_fighters = fighterNames.ToArray();
                        }
                        if (allTypes)
                        {
                            loc_types = new AITree.AIType[]
                            {
                                AITree.AIType.attack_data, AITree.AIType.param, AITree.AIType.param_nfp, AITree.AIType.script
                            }
                        }
                        ;
                        tree.AddProjectFiles(loc_fighters, loc_types, AITree.AISource.compiled);
                        break;
                    }

                    case opcode.pag:
                    {
                        if (tree == null)
                        {
                            throw new Exception(notOpenMsg);
                        }
                        string[]        loc_fighters = fighters;
                        AITree.AIType[] loc_types    = types;
                        if (allFighters)
                        {
                            List <string> fighterNames = new List <string>();
                            foreach (string dir in Directory.EnumerateDirectories(util.gameFtDir))
                            {
                                fighterNames.Add(util.GetFolderName(dir));
                            }
                            loc_fighters = fighterNames.ToArray();
                        }
                        if (allTypes)
                        {
                            loc_types = new AITree.AIType[]
                            {
                                AITree.AIType.attack_data, AITree.AIType.param, AITree.AIType.param_nfp, AITree.AIType.script
                            }
                        }
                        ;
                        tree.AddProjectFiles(loc_fighters, loc_types, AITree.AISource.game_file);
                        break;
                    }

                    case opcode.pcm:
                    {
                        if (tree == null)
                        {
                            throw new Exception(notOpenMsg);
                        }
                        string[]        loc_fighters = fighters;
                        AITree.AIType[] loc_types    = types;
                        if (allFighters)
                        {
                            List <string> fighterNames = new List <string>();
                            foreach (string dir in Directory.EnumerateDirectories(util.workDir))
                            {
                                fighterNames.Add(util.GetFolderName(dir));
                            }
                            loc_fighters = fighterNames.ToArray();
                        }
                        if (allTypes)
                        {
                            loc_types = new AITree.AIType[]
                            {
                                AITree.AIType.attack_data, AITree.AIType.param, AITree.AIType.param_nfp, AITree.AIType.script
                            }
                        }
                        ;

                        foreach (var ft in loc_fighters)
                        {
                            foreach (var type in loc_types)
                            {
                                string pathIn = AITree.GetFolderPath(ft, type, AITree.AISource.work);
                                if (Directory.Exists(pathIn))
                                {
                                    string pathOut = AITree.GetFolderPath(ft, type, AITree.AISource.compiled);
                                    aism.AssembleFolder(pathIn, pathOut);
                                }
                            }
                        }
                        break;
                    }

                    case opcode.pcl:
                        if (tree == null)
                        {
                            throw new Exception(notOpenMsg);
                        }
                        tree = null;
                        break;

                    case opcode.pd:
                        Console.WriteLine("workspace: " + util.workDir);
                        Console.WriteLine("compile: " + util.compDir);
                        Console.WriteLine("game: " + util.gameFtDir);
                        break;

                    case opcode.pt:
                    {
                        if (tree == null)
                        {
                            throw new Exception(notOpenMsg);
                        }
                        foreach (var ft in tree.fighters)
                        {
                            Console.Write(ft.name + ": {");
                            int count = ft.files.Count;
                            for (int j = 0; j < count; j++)
                            {
                                Console.Write(AITree.AITypeToString[ft.files[j].type]);
                                if (j < count - 1)
                                {
                                    Console.Write(", ");
                                }
                            }
                            Console.WriteLine("}");
                        }
                        break;
                    }
                    }
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
                Console.WriteLine(helpReminder);
            }
        }