Beispiel #1
0
 private void Awake()
 {
     _playerBuffer   = new Queue <ICommand>();
     _enemyBuffer    = new Queue <ICommand>();
     _board          = GetComponent <MapBoard>();
     _proxyBoard     = new ProxyBoard(_board.mapSize);
     _spawnerManager = GetComponent <SpawnerManager>();
 }
Beispiel #2
0
 private void Awake()
 {
     Board = FindObjectOfType <MapBoard>();
 }