Beispiel #1
0
        private void CreateFieldPanel()
        {
            _FieldPanel = new Grid()
            {
                Row = 0, Padding = new Thickness(2)
            };
            _FieldPanel.ColumnDefinitions.Add(1, GridUnitType.Star);    // object field
            _FieldPanel.ColumnDefinitions.Add(220, GridUnitType.Pixel); // filter textfiald
            _FieldPanel.ColumnDefinitions.Add(180, GridUnitType.Pixel); // tabs

            Box box = new Box()
            {
                Row = 0, Column = 0, RowSpan = 10, ColumnSpan = 3
            };

            _FieldPanel.Controls.Add(box);

            _ObjectField = new Skill.Editor.UI.ObjectField <Dictionary>()
            {
                Column = 0, Margin = new Thickness(2, 2, 30, 2), VerticalAlignment = VerticalAlignment.Top
            };
            _ObjectField.Label.text = "Dictionary";
            _FieldPanel.Controls.Add(_ObjectField);

            _ObjectField.ObjectChanged += _ObjectField_ObjectChanged;


            _TxtFilter = new UI.TextField()
            {
                Column = 1
            };
            _FieldPanel.Controls.Add(_TxtFilter);
            _TxtFilter.TextChanged += _TxtFilter_TextChanged;

            _LblFilter = new Label()
            {
                Column = 1, Text = "filter", HorizontalAlignment = HorizontalAlignment.Center, Width = 40
            };
            _FieldPanel.Controls.Add(_LblFilter);

            _LayoutButtonsPanel = new Toolbar()
            {
                Column = 3
            };
            _TBtnAudioPanel = new ToolbarButton();
            _TBtnTextPanel  = new ToolbarButton();

            _TBtnAudioPanel.Content.text = "Audio"; _TBtnAudioPanel.Content.tooltip = "set subtitles for audio files";
            _TBtnTextPanel.Content.text  = "Text"; _TBtnTextPanel.Content.tooltip = "add text";


            _LayoutButtonsPanel.Items.Add(_TBtnTextPanel);
            _LayoutButtonsPanel.Items.Add(_TBtnAudioPanel);
            _LayoutButtonsPanel.SelectedIndex = 0;

            _FieldPanel.Controls.Add(_LayoutButtonsPanel);

            _TBtnAudioPanel.Selected += LayoutButtons_Selected;
            _TBtnTextPanel.Selected  += LayoutButtons_Selected;
        }
Beispiel #2
0
        /// <summary>
        /// Create a PropertyGrid
        /// </summary>
        public PropertyGrid(bool autoScroll)
        {
            RowDefinitions.Add(20, Skill.Framework.UI.GridUnitType.Pixel);
            if (autoScroll)
            {
                RowDefinitions.Add(1, Skill.Framework.UI.GridUnitType.Star);
            }
            else
            {
                RowDefinitions.Add(1, Skill.Framework.UI.GridUnitType.Auto);
            }

            _Title = new Skill.Framework.UI.Label()
            {
                Row = 0
            };
            _Title.Content.text = "Properties";
            Controls.Add(_Title);

            if (autoScroll)
            {
                _ScrollView = new Skill.Framework.UI.ScrollView()
                {
                    Row = 1, HandleScrollWheel = true
                };
                Controls.Add(_ScrollView);
            }
        }
Beispiel #3
0
            public CurveTrackTreeViewItem(CurveTrack track, CurveEditor.EditCurveInfo info)
            {
                this.Track = track;
                this.Info  = info;

                this.ColumnDefinitions.Add(20, GridUnitType.Pixel);
                this.ColumnDefinitions.Add(1, GridUnitType.Star);
                this.ColumnDefinitions.Add(36, GridUnitType.Pixel);

                _TbVisible = new Skill.Editor.UI.ToggleButton()
                {
                    Column = 0, IsChecked = track.Visibility == Skill.Framework.UI.Visibility.Visible
                };
                _LblName = new Label()
                {
                    Column = 1, Text = info.Attribute.Name
                };
                _CFColor = new Skill.Editor.UI.ColorField()
                {
                    Column = 2, Color = track.Color
                };

                this.Controls.Add(_TbVisible);
                this.Controls.Add(_LblName);
                this.Controls.Add(_CFColor);

                _TbVisible.Changed    += _TbVisible_Changed;
                _CFColor.ColorChanged += _CFColor_ColorChanged;
            }
Beispiel #4
0
            public CurveTrackTreeViewItem(string name, CurveTrack curveTrack, BaseTrackBar trackBar, KeyType keyType)
            {
                this.CurveTrack = curveTrack;
                this.TrackBar   = trackBar;
                this.KeyType    = keyType;


                this.ColumnDefinitions.Add(22, GridUnitType.Pixel);
                this.ColumnDefinitions.Add(1, GridUnitType.Star);
                this.ColumnDefinitions.Add(20, GridUnitType.Pixel);

                _TbVisible = new Skill.Editor.UI.ToggleButton()
                {
                    Column = 0, IsChecked = TrackBar.Visibility == Skill.Framework.UI.Visibility.Visible, Margin = new Thickness(2, 0, 0, 0)
                };
                _LblName = new Label()
                {
                    Column = 1, Text = name
                };

                this.Controls.Add(_TbVisible);
                this.Controls.Add(_LblName);

                _TbVisible.Changed += _TbVisible_Changed;
            }
Beispiel #5
0
        internal CurveTrackTreeView(CurveEditor curveEditor)
        {
            this._CurveEditor = curveEditor;
            RowDefinitions.Add(25, Skill.Framework.UI.GridUnitType.Pixel);
            RowDefinitions.Add(1, Skill.Framework.UI.GridUnitType.Star);

            _Toolbar = new Grid();
            _Toolbar.ColumnDefinitions.Add(30, GridUnitType.Pixel);
            _Toolbar.ColumnDefinitions.Add(1, GridUnitType.Star);
            _Toolbar.ColumnDefinitions.Add(30, GridUnitType.Pixel);

            // create header
            _Title = new Skill.Framework.UI.Label()
            {
                Row = 0, Column = 1
            };
            _Title.Text = "Curves";
            _Toolbar.Controls.Add(_Title);


            _BtnClear = new Button()
            {
                Row = 0, Column = 0
            };
            _BtnClear.Content.tooltip = "Remove all curves";
            _Toolbar.Controls.Add(_BtnClear);

            _BtnAddKey = new Button()
            {
                Row = 0, Column = 2, IsEnabled = false
            };
            _BtnAddKey.Content.tooltip = "Add key to Selected";
            _Toolbar.Controls.Add(_BtnAddKey);


            Controls.Add(_Toolbar);

            _TreeView = new TreeView()
            {
                Row = 1, UserData = this, HandleScrollWheel = true
            };
            _TreeView.DisableFocusable();
            Controls.Add(_TreeView);

            _BtnClear.Click               += _BtnClear_Click;
            _BtnAddKey.Click              += _BtnAddKey_Click;
            _CurveEditor.Changed          += _CurveEditor_Changed;
            _TreeView.SelectedItemChanged += _TreeView_SelectedItemChanged;
        }
Beispiel #6
0
        public TabHeader(int tabCount = 2, bool multiSelect = false)
        {
            this.MultiSelect = multiSelect;
            this.Height      = 16;
            this.TabCount    = Math.Max(2, tabCount);
            for (int i = 0; i < this.TabCount; i++)
            {
                this.ColumnDefinitions.Add(1, GridUnitType.Star);
            }

            this.LabelStyle = new GUIStyle()
            {
                alignment = TextAnchor.MiddleCenter
            }; this.LabelStyle.normal.textColor = new Color(0.7f, 0.7f, 0.7f, 1);
            if (!multiSelect)
            {
                _Group = new ToggleButtonGroup();
            }
            this._Toggles = new Skill.Editor.UI.ToggleButton[this.TabCount];
            this._Labels  = new Label[this.TabCount];
            for (int i = 0; i < this.TabCount; i++)
            {
                _Toggles[i] = new Skill.Editor.UI.ToggleButton()
                {
                    Row = 0, Column = i, Group = _Group
                };
                _Labels[i] = new Skill.Framework.UI.Label()
                {
                    Row = 0, Column = i, Style = LabelStyle
                };

                this.Controls.Add(_Toggles[i]);
                this.Controls.Add(_Labels[i]);

                if (multiSelect)
                {
                    _Toggles[i].Changed += TabHeader_Changed;
                }
                else
                {
                    _Toggles[i].Checked += TabHeader_Checked;
                }
            }
            this._SelectedTab             = -1;
            this.SelectedTab              = 0;
            this._FirstTryLoadEditorStyle = false;
        }
Beispiel #7
0
            public FieldComponent()
            {
                this.ColumnDefinitions.Add(16, GridUnitType.Pixel);
                this.ColumnDefinitions.Add(1, GridUnitType.Star);
                this.ColumnDefinitions.Add(1, GridUnitType.Star);
                this.ColumnDefinitions.Add(1, GridUnitType.Star);

                this.RowDefinitions.Add(20, GridUnitType.Pixel);
                this.RowDefinitions.Add(1, GridUnitType.Star);

                _ValueField = new UI.FloatField()
                {
                    Row = 0, Column = 1, ColumnSpan = 3
                };
                this.Controls.Add(_ValueField);

                _Label = new Label()
                {
                    Row = 0, Column = 0
                };
                this.Controls.Add(_Label);

                _BtnSign = new Button()
                {
                    Row = 1, Column = 1
                };
                this.Controls.Add(_BtnSign);

                _BtnIncrease = new Button()
                {
                    Row = 1, Column = 2
                };
                this.Controls.Add(_BtnIncrease);

                _BtnDecrease = new Button()
                {
                    Row = 1, Column = 3
                };
                this.Controls.Add(_BtnDecrease);

                _BtnSign.Click           += _BtnSign_Click;
                _BtnIncrease.Click       += _BtnIncrease_Click;
                _BtnDecrease.Click       += _BtnDecrease_Click;
                _ValueField.ValueChanged += _ValueField_ValueChanged;
                _RefreshStyles            = true;
            }
Beispiel #8
0
            public AudioField(DictionaryEditorWindow editor, AudioClipSubtitle subtitle)
            {
                this.Height         = 18;
                this.Margin         = new Skill.Framework.UI.Thickness(1);
                this._RefreshStyles = true;
                this.Subtitle       = subtitle;
                this._Editor        = editor;

                this.ColumnDefinitions.Add(1, Skill.Framework.UI.GridUnitType.Star);
                this.ColumnDefinitions.Add(18, Skill.Framework.UI.GridUnitType.Pixel);
                this.ColumnDefinitions.Add(18, Skill.Framework.UI.GridUnitType.Pixel);
                this.ColumnDefinitions.Add(16, Skill.Framework.UI.GridUnitType.Pixel);

                //this._Bg = new Skill.Framework.UI.Box() { Column = 0, ColumnSpan = 3 };
                //this.Controls.Add(_Bg);

                this._LblClipName = new Skill.Framework.UI.Label()
                {
                    Column = 0
                };
                UpdateTitle();
                this.Controls.Add(_LblClipName);

                if (_ButtonStyle == null)
                {
                    _ButtonStyle = new GUIStyle();
                }

                this._BtnAddNext = new Skill.Framework.UI.Button()
                {
                    Column = 1, Margin = new Skill.Framework.UI.Thickness(1), Style = _ButtonStyle
                };
                this._BtnAddNext.Content.tooltip = "Add next";
                this.Controls.Add(_BtnAddNext);

                this._BtnRemove = new Skill.Framework.UI.Button()
                {
                    Column = 2, Margin = new Skill.Framework.UI.Thickness(1), Style = _ButtonStyle
                };
                this._BtnRemove.Content.tooltip = "Remove";
                this.Controls.Add(_BtnRemove);

                this._BtnAddNext.Click += _BtnAddNext_Click;
                this._BtnRemove.Click  += _BtnRemove_Click;
            }
Beispiel #9
0
    private void CreateUI()
    {
        _Frame = new Skill.Editor.UI.EditorFrame("Frame", this);
        _Frame.Grid.RowDefinitions.Add(140, Skill.Framework.UI.GridUnitType.Pixel); // Panel
        _Frame.Grid.RowDefinitions.Add(1, Skill.Framework.UI.GridUnitType.Star);    // Empty
        _Frame.Grid.Padding = new Skill.Framework.UI.Thickness(2, 4);

        _Panel = new Skill.Framework.UI.Grid();
        _Panel.RowDefinitions.Add(24, Skill.Framework.UI.GridUnitType.Pixel); // _UnitsField
        _Panel.RowDefinitions.Add(36, Skill.Framework.UI.GridUnitType.Pixel); // _BtnOrganizeByPrefab
        _Panel.RowDefinitions.Add(36, Skill.Framework.UI.GridUnitType.Pixel); // _BtnOrganizeByUnits
        _Panel.RowDefinitions.Add(36, Skill.Framework.UI.GridUnitType.Pixel); // _BtnRemoveEmptyObjects
        _Panel.RowDefinitions.Add(4, Skill.Framework.UI.GridUnitType.Pixel);  // empty
        _Frame.Controls.Add(_Panel);

        var margin = new Skill.Framework.UI.Thickness(0, 4, 0, 0);

        Grid g = new Grid()
        {
            Row = 0, Column = 0, Margin = margin
        };

        g.ColumnDefinitions.Add(40, GridUnitType.Pixel);
        g.ColumnDefinitions.Add(1, GridUnitType.Star);
        _UnitsLabel = new Label()
        {
            Column = 0, Text = "Units"
        };
        g.Controls.Add(_UnitsLabel);

        _BtnOrganizeByPrefab = new Button()
        {
            Row = 1, Column = 0, Margin = margin
        }; _BtnOrganizeByPrefab.Content.text = "Organize by prefab";
        _Panel.Controls.Add(_BtnOrganizeByPrefab);

        _UnitsField = new Skill.Editor.UI.Vector3Field()
        {
            Column = 1, Value = _UnitLength
        };
        g.Controls.Add(_UnitsField);

        _Panel.Controls.Add(g);

        _BtnOrganizeByUnits = new Button()
        {
            Row = 2, Column = 0, Margin = margin
        }; _BtnOrganizeByUnits.Content.text = "Organize by units";
        _Panel.Controls.Add(_BtnOrganizeByUnits);

        _BtnRemoveEmptyObjects = new Button()
        {
            Row = 3, Column = 0, Margin = margin
        }; _BtnRemoveEmptyObjects.Content.text = "Delete empty objects";
        _Panel.Controls.Add(_BtnRemoveEmptyObjects);

        _BtnOrganizeByPrefab.Click   += _BtnOrganizeByPrefab_Click;
        _BtnOrganizeByUnits.Click    += _BtnOrganizeByUnits_Click;
        _BtnRemoveEmptyObjects.Click += _BtnRemoveEmptyObjects_Click;
        _UnitsField.ValueChanged     += _UnitsField_ValueChanged;
    }
Beispiel #10
0
                public BreakPointsEditor(ItemProperties owner, AudioState state)
                {
                    _OwnerProperties   = owner;
                    this.State         = state;
                    this._RefreshStyle = true;

                    this.RowDefinitions.Add(16, GridUnitType.Pixel); // title
                    this.RowDefinitions.Add(1, GridUnitType.Star);   // list
                    this.RowDefinitions.Add(16, GridUnitType.Pixel); // buttons
                    this.RowDefinitions.Add(60, GridUnitType.Pixel); // Audio Preview
                    this.RowDefinitions.Add(24, GridUnitType.Pixel); // _BtnUpdatePreview

                    _Title = new Label {
                        Row = 0, Text = "Break Points"
                    };
                    this.Controls.Add(_Title);

                    _BreakPointsList = new Skill.Framework.UI.ListBox()
                    {
                        Row = 1
                    };
                    _BreakPointsList.DisableFocusable();
                    _BreakPointsList.BackgroundVisible = true;
                    this.Controls.Add(_BreakPointsList);

                    _ButtonsPanel = new Grid()
                    {
                        Row = 2
                    };
                    _ButtonsPanel.ColumnDefinitions.Add(1, GridUnitType.Star);
                    _ButtonsPanel.ColumnDefinitions.Add(20, GridUnitType.Pixel);
                    _ButtonsPanel.ColumnDefinitions.Add(20, GridUnitType.Pixel);
                    this.Controls.Add(_ButtonsPanel);

                    _BtnAdd = new Button()
                    {
                        Column = 1
                    };
                    _ButtonsPanel.Controls.Add(_BtnAdd);

                    _BtnRemove = new Button()
                    {
                        Column = 2, IsEnabled = false
                    };
                    _ButtonsPanel.Controls.Add(_BtnRemove);

                    _AudioPreview = new Skill.Editor.UI.AudioPreviewCurve()
                    {
                        Row = 3
                    };
                    this.Controls.Add(_AudioPreview);

                    _BtnUpdatePreview = new Button()
                    {
                        Row = 4, Margin = new Thickness(0, 2)
                    };
                    _BtnUpdatePreview.Content.text = "Update Preview Image";
                    this.Controls.Add(_BtnUpdatePreview);

                    _BreakPointsList.SelectionChanged += _BreakPointsList_SelectionChanged;
                    _BtnAdd.Click           += _BtnAdd_Click;
                    _BtnRemove.Click        += _BtnRemove_Click;
                    _BtnUpdatePreview.Click += _BtnUpdatePreview_Click;
                }