private void ComplexSlice(List <Vector2D> slice) { List <Slice2D> results = Slicing.ComplexSliceAll(slice, null); if (addForce == false) { return; } foreach (Slice2D id in results) { AddForce.ComplexSlice(id, addForceAmount); } }
private void LinearSlice(Pair2D slice) { List <Slice2D> results = Slicing.LinearSliceAll(slice, null); if (addForce == false) { return; } // Adding Physics Forces foreach (Slice2D id in results) { AddForce.LinearSlice(id, addForceAmount); } }