Beispiel #1
0
        public int CalculateSum()
        {
            ValidateInputValues();

            int validLength = Convert.ToInt32(Length - (2 * EdgeLength));
            int validWidth  = Convert.ToInt32(Width - (2 * EdgeWidth));

            int    circleResult    = 0;
            double minDistanceSlug = Convert.ToDouble(MinDistanceItem);
            double radius          = Convert.ToDouble(Radius);

            PlaneTape planTape          = new PlaneTape(validLength, validWidth);
            CellPoint centerCirclePoint = planTape.InitializeFirstCircle(Radius, minDistanceSlug);

            if (centerCirclePoint != null)
            {
                circleResult++;

                int iterations = Convert.ToInt32((validLength + validWidth) / Radius);

                for (int i = 0; i < iterations; i++)
                {
                    CellPoint newPoint = planTape.GetNextBestPoint(centerCirclePoint, radius, minDistanceSlug);
                    if (newPoint != null)
                    {
                        centerCirclePoint = newPoint;
                        circleResult++;
                    }
                }
            }

            return(circleResult);
        }
Beispiel #2
0
        /// <summary>
        /// Inicializiramo prvi krog na traku.
        /// </summary>
        /// <param name="circleRadious"> Polmer kroga</param>
        public CellPoint InitializeFirstCircle(decimal circleRadious, double aParam)
        {
            generatedCells = coorSys.GenerateCells(circleRadious, tapeWidth, tapeHeight);

            int centerCellCoorX = Convert.ToInt32((circleRadious * coorSys.GetxCoorFactor));
            int centerCellCoorY = Convert.ToInt32((circleRadious * coorSys.GetyCoorFactor));

            firstCircleCell = generatedCells.Where(c => c.listOfPoints
                                                   .Any(ce => ce.cellPointCoor.X == centerCellCoorX && ce.cellPointCoor.Y == centerCellCoorY))
                              .FirstOrDefault();

            if (firstCircleCell != null)
            {
                firstCircleCell.isOccupied = true;

                CellPoint centerCirclePoint = firstCircleCell.listOfPoints.Where(cc => cc.cellPointCoor.X == centerCellCoorX && cc.cellPointCoor.Y == centerCellCoorY).FirstOrDefault();

                return(centerCirclePoint);
            }
            return(null);
        }
        private List <CellPoint> GenerateCellPoints(int pointsCountX, int pointsCountY, Coordinate cellStartCoordinate)
        {
            List <CellPoint> cellPoints = new List <CellPoint>();
            CellPoint        point      = null;

            for (int i = 0; i <= pointsCountX; i++)
            {
                for (int j = 0; j <= pointsCountY; j++)
                {
                    point = new CellPoint();
                    //pridobimo začetno koordinato celice in prištevamo nove koordinate trenutni točki na podlagi spremenljivk v zanki.
                    point.cellPointCoor = new Coordinate {
                        X = (cellStartCoordinate.X + i), Y = (cellStartCoordinate.Y + j)
                    };
                    point.isCenterCircle = false;

                    cellPoints.Add(point);
                }
            }

            return(cellPoints);
        }
Beispiel #4
0
        /// <summary>
        /// Poiščemo točko ki bo predstavljala središče krožnice
        /// </summary>
        /// <param name="currentCenterCirclePoint">središčna točka že postavljene rondelice na trak</param>
        /// <param name="radious">polmer</param>
        /// <param name="aParam">minimalna razdalja med roboma rondelic</param>
        /// <returns></returns>
        public CellPoint GetNextBestPoint(CellPoint currentCenterCirclePoint, double radious, double aParam)
        {
            CellPoint circleCenter = null;
            //preverimo iz 8 točk na krožnici
            double aParamFull  = (aParam * coorSys.GetxCoorFactor);
            double radiousFull = Convert.ToDouble(radious * coorSys.GetxCoorFactor);

            foreach (double item in degrees)
            {
                //Pridobimo novo točko na krožnici s pomočjo kota
                Coordinate coor       = CommonMethods.GetNewCoordinateByDegree(currentCenterCirclePoint, coorSys.GetxCoorFactor, radious, item);
                int        sumNewCoor = Convert.ToInt32(radiousFull + aParamFull);// da pridemo do nove točke ki bo predstavljala središče rondelice prištejemo trenutni točki na krožnici še polmer in minimalni razmik med roboma rondelic

                if (item == 0)
                {
                    coor.X += sumNewCoor;
                }
                else if (item == 45)
                {
                    coor.X += Convert.ToInt32(((Math.Cos(item) * radiousFull) + Math.Cos(item) * aParamFull));
                    coor.Y += Convert.ToInt32(((Math.Cos(item) * radiousFull) + Math.Cos(item) * aParamFull));
                }
                else if (item == 90)
                {
                    coor.Y += sumNewCoor;
                }
                else if (item == 135)
                {
                    coor.X += Convert.ToInt32(((Math.Cos(item) * radiousFull) + Math.Cos(item) * aParamFull));
                    coor.Y += Convert.ToInt32(((Math.Cos(item) * radiousFull) + Math.Cos(item) * aParamFull));
                }
                else if (item == 180)
                {
                    coor.X += sumNewCoor;
                }
                else if (item == 225)
                {
                    coor.X += Convert.ToInt32(((Math.Cos(item) * radiousFull) + Math.Cos(item) * aParamFull));
                    coor.Y += Convert.ToInt32(((Math.Cos(item) * radiousFull) + Math.Cos(item) * aParamFull));
                }
                else if (item == 270)
                {
                    coor.Y += sumNewCoor;
                }
                else if (item == 315)
                {
                    coor.X += Convert.ToInt32(((Math.Cos(item) * radiousFull) + Math.Cos(item) * aParamFull));
                    coor.Y += Convert.ToInt32(((Math.Cos(item) * radiousFull) + Math.Cos(item) * aParamFull));
                }

                //poiščemo celico v kateri se nahaja nova točka
                Cell cellNewCircle = generatedCells.Where(c => c.listOfPoints
                                                          .Any(ce => ce.cellPointCoor.X == coor.X && ce.cellPointCoor.Y == coor.Y))
                                     .FirstOrDefault();

                if (cellNewCircle != null)
                {
                    occupiedCellsForNextSlug.Clear();
                    //najdemo koordinate nove točke
                    circleCenter = cellNewCircle.listOfPoints.Where(cc => cc.cellPointCoor.X == coor.X && cc.cellPointCoor.Y == coor.Y).FirstOrDefault();

                    //preverimo če se nova rondelica/krožnica kje seka z že obstoječimi rondelicami
                    bool isCircleInCollision = IsCircleInCollision(circleCenter, Convert.ToDouble(radious));

                    if (!isCircleInCollision && !cellNewCircle.isOccupied)
                    {
                        cellNewCircle.isOccupied = true;
                        occupiedCellsForNextSlug.ForEach(c => c.isOccupied = true);
                        return(circleCenter);
                    }
                }
            }

            return(null);
        }
Beispiel #5
0
        /// <summary>
        /// Če je nova krožnica kje v trku z že obstoječimi krožnicami/rondelicami
        /// </summary>
        /// <param name="centerCirclePoint">Nova središčna točka krožnice</param>
        /// <param name="radious">Polmer krožnice</param>
        /// <returns></returns>
        private bool IsCircleInCollision(CellPoint centerCirclePoint, double radious)
        {
            //pridobimo maksimalne in minimalne koordinate
            int maxX = coorSys.GetMaxCoordinateX;
            int maxY = coorSys.GetMaxCoordinateY;
            int minX = coorSys.GetMinCoordinateX;
            int minY = coorSys.GetMinCoordinateY;

            //preverimo 8 točk na na novi še ne vstavljeni krožnici/rondelici
            foreach (double item in degrees)
            {
                Coordinate coor = CommonMethods.GetNewCoordinateByDegree(centerCirclePoint, coorSys.GetxCoorFactor, radious, item);

                if (coor != null)
                {
                    Cell circleCell = generatedCells.Where(c => c.listOfPoints
                                                           .Any(ce => ce.cellPointCoor.X == coor.X && ce.cellPointCoor.Y == coor.Y))
                                      .FirstOrDefault();

                    if (circleCell == null)
                    {
                        return(true);
                    }
                    else
                    {
                        //če še ta celica ne obstaja v seznamu v katerm leži krožnica
                        if (!occupiedCellsForNextSlug.Exists(c => c.startCoordinate.X == circleCell.startCoordinate.X && c.startCoordinate.Y == circleCell.startCoordinate.Y) &&
                            !occupiedCellsForNextSlug.Exists(c => c.startCoordinate.X == coor.X && c.startCoordinate.Y == coor.Y))
                        {
                            if (circleCell.isOccupied)
                            {
                                return(true);
                            }
                            else if (coor.X > maxX)
                            {
                                return(true);
                            }
                            else if (coor.X < minX)
                            {
                                return(true);
                            }
                            else if (coor.Y > maxY)
                            {
                                return(true);
                            }
                            else if (coor.Y < minY)
                            {
                                return(true);
                            }

                            occupiedCellsForNextSlug.Add(circleCell);
                        }
                    }
                }
                else
                {
                    return(true);
                }
            }

            return(false);
        }