Beispiel #1
0
		public static Sfi0Chunk Parse(BytecodeReader reader)
		{
			var flags = reader.ReadInt32();
			Debug.Assert(flags == 1 || flags == 2); // TODO: Unknown

			var result = new Sfi0Chunk();

			if (flags == 1)
				result.RequiresDoublePrecisionFloatingPoint = true;
			
			return result;
		}
		///// <summary>
		///// Gets the corresponding interface slot for a variable that represents an interface pointer.
		///// </summary>
		//public List<uint> InterfaceSlots { get; private set; }

		public static ShaderVariable Parse(BytecodeReader reader,
			BytecodeReader variableReader, ShaderVersion target,
			bool isFirst)
		{
			uint nameOffset = variableReader.ReadUInt32();
			var nameReader = reader.CopyAtOffset((int) nameOffset);

			var startOffset = variableReader.ReadUInt32();
			uint size = variableReader.ReadUInt32();
			var flags = (ShaderVariableFlags) variableReader.ReadUInt32();

			var typeOffset = variableReader.ReadUInt32();
			var typeReader = reader.CopyAtOffset((int) typeOffset);
			var shaderType = ShaderType.Parse(reader, typeReader, target, 2, isFirst, startOffset);

			var defaultValueOffset = variableReader.ReadUInt32();
			List<Number> defaultValue = null;
			if (defaultValueOffset != 0)
			{
				defaultValue = new List<Number>();
				var defaultValueReader = reader.CopyAtOffset((int) defaultValueOffset);
				if (size % 4 != 0)
					throw new ParseException("Can only deal with 4-byte default values at the moment.");
				for (int i = 0; i < size; i += 4)
					defaultValue.Add(new Number(defaultValueReader.ReadBytes(4)));
			}

			var name = nameReader.ReadString();
			var result = new ShaderVariable
			{
				DefaultValue = defaultValue,
				Member = new ShaderTypeMember(0)
				{
					Name = name,
					Offset = startOffset,
					Type = shaderType
				},
				BaseType = name,
				Size = size,
				Flags = flags
			};

			if (target.MajorVersion >= 5)
			{
				result.StartTexture = variableReader.ReadInt32();
				result.TextureSize = variableReader.ReadInt32();
				result.StartSampler = variableReader.ReadInt32();
				result.SamplerSize = variableReader.ReadInt32();
			}

			return result;
		}