Beispiel #1
0
 private static void InitLuaConfigData()
 {
     LuaReader.Read <AnimClipData.AnimClipData>();
     LuaReader.Read <EffectConf.EffectData>(true);
     LuaAnimClipModel.SetCurrentModelName(m_model.name);
     LuaEffectConfModel.Init();
     LuaAnimClipModel.SetEffectChangeCallback(SetEffectData);
 }