Beispiel #1
0
        public static void EnableFollow(bool enabled)
        {
            FollowTarget follow = Camera.main.GetComponent <FollowTarget>();

            if (follow != null)
            {
                follow.followActive = enabled;
            }
        }
Beispiel #2
0
        public void InitPlayback(string filePath)
        {
            gameplayRecording = ParseRecordingV2(filePath);

            //Hiding all the exisiting objects
            foreach (Transform child in transform)
            {
                if (child.GetComponent <Camera>() == null)
                {
                    child.gameObject.SetActive(false);
                }
                else // spcial things to do for the camera and its child
                {
                    FollowTarget follow = child.GetComponent <FollowTarget>();

                    if (follow != null)
                    {
                        follow.enabled = false;
                    }

                    foreach (Transform t in child)
                    {
                        t.gameObject.SetActive(false);
                    }
                }
            }
            // Destroying all the spriteRenderers previously created for playback
            if (srPlayback != null)
            {
                foreach (SpriteRenderer sr in srPlayback)
                {
                    Destroy(sr.gameObject);
                }
            }
            // We create as many sr as the frame that needs the most
            int spriteRenderersNeeded = 0;

            for (int i = 0; i < gameplayRecording.frames.Count; i++)
            {
                if (gameplayRecording.frames[i].spriteRenderers.Count > spriteRenderersNeeded)
                {
                    spriteRenderersNeeded = gameplayRecording.frames[i].spriteRenderers.Count;
                }
            }
            srPlayback = new SpriteRenderer[spriteRenderersNeeded];
            for (int i = 0; i < spriteRenderersNeeded; i++)
            {
                // Create a game object for each sprite renderer recorded
                GameObject go = new GameObject(i.ToString());
                go.transform.SetParent(transform);
                srPlayback[i] = go.AddComponent <SpriteRenderer>();
                srPlayback[i].gameObject.SetActive(false);
            }
        }