Beispiel #1
0
        public void Connection(Socket socket, EndPoint ip, Revision revision, Crypto crypto)
        {
            long id = this.GetNextID();                                           //every socket have their own unique id
            SocketsConnection connection = new SocketsConnection(id, socket, ip); //for easy to use

            if (AntiDDoSManager.OnConnection(connection))                         //not blocked
            {
                if (this.Connections.TryAdd(id, connection))
                {
                    Skylight.GetGame().GetGameClientManager().Connection(connection, revision, crypto);

                    if (Skylight.GetConfig()["emu.messages.connections"] == "1")
                    {
                        Logging.WriteLine(">> Connection [" + id + "] from [" + connection.GetIP() + "]");
                    }
                }
                else
                {
                    connection.Disconnect("Connection TryAdd failed");
                }
            }
            else
            {
                connection.Disconnect("Temp blocked IP");
            }
        }
Beispiel #2
0
        public static void OnDisconnect(SocketsConnection connection)
        {
            ConcurrentDictionary <long, SocketsConnection> connectionsOpen = null;

            if (AntiDDoSManager.ConnectionsOpenByIP.TryGetValue(connection.GetIP(), out connectionsOpen)) //in list
            {
                SocketsConnection connection_;
                connectionsOpen.TryRemove(connection.GetID(), out connection_);
            }
        }
Beispiel #3
0
        //return true if the connection is violationg connection limti
        public static bool IsViolatingConnectionLimit(SocketsConnection connection)
        {
            ConcurrentDictionary <long, SocketsConnection> connectionsOpen = null;

            if (AntiDDoSManager.ConnectionsOpenByIP.TryGetValue(connection.GetIP(), out connectionsOpen)) //not first connection
            {
                if (connectionsOpen.Count >= AntiDDoSManager.ConnectioLimitByIP)
                {
                    return(true);
                }
            }
            else
            {
                connectionsOpen = new ConcurrentDictionary <long, SocketsConnection>();
                AntiDDoSManager.ConnectionsOpenByIP.TryAdd(connection.GetIP(), connectionsOpen);
            }
            connectionsOpen.TryAdd(connection.GetID(), connection);

            return(false);
        }
Beispiel #4
0
        //return false if the connection shoudn't be accepted
        public static bool OnConnection(SocketsConnection connection)
        {
            if (AntiDDoSManager.DDoSProtectionEnabled)
            {
                string ip = connection.GetIP();
                if (!AntiDDoSManager.IsIPTempBlock(ip)) //not blocked
                {
                    if (!AntiDDoSManager.IsViolatingConnectionLimit(connection))
                    {
                        return(true);
                    }
                    else
                    {
                        CacheItem failureCount = AntiDDoSManager.ConnectionLimitByIPViolationCounter.GetCacheItem(ip);
                        if (failureCount == null)                                                                             //havent violated in 5s
                        {
                            AntiDDoSManager.ConnectionLimitByIPViolationCounter.Set(ip, 1, DateTimeOffset.Now.AddSeconds(5)); //violating expires after 5s
                        }
                        else
                        {
                            AntiDDoSManager.ConnectionLimitByIPViolationCounter.Set(ip, ((int)failureCount.Value) + 1, DateTimeOffset.Now.AddSeconds(5));

                            if (((int)failureCount.Value) >= 5)  //5 failures in 5s?!? I call DDoS
                            {
                                AntiDDoSManager.BlockForDDoS(ip);
                            }
                        }
                        return(false);
                    }
                }
                else
                {
                    return(false);
                }
            }
            else
            {
                return(true);
            }
        }