Beispiel #1
0
        /// <summary>
        /// Attack a character
        /// </summary>
        /// <param name="attackingCharacter">The attacking character</param>
        /// <param name="targetItem">The target string</param>
        public static void Attack(SMCharacter attackingCharacter, SMCharacter targetCharacter)
        {
            // Check that the target has hitpoints
            if (targetCharacter.Attributes.HitPoints > 0)
            {
                // Work out if this is an NPC or not
                SMRoom room = attackingCharacter.GetRoom();

                SMNPC targetNPC = room.GetNPCs().FirstOrDefault(checkChar => checkChar.GetFullName() == targetCharacter.GetFullName());

                if (targetNPC != null)
                {
                    room.ProcessNPCReactions("PlayerCharacter.AttacksThem", attackingCharacter);
                }

                List <SMNPC> NPCsInRoom = targetCharacter.GetRoom().GetNPCs().FindAll(npc => npc.GetFullName() != attackingCharacter.GetFullName());

                if (NPCsInRoom.Count > 0)
                {
                    room.ProcessNPCReactions("PlayerCharacter.Attack", attackingCharacter);
                }

                // Use the skill
                attackingCharacter.UseSkill(GetSkillToUse(attackingCharacter), targetCharacter.GetFullName(), true);
            }
            else             // Report that the target is already dead...
            {
                attackingCharacter.sendMessageToPlayer(ResponseFormatterFactory.Get().General($"{targetCharacter.GetFullName()} is already dead!"));
            }
        }
Beispiel #2
0
        /// <summary>
        /// Logs someone in with the Slack UserID
        /// </summary>
        /// <param name="userID">Slack UserID</param>
        /// <returns>A string response</returns>
        public string Login(string userID, bool newCharacter = false, string responseURL = null, string connectionService = "slack", string password = null)
        {
            // Variables for the return string
            string returnString = "";

            // Get all current characters
            List <SMCharacter> smcs      = (List <SMCharacter>)HttpContext.Current.Application["SMCharacters"];
            SMCharacter        character = smcs.FirstOrDefault(smc => smc.UserID == userID);

            // Get the right path, and work out if the file exists.
            string path = FilePathSystem.GetFilePath("Characters", "Char" + userID);

            // Check if the character exists..
            if (!File.Exists(path))
            {
                // If they don't exist inform the person as to how to create a new user
                returnString  = ResponseFormatterFactory.Get().General("You must create a character, to do so, use the command /sm CreateCharacter FIRSTNAME,LASTNAME,SEX,AGE");
                returnString += ResponseFormatterFactory.Get().General("i.e. /sm CreateCharacter Paul,Hutson,m,34");

                // return information [need to return this without a player!]
                return(returnString);
            }
            else
            {
                if ((character != null) && (!newCharacter))
                {
                    returnString = ResponseFormatterFactory.Get().General("You're already logged in!");
                    return(returnString);
                }
                else
                {
                    // Get the character
                    character = GetCharacter(userID, password);

                    // Reset the character activity, just in case!
                    character.CurrentActivity = null;

                    // Set the response URL of the character
                    if (responseURL != null)
                    {
                        character.ResponseURL = responseURL;
                    }

                    // Set the connection service
                    character.ConnectionService = connectionService;

                    // Set the last login datetime
                    character.LastLogindate = DateTime.Now;

                    // Check that the currency is OK.
                    if (character.Currency == null)
                    {
                        character.Currency = new SMCurrency();
                        character.Currency.AmountOfCurrency = 50;
                    }

                    if (!newCharacter)
                    {
                        returnString = ResponseFormatterFactory.Get().Bold("Welcome back " + character.FirstName + " " + character.LastName + " (you are level " + character.CalculateLevel() + ")", 1);
                    }
                    else
                    {
                        returnString  = ResponseFormatterFactory.Get().Bold("Welcome to SlackMud!");
                        returnString += ResponseFormatterFactory.Get().General("We've created your character in the magical world of Arrelvia!");                         // TODO, use a welcome script!
                    }

                    // Check if the player was last in an instanced location.
                    if (character.RoomID.Contains("||"))
                    {
                        // Find the details of the original room type
                        SMRoom originalRoom = GetRoom(character.RoomID.Substring(0, character.RoomID.IndexOf("||")));
                        character.RoomID = originalRoom.InstanceReloadLocation;
                    }

                    // Clear out any old party references
                    character.PartyReference = null;

                    // Get the location details
                    returnString += GetLocationDetails(character.RoomID, character);

                    // Clear old responses an quests from the character
                    character.ClearQuests();
                    if (character.NPCsWaitingForResponses != null)
                    {
                        character.NPCsWaitingForResponses.RemoveAll(a => a.NPCID != "");
                    }

                    // Return the text output
                    character.sendMessageToPlayer(returnString);

                    // Walk the character in
                    SMRoom room = character.GetRoom();
                    if (room != null)
                    {
                        // Announce someone has walked into the room.
                        room.Announce(ResponseFormatterFactory.Get().Italic(character.GetFullName() + " walks in."));
                        room.ProcessNPCReactions("PlayerCharacter.Enter", character);
                    }

                    return("");
                }
            }
        }