Beispiel #1
0
        static public Slice2D ComplexCutSlice(Polygon2D polygon, ComplexCut complexCut)
        {
            List <Vector2D> slice  = complexCut.GetPointsList().ToVector2DList();
            Slice2D         result = Slice2D.Create(null, complexCut);

            if (slice.Count < 1)
            {
                return(result);
            }

            if (Math2D.SliceIntersectItself(slice))
            {
                if (Slicer2D.Debug.enabled)
                {
                    Debug.LogWarning("Slicer2D: Complex Cut Slicer intersected with itself!");
                }
                return(result);
            }

            Vector2D startPoint = null;

            foreach (Vector2D id in slice)
            {
                if (polygon.PointInPoly(id) == false)
                {
                    startPoint = id;
                    break;
                }
            }

            Polygon2D newPolygon = new Polygon2D(slice);

            slice = Vector2DList.GetListStartingPoint(slice, startPoint);
            slice.Add(startPoint);

            if (polygon.PolyInPoly(newPolygon))
            {
                polygon.AddHole(newPolygon);
                result.AddPolygon(polygon);
                return(result);
            }

            result = ComplexSlicer.Slice(polygon, slice);

            return(result);
        }
Beispiel #2
0
        static public Slice2D LinearCutSlice(Polygon2D polygon, LinearCut linearCut)
        {
            List <Vector2D> slice  = linearCut.GetPointsList().ToVector2DList();
            Slice2D         result = Slice2D.Create(null, linearCut);

            if (slice.Count < 1)
            {
                return(result);
            }

            Vector2D startPoint = null;

            foreach (Vector2D id in slice)
            {
                if (polygon.PointInPoly(id) == false)
                {
                    startPoint = id;
                    break;
                }
            }

            Polygon2D newPolygon = new Polygon2D(slice);

            slice = Vector2DList.GetListStartingPoint(slice, startPoint);
            slice.Add(startPoint);

            if (polygon.PolyInPoly(newPolygon))
            {
                polygon.AddHole(newPolygon);
                result.AddPolygon(polygon);
                return(result);
            }

            result = ComplexSlicer.Slice(polygon, slice);

            return(result);
        }
Beispiel #3
0
        // Polygon Slice - TODO: Return No Polygon if it's eaten by polygon slice
        static public Slice2D PolygonSlice(Polygon2D polygon, Polygon2D slicePolygon)
        {
            List <Polygon2D> holes = polygon.holesList;

            polygon           = new Polygon2D(new List <Vector2D>(polygon.pointsList));
            polygon.holesList = holes;

            slicePolygon = new Polygon2D(new List <Vector2D>(slicePolygon.pointsList));

            Slice2D result = Slice2D.Create(null, polygon);

            Slicer2D.SliceType tempSliceType = Slicer2D.complexSliceType;
            Slicer2D.complexSliceType = Slicer2D.SliceType.SliceHole;

            slicePolygon.Normalize();
            polygon.Normalize();

            // Eat a polygon completely
            // Complex Slicer does not register slice in this case
            if (slicePolygon.PolyInPoly(polygon) == true)
            {
                result.AddPolygon(polygon);
                return(result);
            }

            // Cut a hole inside (how does this work if it collides with other hole?)
            if (polygon.PolyInPoly(slicePolygon) == true)
            {
                polygon.AddHole(slicePolygon);
                result.AddPolygon(polygon);

                Math2D.Distance distance = Math2D.Distance.PolygonToPolygon(polygon, slicePolygon);
                if (distance != null && distance.value < precision)
                {
                    return(SlicePolygonFromEdge(polygon, slicePolygon));
                }

                return(result);
            }

            // Act as Regular Slice
            Vector2D startPoint = null;

            foreach (Vector2D id in slicePolygon.pointsList)
            {
                if (polygon.PointInPoly(id) == false)
                {
                    startPoint = id;
                    break;
                }
            }

            if (startPoint == null)
            {
                if (Math2D.PolyIntersectPoly(polygon, slicePolygon))
                {
                    return(SlicePolygonFromEdge(polygon, slicePolygon));
                }

                if (Slicer2D.Debug.enabled)
                {
                    Debug.LogWarning("Starting Point Error In PolygonSlice");
                }
                return(result);
            }

            slicePolygon.pointsList = Vector2DList.GetListStartingPoint(slicePolygon.pointsList, startPoint);

            /*
             * List<Vector2D> s = new List<Vector2D> ();
             * foreach (Pair2D pair in Pair2D.GetList(polygonSlice.pointsList, false)) {
             *      List<Vector2D> stackList = polygon.GetListSliceIntersectPoly(pair);
             *      stackList = Vector2DList.GetListSortedToPoint (stackList, pair.A);
             *      Vector2D old = pair.A;
             *      s.Add (old);
             *
             *      foreach (Vector2D id in stackList) {
             *              s.Add (new Vector2D((old.GetX() + id.GetX()) / 2, (old.GetY() + id.GetY()) / 2));
             *              old = id;
             *      }
             * }
             *
             * polygonSlice.pointsList = s;
             */

            slicePolygon.AddPoint(startPoint);

            // Not Necessary
            if (polygon.SliceIntersectPoly(slicePolygon.pointsList) == false)
            {
                return(result);
            }

            // Slice More Times?
            result = ComplexSlicer.Slice(polygon, new List <Vector2D> (slicePolygon.pointsList));

            if (result.GetPolygons().Count < 1)
            {
                if (Slicer2D.Debug.enabled)
                {
                    Debug.LogWarning("Slicer2D: Returns Empty Polygon Slice");
                }
            }

            Slicer2D.complexSliceType = tempSliceType;

            return(result);
        }
 static public Slice2D ComplexSlice(Polygon2D polygon, List <Vector2D> slice)
 {
     return(ComplexSlicer.Slice(polygon, slice));
 }