public void UserKickPuck(RoomUnit user, RoomItemBattleBanzaiPuck puck)
        {
            if (user is RoomUnitUser user_)
            {
                puck.LastUserHitPuck = user;

                puck.ExtraData = ((int)user_.GameTeam).ToString();
                puck.UpdateState(false, true);

                if (user_.GameType == GameType.BattleBanzai) //we have change user is on game
                {
                    (this.Room.RoomGamemapManager.GetTile(puck.X, puck.Y).HigestRoomItem as RoomItemBattleBanzaiPatch)?.TileWalkOnLogic(puck.LastUserHitPuck);
                }
            }
            else
            {
                puck.LastUserHitPuck = null;
            }

            if (user.TargetX == puck.X && user.TargetY == puck.Y)
            {
                this.DoPuckMath(puck, user.BodyRotation, 6);
            }
            else
            {
                this.DoPuckMath(puck, user.BodyRotation, 1);
            }
        }
Beispiel #2
0
        public override void OnWalkOff(RoomUnit user)
        {
            if (user is RoomPet pet && pet.Rider is RoomUnitUser user_)
            {
                if (this.IsMiddlePart(pet.X, pet.Y))
                {
                    if (pet.JumpStatus == HorseJumpStatus.JUMPING)
                    {
                        if (pet.PetData.Energy >= 3)
                        {
                            this.Room.EquestrianTrackHost(1);

                            user_.Session.GetHabbo().GetUserStats().HorseJumper++;
                            user_.Session.GetHabbo().GetUserAchievements().CheckAchievement("HorseJumper");

                            if (pet.LastJump == 4)
                            {
                                user_.Session.GetHabbo().GetUserStats().Equestrian++;
                            }
                            else
                            {
                                user_.Session.GetHabbo().GetUserStats().Equestrian = 0;
                            }
                            user_.Session.GetHabbo().GetUserAchievements().CheckAchievement("Equestrian");

                            pet.PetData.Energy -= 3;
                            pet.AddExpirience(3, false);
                        }
                    }
                }
            }
        }
Beispiel #3
0
 public override void OnWalkOff(RoomUnit user)
 {
     if (user.IsRealUser && user is RoomUnitUser user_)
     {
         user_.Rollerskate = false;
     }
 }
Beispiel #4
0
        public override void OnWalkOn(RoomUnit user)
        {
            if (this.ExtraData == "2000" || this.ExtraData == "3000" || this.ExtraData == "4000" || this.ExtraData == "5000" || this.ExtraData == "6000" || this.ExtraData == "7000")
            {
                if (user.IsRealUser && user is RoomUnitUser user_)
                {
                    FreezePlayer player = this.Room.RoomFreezeManager.TryGetFreezePlayer(user_.Session.GetHabbo().ID);
                    if (player != null)
                    {
                        switch (this.ExtraData)
                        {
                        case "2000":
                            player.Range++;
                            break;

                        case "3000":
                            player.Balls++;
                            break;

                        case "4000":
                            player.BallType = FreezeBallType.Diagonal;
                            break;

                        case "5000":
                            player.BallType = FreezeBallType.Mega;
                            break;

                        case "6000":
                            if (player.Lives < 4)
                            {
                                player.Lives++;
                                this.Room.RoomFreezeManager.UpdateScoreboards();
                            }
                            player.ShowLives();
                            break;

                        case "7000":
                            player.ActiveShield();
                            break;

                        default:
                            return;
                        }
                    }

                    user_.Session.GetHabbo().GetUserStats().FreezePowerUpCollector++;
                    user_.Session.GetHabbo().GetUserAchievements().CheckAchievement("FreezePowerUpCollector");
                }

                this.ExtraData = "1" + this.ExtraData;
                this.UpdateState(true, true);
            }
        }
        public override void OnWalkOff(RoomUnit user)
        {
            RoomTile nextTile = this.Room.RoomGamemapManager.GetTile(user.NextStepX, user.NextStepY);

            if (!(nextTile.HigestRoomItem is RoomItemIceSkatingPatch))
            {
                if (user.IsRealUser && user is RoomUnitUser user_)
                {
                    this.Room.RoomGameManager.LeaveTag(user_);
                }
            }
        }
Beispiel #6
0
        public void UserKickFootball(RoomUnit user, RoomItemBall football)
        {
            football.LastUserHitFootball = (user as RoomUnitUser)?.Session?.GetHabbo() != null ? (RoomUnitUser)user: null;

            if (user.TargetX == football.X && user.TargetY == football.Y)
            {
                this.DoFootballMath(football, user.BodyRotation, 16);
            }
            else
            {
                this.DoFootballMath(football, user.BodyRotation, 11);
            }
        }
Beispiel #7
0
 public void UserWalkOn(RoomUnit user)
 {
     if (user.IsRealUser && user is RoomUnitUser user_)
     {
         RoomTile tile = user.CurrentTile;
         if (tile?.HigestRoomItem != null)
         {
             foreach (RoomItemWiredTrigger item in this.Room.RoomItemManager.FloorItems.Get(typeof(RoomItemWiredOnFurni)))
             {
                 this.WiredTrigger(item, user_, new HashSet <uint>(), tile.HigestRoomItem.ID);
             }
         }
     }
 }
Beispiel #8
0
        public override void OnWalkOn(RoomUnit user)
        {
            if (user.IsRealUser && user is RoomUnitUser user_)
            {
                if (user_.GameTeam == GameTeam.Blue && user_.GameType == GameType.Freeze)
                {
                    this.Room.RoomGameManager.LeaveTeam(user_);
                }
                else
                {
                    this.Room.RoomGameManager.JoinTeam(user_, GameTeam.Blue, GameType.Freeze);
                }

                this.Room.RoomGameManager.GiveEffect(user_);
            }
        }
Beispiel #9
0
        public override void OnWalkOn(RoomUnit user)
        {
            if (user.IsRealUser && user is RoomUnitUser user_)
            {
                if (user_.GameTeam == GameTeam.Green && user_.GameType == GameType.BattleBanzai)
                {
                    this.Room.RoomGameManager.LeaveTeam(user_);
                }
                else
                {
                    this.Room.RoomGameManager.JoinTeam(user_, GameTeam.Green, GameType.BattleBanzai);
                }

                this.Room.RoomGameManager.GiveEffect(user_);
            }
        }
        public override void OnWalkOn(RoomUnit user)
        {
            if (user.IsRealUser && user is RoomUnitUser user_)
            {
                if (user_.IceSkateStatus == IceSkateStatus.None)
                {
                    this.Room.RoomGameManager.JoinTag(user_);
                }
                else if (user_.IceSkateStatus == IceSkateStatus.Tagged)
                {
                    RoomUnitUser nextTaggedUser = this.GetTaggedUser(user.X + 1, user.Y);
                    if (nextTaggedUser == null) //try get next tagged user
                    {
                        nextTaggedUser = this.GetTaggedUser(user.X - 1, user.Y);
                        if (nextTaggedUser == null)
                        {
                            nextTaggedUser = this.GetTaggedUser(user.X, user.Y + 1);
                            if (nextTaggedUser == null)
                            {
                                nextTaggedUser = this.GetTaggedUser(user.X, user.Y - 1);
                            }
                        }
                    }

                    if (nextTaggedUser != null)
                    {
                        user_.IceSkateStatus          = IceSkateStatus.Playing;
                        nextTaggedUser.IceSkateStatus = IceSkateStatus.Tagged;

                        foreach (RoomItemTagPole tagPole in this.Room.RoomItemManager.FloorItems.Get(typeof(RoomItemTagPole)))
                        {
                            if (tagPole.Tagged == user)
                            {
                                tagPole.Tagged = nextTaggedUser;
                            }
                        }

                        this.Room.RoomGameManager.GiveEffect(user_);
                        this.Room.RoomGameManager.GiveEffect(nextTaggedUser);

                        nextTaggedUser.Session.GetHabbo().GetUserStats().CaughtOnIceTag++;
                        nextTaggedUser.Session.GetHabbo().GetUserAchievements().CheckAchievement("CaughtOnIceTag");
                    }
                }
            }
        }
Beispiel #11
0
        public void LeaveRoom(RoomUnit roomUnit)
        {
            roomUnit.StopMoving();
            roomUnit.CurrentTile.UsersOnTile.Remove(roomUnit.VirtualID);

            this.Room.SendToAll(new MultiRevisionServerMessage(OutgoingPacketsEnum.UserLeaved, new ValueHolder("VirtualID", roomUnit.VirtualID)));

            this.RoomUsers.Remove(roomUnit.VirtualID, roomUnit.GetType());
            this.MovingUsers.TryRemove(roomUnit.VirtualID, out RoomUnit trash);
            this.Room.UpdateUsersCount();

            if (roomUnit.IsRealUser && roomUnit is RoomUnitUser realUser)
            {
                foreach (BotAI bot in this.GetBots())
                {
                    bot.OnUserLeaveRoom(realUser);
                }

                FreezePlayer player = this.Room.RoomFreezeManager.TryGetFreezePlayer(realUser.UserID);
                if (player != null)
                {
                    this.Room.RoomFreezeManager.LeaveGame(player, false);
                }
                this.Room.RoomGameManager.LeaveTeam(realUser);
                this.Room.RoomGameManager.LeaveTag(realUser);

                this.Room.GetTradeByUserId(realUser.UserID)?.Cancel(realUser.Session);

                if (this.Room.RoomData.IsPublicRoom)
                {
                    this.Room.RoomGameManager.RoomWobbleSquabbleManager.Leave(realUser);

                    foreach (RoomGameboard board in this.Room.RoomGameManager.Gameboards.Values)
                    {
                        board.Leave(realUser);
                    }
                }
            }

            if (roomUnit is BotAI bot_)
            {
                bot_.OnSelfLeaveRoom(false);
            }
        }
Beispiel #12
0
        public override void OnWalkOn(RoomUnit user)
        {
            this.ExtraData = "1";
            this.UpdateState(false, true);
            this.DoUpdate(1);

            IEnumerable <RoomItem> battleBanzaiTeleports = this.Room.RoomItemManager.FloorItems.Get(typeof(RoomItemBattleBanzaiRandomTeleport)).Where(i => i.ID != this.ID);

            if (battleBanzaiTeleports.Count() > 0)
            {
                RoomItem item = battleBanzaiTeleports.ElementAt(RandomUtilies.GetRandom(0, battleBanzaiTeleports.Count() - 1));
                item.ExtraData = "1";
                item.UpdateState(false, true);
                item.DoUpdate(1);

                user.StopMoving();
                user.SetLocation(item.X, item.Y, item.Z); //set new location
                user.UpdateState();
            }
        }
Beispiel #13
0
        public void TileWalkOnLogic(RoomUnit user)
        {
            if (this.Room.RoomGameManager.RoomBattleBanzaiManager.GameStarted)
            {
                if (user.IsRealUser && user is RoomUnitUser user_ && user_.GameType == GameType.BattleBanzai)
                {
                    if (user_.GameTeam != GameTeam.None)
                    {
                        int team        = (int)user_.GameTeam;
                        int teamBBColor = team * 3;

                        if (this.ExtraData != "5" && this.ExtraData != "8" && this.ExtraData != "11" && this.ExtraData != "14") //locked tile
                        {
                            if (this.ExtraData == "1")
                            {
                                this.ExtraData = teamBBColor.ToString();
                                this.UpdateState(true, true);
                            }
                            else if (this.ExtraData == teamBBColor.ToString())
                            {
                                this.ExtraData = (teamBBColor + 1).ToString();
                                this.UpdateState(true, true);
                            }
                            else if (this.ExtraData == (teamBBColor + 1).ToString())
                            {
                                this.ExtraData = (teamBBColor + 2).ToString();
                                this.UpdateState(true, true);

                                this.LockedTile(user_);
                            }
                            else
                            {
                                this.ExtraData = teamBBColor.ToString();
                                this.UpdateState(true, true);
                            }
                        }
                    }
                }
            }
        }
Beispiel #14
0
        public override void OnWalkOn(RoomUnit user)
        {
            RoomPet pet = user as RoomPet;

            if (pet != null && pet.Rider != null)
            {
                if (this.IsMiddlePart(pet.X, pet.Y))
                {
                    pet.JumpStatus = HorseJumpStatus.JUMPING;
                    pet.LastJump   = RandomUtilies.GetRandom(1, 4);

                    this.ExtraData = pet.LastJump.ToString();
                    this.UpdateState(false, true);
                    this.DoUpdate(2);
                }
                else
                {
                    pet.JumpStatus = HorseJumpStatus.ABOUT_TO_JUMP;

                    this.ExtraData = "5";
                    this.UpdateState(false, true);
                }
            }
        }
Beispiel #15
0
 public void AboutToWalkOn(RoomUnit unit)
 {
     this.RoomItemManager.AboutToWalkOn(unit);
 }
Beispiel #16
0
 public void UserWalkOn(RoomUnit unit)
 {
     this.Model.Triggers?[unit.X, unit.Y]?.UserWalkOn(unit);
 }
Beispiel #17
0
 public override void OnWalkOn(RoomUnit user)
 {
     this.Room.RoomGameManager.RoomBattleBanzaiManager.UserKickPuck(user, this);
 }
Beispiel #18
0
 public void UserWalkOff(RoomUnit unit)
 {
     unit.CurrentTile?.HigestRoomItem?.OnWalkOff(unit);
 }
Beispiel #19
0
 public virtual void AboutToWalkOn(RoomUnit user)
 {
 }
Beispiel #20
0
        public void OnCycle()
        {
            this.RollerTimer++;
            if (this.RollerTimer >= this.Room.RollerSpeed)
            {
                this.RollerTimer = 0;

                List <int>  rollerUsers = new List <int>();
                List <uint> rollerItems = new List <uint>();

                foreach (RoomItem item in this.FloorItems.Get(typeof(RoomItemRoller)).OrderBy(i => i.Z))
                {
                    this.Room.ThrowIfRoomCycleCancalled("Cycle rollers", item); //Have room cycle cancalled?

                    ThreeDCoord way = item.TDC;
                    if (way.x >= this.Room.RoomGamemapManager.Model.MaxX || way.y >= this.Room.RoomGamemapManager.Model.MaxY || way.x < 0 || way.y < 0) //dont roll it out of room
                    {
                        continue;
                    }
                    else
                    {
                        RoomTile to = this.Room.RoomGamemapManager.GetTile(way.x, way.y);
                        if (!to.IsHole && !to.IsDoor && !to.IsInUse)
                        {
                            RoomTile        from      = this.Room.RoomGamemapManager.GetTile(item.X, item.Y);
                            List <RoomItem> itemsFrom = from.ItemsOnTile.Values.Where(i => i.Z >= item.ActiveHeight && !rollerItems.Contains(i.ID) && this.FitsInsideRoom(i, way.x, way.y, i.Rot)).ToList();
                            List <RoomItem> itemsTo   = to.ItemsOnTile.Values.OrderByDescending(i => i.Z).ToList();
                            itemsTo.RemoveAll(t => itemsFrom.Contains(t));

                            RoomItem higestItem = null;
                            foreach (RoomItem item_ in itemsTo)
                            {
                                if (higestItem == null)
                                {
                                    higestItem = item_;
                                }
                                else
                                {
                                    if (higestItem.Z == item_.Z)
                                    {
                                        if (item_.ActiveHeight > higestItem.ActiveHeight)
                                        {
                                            higestItem = item_;
                                        }
                                    }
                                    else //not even on same height
                                    {
                                        break;
                                    }
                                }
                            }

                            if (!(higestItem is RoomItemRoller)) //the top item isint roller
                            {
                                if (itemsTo.Any(i => i is RoomItemRoller))
                                {
                                    continue;
                                }
                            }

                            RoomUnit user = to.CanUserMoveToTile ? this.Room.RoomGamemapManager.GetTile(item.X, item.Y).UsersOnTile.Values.FirstOrDefault(u => u.Moving == false && !rollerUsers.Contains(u.VirtualID)) : null;
                            if (itemsFrom.Count > 0 || user != null) //we have some work to do
                            {
                                double baseZ = 0;
                                if (higestItem is RoomItemRoller)
                                {
                                    baseZ = to.GetZ(true);
                                }
                                else
                                {
                                    baseZ = to.ModelZ;
                                }

                                foreach (RoomItem item_ in itemsFrom)
                                {
                                    rollerItems.Add(item_.ID);

                                    foreach (AffectedTile tile in new HashSet <AffectedTile>(item_.AffectedTiles)
                                    {
                                        new AffectedTile(item_.X, item_.Y, item_.Rot)
                                    })
                                    {
                                        this.Room.RoomGamemapManager.GetTile(tile.X, tile.Y).RemoveItemFromTile(item_);
                                    }

                                    foreach (AffectedTile tile in new HashSet <AffectedTile>(ItemUtilies.AffectedTiles(item_.GetBaseItem().Lenght, item_.GetBaseItem().Width, to.X, to.Y, item_.Rot).Values)
                                    {
                                        new AffectedTile(to.X, to.Y, item_.Rot)
                                    })
                                    {
                                        this.Room.RoomGamemapManager.GetTile(tile.X, tile.Y).AddItemToTile(item_);
                                    }

                                    double oldZ = item_.Z;

                                    item_.SetLocation(to.X, to.Y, baseZ + item_.Z - (item.Z + item.GetBaseItem().Height));

                                    this.Room.RoomItemManager.MoveAnimation[item.ID] = new RoomItemRollerMovement(item_.ID, item.X, item.Y, oldZ, item.ID, to.X, to.Y, item_.Z);
                                }

                                if (user != null)
                                {
                                    this.Room.UserWalkOff(user);
                                    if (user.X == item.X && user.Y == item.Y) //did walkoff prevent this?
                                    {
                                        rollerUsers.Add(user.VirtualID);

                                        double newZ = to.GetZ(true);

                                        this.Room.SendToAll(new MultiRevisionServerMessage(OutgoingPacketsEnum.RollerMovement, new ValueHolder("User", new RoomUserRollerMovement(user.VirtualID, item.X, item.Y, user.Z, item.ID, to.X, to.Y, newZ))));

                                        user.SetLocation(to.X, to.Y, newZ, false);
                                        user.UpdateUserStateTimer = 2;

                                        //update user state somehow respecting the movement packet
                                        this.Room.UserWalkOn(user);
                                    }
                                }
                            }
                        }
                    }
                }
            }

            if (this.FloorItems.Count > 0)
            {
                foreach (RoomItem item in this.FloorItems.Values)
                {
                    this.Room.ThrowIfRoomCycleCancalled("Cycle floor items", item); //Have room cycle cancalled?

                    item.OnCycle();
                }
            }

            if (this.WallItems.Count > 0)
            {
                foreach (RoomItem item in this.WallItems.Values)
                {
                    this.Room.ThrowIfRoomCycleCancalled("Cycle wall items", item); //Have room cycle cancalled?

                    item.OnCycle();
                }
            }

            //AUTO SAVE
            if (this.Room.LastAutoSave.Elapsed.TotalMinutes >= 5) //Every 5min :)
            {
                this.Room.LastAutoSave.Restart();

                this.SaveAll();
            }
        }
Beispiel #21
0
 public void AboutToWalkOn(RoomUnit unit)
 {
     this.Room.RoomGamemapManager.GetTile(unit.NextStepX, unit.NextStepY)?.HigestRoomItem?.AboutToWalkOn(unit);
 }
Beispiel #22
0
 public virtual void OnWalkOff(RoomUnit user)
 {
 }
Beispiel #23
0
        public override void AboutToWalkOn(RoomUnit user)
        {
            if (user.IsRealUser && user is RoomUnitUser user_ && user_.ActiveEffect == 71) //are we even skateboarding?!?
            {
                RoomTile lastTile = this.Room.RoomGamemapManager.GetTile(user.X, user.Y);
                RoomTile nextTile = this.Room.RoomGamemapManager.GetTile(user.NextStepX, user.NextStepY);

                if (nextTile.HigestRoomItem is RoomItemSkateboardRail)                  //next tile aka this is skateboard rail.. yeah
                {
                    if (lastTile.HigestRoomItem is RoomItemSkateboardRail)              //if the LAST tile was skateboard rail too
                    {
                        if (nextTile.HigestRoomItem.Rot != lastTile.HigestRoomItem.Rot) //are we performing jump?
                        {
                            if (nextTile.HigestRoomItem.Rot == 0)
                            {
                                if (user.HeadRotation != 0 && user.HeadRotation != 4)
                                {
                                    user_.Session.GetHabbo().GetUserStats().SkateboardJumper++;
                                    user_.Session.GetHabbo().GetUserAchievements().CheckAchievement("SkateboardJumper");
                                }
                                else
                                {
                                    user_.Session.GetHabbo().GetUserStats().SkateboardSlider++;
                                    user_.Session.GetHabbo().GetUserAchievements().CheckAchievement("SkateboardSlider");
                                }
                            }
                            else if (nextTile.HigestRoomItem.Rot == 2)
                            {
                                if (user.HeadRotation != 2 && user.HeadRotation != 6)
                                {
                                    user_.Session.GetHabbo().GetUserStats().SkateboardJumper++;
                                    user_.Session.GetHabbo().GetUserAchievements().CheckAchievement("SkateboardJumper");
                                }
                                else
                                {
                                    user_.Session.GetHabbo().GetUserStats().SkateboardSlider++;
                                    user_.Session.GetHabbo().GetUserAchievements().CheckAchievement("SkateboardSlider");
                                }
                            }
                        }
                        else //we are performing slide, its same item rotation as last tile!
                        {
                            if (user.HeadRotation != 2 && user.HeadRotation != 6)
                            {
                                user_.Session.GetHabbo().GetUserStats().SkateboardSlider++;
                                user_.Session.GetHabbo().GetUserAchievements().CheckAchievement("SkateboardSlider");
                            }
                        }
                    }
                    else
                    {
                        if (nextTile.HigestRoomItem.Rot == 0)
                        {
                            if (user.HeadRotation != 0 && user.HeadRotation != 4)
                            {
                                user_.Session.GetHabbo().GetUserStats().SkateboardJumper++;
                                user_.Session.GetHabbo().GetUserAchievements().CheckAchievement("SkateboardJumper");
                            }
                            else
                            {
                                user_.Session.GetHabbo().GetUserStats().SkateboardSlider++;
                                user_.Session.GetHabbo().GetUserAchievements().CheckAchievement("SkateboardSlider");
                            }
                        }
                        else if (nextTile.HigestRoomItem.Rot == 2)
                        {
                            if (user.HeadRotation != 2 && user.HeadRotation != 6)
                            {
                                user_.Session.GetHabbo().GetUserStats().SkateboardJumper++;
                                user_.Session.GetHabbo().GetUserAchievements().CheckAchievement("SkateboardJumper");
                            }
                            else
                            {
                                user_.Session.GetHabbo().GetUserStats().SkateboardSlider++;
                                user_.Session.GetHabbo().GetUserAchievements().CheckAchievement("SkateboardSlider");
                            }
                        }
                    }

                    //move user to next tile
                    if (nextTile.HigestRoomItem.Rot == 0)
                    {
                        if (user.HeadRotation == 0)
                        {
                            if (user.TargetX == nextTile.HigestRoomItem.X && user.TargetY == nextTile.HigestRoomItem.Y)
                            {
                                user.MoveTo(nextTile.HigestRoomItem.X, nextTile.HigestRoomItem.Y - 1);
                            }

                            user_.SkateboardRotation = 6;
                        }
                        else if (user.HeadRotation == 4)
                        {
                            if (user.TargetX == nextTile.HigestRoomItem.X && user.TargetY == nextTile.HigestRoomItem.Y)
                            {
                                user.MoveTo(nextTile.HigestRoomItem.X, nextTile.HigestRoomItem.Y + 1);
                            }

                            user_.SkateboardRotation = 2;
                        }
                        else
                        {
                            user_.SkateboardRotation = null;
                        }
                    }
                    else if (nextTile.HigestRoomItem.Rot == 2)
                    {
                        if (user.HeadRotation == 2)
                        {
                            if (user.TargetX == nextTile.HigestRoomItem.X && user.TargetY == nextTile.HigestRoomItem.Y)
                            {
                                user.MoveTo(nextTile.HigestRoomItem.X + 1, nextTile.HigestRoomItem.Y);
                            }

                            user_.SkateboardRotation = 0;
                        }
                        else if (user.HeadRotation == 6)
                        {
                            if (user.TargetX == nextTile.HigestRoomItem.X && user.TargetY == nextTile.HigestRoomItem.Y)
                            {
                                user.MoveTo(nextTile.HigestRoomItem.X - 1, nextTile.HigestRoomItem.Y);
                            }

                            user_.SkateboardRotation = 4;
                        }
                        else
                        {
                            user_.SkateboardRotation = null;
                        }
                    }
                    else
                    {
                        user_.SkateboardRotation = null;
                    }

                    user.NeedUpdate = true;
                }
                else
                {
                    user_.SkateboardRotation = null;
                }
            }
        }
Beispiel #24
0
 public override void OnWalkOn(RoomUnit user)
 {
     this.TileWalkOnLogic(user);
 }
Beispiel #25
0
 public override void OnWalkOn(RoomUnit user)
 {
     this.Room.RoomGameManager.RoomFootballManager.UserKickFootball(user, this);
 }
Beispiel #26
0
 public void UserWalkOff(RoomUnit unit)
 {
     this.RoomGamemapManager.UserWalkOff(unit);
     this.RoomItemManager.UserWalkOff(unit);
     this.RoomWiredManager.UserWalkOff(unit);
 }