Beispiel #1
0
        public override bool Scatter(Vector3 normal, Ray ray)
        {
            Vector3 outwardNor;
            double  cos, niByNt, reflectProb;
            var     rDn = Vector3.Dot(ray.direction, normal);

            if (rDn > 0)
            {
                outwardNor = normal * (-1f);
                niByNt     = reflectiveIdx;
                cos        = reflectiveIdx * rDn;
            }
            else
            {
                outwardNor = normal;
                niByNt     = 1 / reflectiveIdx;
                cos        = -rDn;
            }

            Vector3 refractedDir;

            if (Vector3.Refract(ray.direction, outwardNor, niByNt, out refractedDir))
            {
                reflectProb   = Schlik(cos);
                ray.origin    = ray.GetHitPiont();
                ray.direction = CoreRandom.Sample() < reflectProb?Vector3.Reflect(ray.direction, normal) : refractedDir;
            }
            else
            {
                ray.origin    = ray.GetHitPiont();
                ray.direction = Vector3.Reflect(ray.direction, normal);
            }

            return(true);
        }
Beispiel #2
0
        public virtual bool Scatter(Ray ray)
        {
            Vector3 geoNor = GetGeoNormal(ray.GetHitPiont());

            if (material.Scatter(geoNor, ray))
            {
                ray.hitPos = float.PositiveInfinity;
                ray.hitDepth--;
                return(true);
            }
            else
            {
                ray.hitDepth = 0;
                return(false);
            }
        }
Beispiel #3
0
        public override bool Scatter(Vector3 normal, Ray ray)
        {
            Vector3 scatteredDir = Vector3.Reflect(ray.direction, normal);

            scatteredDir += roughness * CoreRandom.SampleUnitSphere();
            if (Vector3.Dot(scatteredDir, normal) > 0)
            {
                ray.origin    = ray.GetHitPiont();
                ray.direction = scatteredDir;
                return(true);
            }
            else
            {
                return(false);
            }
        }
Beispiel #4
0
 public override bool Scatter(Vector3 normal, Ray ray)
 {
     ray.origin    = ray.GetHitPiont();
     ray.direction = normal + CoreRandom.SampleUnitSphere();
     return(true);
 }