};                                                                         //Customer data of sitting people.
        static void Main(string[] args)
        {
            //We create one barber, and couple of customers to simulate a barbershops daily flow.
            Barber   barber    = new Barber();
            Customer customer0 = new Customer();
            Customer customer1 = new Customer();
            Customer customer2 = new Customer();
            Customer customer3 = new Customer();
            Customer customer4 = new Customer();
            Customer customer5 = new Customer();
            //We set the threads here.
            Thread barberThread    = new Thread(new ThreadStart(Barber.cutHair));
            Thread customerThread0 = new Thread(new ThreadStart(customer0.sitOnSeat));
            Thread customerThread1 = new Thread(new ThreadStart(customer1.sitOnSeat));
            Thread customerThread2 = new Thread(new ThreadStart(customer2.sitOnSeat));
            Thread customerThread3 = new Thread(new ThreadStart(customer3.sitOnSeat));
            Thread customerThread4 = new Thread(new ThreadStart(customer4.sitOnSeat));
            Thread customerThread5 = new Thread(new ThreadStart(customer5.sitOnSeat));

            //Threads fire up, as a barbershop needs a barber, barberThread is started first.
            barberThread.Start();
            customerThread0.Start();
            customerThread1.Start();
            customerThread2.Start();
            customerThread3.Start();
            customerThread4.Start();
            Thread.Sleep(500);      //To simulate a empty barbershop after couple of customers, we make the last customer wait a while before coming in.
            customerThread5.Start();
            Console.ReadKey();
        }
Beispiel #2
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        static void Main(string[] args)
        {
            int numChairs = 4;

            // Create a channel with room for numChairs customers
            Channel <Customer> customers = new Channel <Customer>(JibuBuffer.Fifo, numChairs);

            // Start the barber task
            Async barber = new Barber(customers.ChannelReader).Start();

            Random rand = new Random();

            // Create 100 customers
            for (int i = 0; i < 100; i++)
            {
                Timer.SleepFor(rand.Next(300));
                new Customer("Mr. " + i, customers.ChannelWriter).Start();
            }

            // We poison the channel to shut the barber down.
            // Note that if there are any more customers
            // in the channel when it is poisoned,
            // the barber will cut them anyway.
            customers.Poison();
            barber.WaitFor();
        }
 public void checkBarber(int customerIndex)
 {
     if (Barber.sleeping == true) //If the barber is sleeping
     {
         Console.WriteLine("Barber got woken up by {0}", customerID);
         Barber.customerIndex = customerIndex;
         Barber.sleeping      = false; //Wakes up the barber
         areSeatsAccessable.Release(); //Lets other customers to sit down
         Barber.cutHair();             //Gets his haircut
         freeSeats.Release();          //Customer gives up his seat on waiting seats
         return;
     }
     areSeatsAccessable.Release(); //If barber isn't sleeping, lets other customers come to the shop.
 }
Beispiel #4
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			public Shop(Barber barber, int maxQueueSize) : base(new ThreadScheduler())
			{
				_barber = barber;
				_maxQueueSize = maxQueueSize;

				Console.WriteLine("{0} is open.", this);

				OnStream().Of<Client>()
					.Where(c => !c.GotHaircut)
					.ReactWith(s =>
					{
						Console.WriteLine("{0} entered the shop.", s.Payload);

						if (!_seatIsTaken)
						{
							SendToBarber(s.Payload);
						}
						else
						{
							SendToQueue(s.Payload);
						}
					});

				OnStream().Of<Client>()
					.Where(c => c.GotHaircut)
					.ReactWith(s =>
					{
						Console.WriteLine("{0} got haircut.", s.Payload);

						_seatIsTaken = false;
						if (_queue.Count == 0)
						{
							Console.WriteLine("[Barber] is sleeping...");
							return;
						}
						var client = _queue.Dequeue();

						SendToBarber(client);
					});
			}
Beispiel #5
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        static void Main(string[] args)
        {
            int numChairs = 4;

            // Create a channel with room for numChairs customers
            Channel<Customer> customers = new Channel<Customer>(JibuBuffer.Fifo, numChairs);

            // Start the barber task
            Async barber = new Barber(customers.ChannelReader).Start();

            Random rand = new Random();

            // Create 100 customers
            for (int i = 0; i < 100; i++)
            {
                Timer.SleepFor(rand.Next(300));
                new Customer("Mr. " + i, customers.ChannelWriter).Start();
            }

            // We poison the channel to shut the barber down.
            // Note that if there are any more customers
            // in the channel when it is poisoned,
            // the barber will cut them anyway.
            customers.Poison();
            barber.WaitFor();
        }
Beispiel #6
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 public Customer(Barber barber)
 {
     this.barber = barber;
 }
Beispiel #7
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 public BarberShop(string name)
 {
     barber = new Barber(name);
     thread = new Thread(barber.Arrive);
     thread.Start();
 }
Beispiel #8
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		// ReSharper disable UnusedParameter.Local
		static void Main(string[] args)
		// ReSharper restore UnusedParameter.Local
		{
			var barber = new Barber();
			var shop = new Shop(barber, MaxQueueSize);
			var clients = Enumerable.Range(1, ClientsCount).Select(i => new Client(i)).ToList();

			foreach (var client in clients)
			{
				Thread.Sleep(Random.Next(10, 200));
				shop.Send(client);
			}

			Thread.Sleep(1000);

			var gotHaircut = clients.Count(c => c.GotHaircut);
			Console.WriteLine("{0} out of {1} clients have got a new haircut.", gotHaircut, ClientsCount);
		}
 public BarberShop(int waitingRoomChairs)
 {
     waitingRoomSize = waitingRoomChairs;
     barber          = new Barber("Chico", this);
 }