private void CreateSimVerticesForGoal(TexturedPrimitive softBodyObject, float mass)
 {
     int numVertices = softBodyObject.NumVertices;
     float vertexMass = mass / numVertices;
     simVerticesForGoal = new SimVertex[numVertices];
     for (int i = 0; i < numVertices; i++)
     {
         simVerticesForGoal[i] = new SimVertex(vertexMass, SimObjectType.PASSIVE, i, softBodyObject);
         this.AddSimObject(simVerticesForGoal[i]);
     }
 }
 private void CreateSimVertices(TexturedPlane clothPlane, float clothMass)
 {
     int numVertices = clothPlane.NumVertices;
     float vertexMass = clothMass / numVertices;
     simVertices = new SimVertex[numVertices];
     for (int i = 0; i < numVertices; i++)
     {
         simVertices[i] = new SimVertex(vertexMass, SimObjectType.ACTIVE, i, clothPlane);
         this.AddSimObject(simVertices[i]);
     }
 }