Beispiel #1
0
        public override void Pulse()
        {
            if (_lastTargetGuid != StyxWoW.Me.CurrentTargetGuid)
            {
                _lastTargetGuid = StyxWoW.Me.CurrentTargetGuid;
                // Don't print this shit if we don't need to. Kthx.
                if (_lastTargetGuid != 0)
                {
                    // Add other target switch info stuff here.

                    Logger.WriteDebug("Switched targets!");
                    Logger.WriteDebug("Melee Distance: " + Spell.MeleeRange);
                    Logger.WriteDebug("Health: " + StyxWoW.Me.CurrentTarget.MaxHealth);
                    Logger.WriteDebug("Level: " + StyxWoW.Me.CurrentTarget.Level);
                }
            }

            // Double cast shit
            Spell.DoubleCastPreventionDict.RemoveAll(t => DateTime.UtcNow.Subtract(t).TotalMilliseconds >= 2500);

            PetManager.Pulse();

            if (HealerManager.NeedHealTargeting)
            {
                HealerManager.Instance.Pulse();
            }

            if (Group.MeIsTank && CurrentWoWContext != WoWContext.Battlegrounds && (Me.IsInParty || Me.IsInRaid))
            {
                TankManager.Instance.Pulse();
            }
        }
Beispiel #2
0
 public Composite CreateHunterBuffs()
 {
     WantedPet = "1";
     return(new PrioritySelector(
                new Decorator(
                    ctx => Me.CastingSpell != null && Me.CastingSpell.Name == "Revive " + WantedPet && Me.GotAlivePet,
                    new Action(ctx => SpellManager.StopCasting())),
                CreateWaitForCast(),
                CreateSpellBuffOnSelf("Aspect of the Hawk"),
                CreateSpellBuffOnSelf("Track Hidden"),
                //new ActionLogMessage(false, "Checking for pet"),
                new Decorator(
                    ret => !Me.GotAlivePet,
                    new Sequence(
                        new Action(ret => PetManager.CallPet(WantedPet)),
                        new Action(ret => Thread.Sleep(1000)),
                        new DecoratorContinue(
                            ret => !Me.GotAlivePet && SpellManager.CanCast("Revive Pet"),
                            new Sequence(
                                new Action(ret => SpellManager.Cast("Revive Pet")),
                                new Action(ret => StyxWoW.SleepForLagDuration()),
                                new WaitContinue(
                                    11,
                                    ret => !Me.IsCasting,
                                    new ActionAlwaysSucceed()))))),
                CreateSpellCast(
                    "Mend Pet",
                    ret =>
                    (Me.Pet.HealthPercent < 70 || (Me.Pet.HappinessPercent < 90 && TalentManager.HasGlyph("Mend Pet"))) && !Me.Pet.HasAura("Mend Pet"))
                ));
 }
Beispiel #3
0
 protected Composite CreateCastPetActionOnLocation(string action, LocationRetrievalDelegate location, SimpleBoolReturnDelegate extra)
 {
     return(new Decorator(
                ret => extra(ret) && PetManager.CanCastPetAction(action),
                new Sequence(
                    new Action(ret => PetManager.CastPetAction(action)),
                    new Action(ret => LegacySpellManager.ClickRemoteLocation(location(ret))))));
 }
Beispiel #4
0
 public override void Pulse()
 {
     PetManager.Pulse();
     if (NeedHealTargeting)
     {
         HealTargeting.Instance.Pulse();
     }
     if (NeedTankTargeting && CurrentWoWContext != WoWContext.Battlegrounds && (Me.IsInParty || Me.IsInRaid))
     {
         TankTargeting.Instance.Pulse();
     }
 }
Beispiel #5
0
 public Composite CreateBeastMasterCombat()
 {
     WantedPet = "1";
     return(new PrioritySelector(
                new Decorator(
                    ret => !Me.GotAlivePet,
                    new Action(ret => PetManager.CallPet(WantedPet))),
                CreateEnsureTarget(),
                CreateHunterBackPedal(),
                // Make sure we're in range, and facing the damned target. (LOS check as well)
                CreateMoveToAndFace(35f, ret => Me.CurrentTarget),
                //Intimidation
                CreateSpellCast(
                    "Intimidation", ret => Me.CurrentTarget.IsAlive && Me.GotAlivePet &&
                    (Me.CurrentTarget.CurrentTarget == null || Me.CurrentTarget.CurrentTarget == Me)),
                // Always keep it up on our target!
                CreateSpellBuff("Hunter's Mark"),
                CreateHunterTrapOnAddBehavior(),
                new Decorator(
                    ret => Me.CurrentTarget.DistanceSqr < 5 * 5,
                    new PrioritySelector(
                        CreateSpellBuffOnSelf("Disengage"),
                        CreateSpellCast("Raptor Strike")
                        )),
                // Heal pet when below 70
                CreateSpellCast(
                    "Mend Pet",
                    ret =>
                    (Me.Pet.HealthPercent < 70 || (Me.Pet.HappinessPercent < 90 && TalentManager.HasGlyph("Mend Pet"))) && !Me.Pet.HasAura("Mend Pet")),
                CreateSpellCast(
                    "Concussive Shot",
                    ret => Me.CurrentTarget.CurrentTarget == null || Me.CurrentTarget.CurrentTarget == Me),
                //Rapid fire on elite
                CreateSpellBuffOnSelf("Rapid Fire", ret => CurrentTargetIsElite),
                CreateSpellBuff("Serpent Sting"),
                // Ignore these two when our pet is raging
                CreateSpellCast("Focus Fire", ret => !Me.Pet.HasAura("Bestial Wrath")),
                CreateSpellCast("Kill Shot", ret => !Me.Pet.HasAura("Bestial Wrath")),
                // Basically, cast it whenever its up.
                CreateSpellCast("Kill Command"),
                // Only really cast this when we need a sting refresh.
                CreateSpellCast(
                    "Cobra Shot",
                    ret => Me.CurrentTarget.HasAura("Serpent Sting") && Me.CurrentTarget.Auras["Serpent Sting"].TimeLeft.TotalSeconds < 3),
                // Focus dump on arcane shot, unless our pet has bestial wrath, then we use it for better DPS
                CreateSpellCast("Arcane Shot"),
                // For when we have no Focus
                CreateSpellCast("Steady Shot"),
                CreateAutoAttack(true)
                ));
 }
Beispiel #6
0
 public Composite CreateWarlockPreCombatBuffs()
 {
     return(new PrioritySelector(
                CreateWaitForCast(),
                CreateSpellBuffOnSelf("Create Healthstone", ret => NeedToCreateHealthStone),
                CreateSpellBuffOnSelf("Demon Armor", ret => !Me.HasAura("Demon Armor") && !SpellManager.HasSpell("Fel Armor")),
                CreateSpellBuffOnSelf("Fel Armor", ret => !Me.HasAura("Fel Armor")),
                CreateSpellBuffOnSelf("Soul Link", ret => !Me.HasAura("Soul Link") && Me.GotAlivePet),
                new Decorator(
                    ret => !Me.GotAlivePet,
                    new Action(ret => PetManager.CallPet(WantedPet))),
                CreateSpellBuffOnSelf("Health Funnel", ret => Me.GotAlivePet && Me.Pet.HealthPercent < 60 && Me.HealthPercent > 40)
                ));
 }
Beispiel #7
0
        protected Composite CreateAutoAttack(bool includePet)
        {
            const int SPELL_ID_AUTO_SHOT = 75;

            return(new PrioritySelector(
                       new Decorator(
                           ret => !Me.IsAutoAttacking && Me.AutoRepeatingSpellId != SPELL_ID_AUTO_SHOT,
                           new Action(ret => Me.ToggleAttack())),
                       new Decorator(
                           ret => includePet && Me.GotAlivePet && (Me.Pet.CurrentTarget == null || Me.Pet.CurrentTarget != Me.CurrentTarget),
                           new Action(
                               delegate
            {
                PetManager.CastPetAction("Attack");
                return RunStatus.Failure;
            }))
                       ));
        }
Beispiel #8
0
 public Composite CreateSurvivalCombat()
 {
     WantedPet = "1";
     return(new PrioritySelector(
                new Decorator(
                    ret => !Me.GotAlivePet,
                    new Action(ret => PetManager.CallPet(WantedPet))),
                CreateEnsureTarget(),
                CreateHunterBackPedal(),
                // Make sure we're in range, and facing the damned target. (LOS check as well)
                CreateMoveToAndFace(35f, ret => Me.CurrentTarget),
                // Always keep it up on our target!
                CreateSpellBuff("Hunter's Mark"),
                // Heal pet when below 70
                CreateSpellCast("Mend Pet", ret => Me.Pet.HealthPercent < 70 && !Me.Pet.HasAura("Mend Pet")),
                CreateSpellCast(
                    "Concussive Shot",
                    ret => Me.CurrentTarget.CurrentTarget == null || Me.CurrentTarget.CurrentTarget == Me),
                //Rapid fire on elite
                CreateSpellBuff("Rapid Fire", ret => CurrentTargetIsElite),
                //Cast when mob Hp below 20
                CreateSpellCast("Kill Shot", ret => Me.CurrentTarget.HealthPercent < 19),
                new Decorator(
                    ret => !Me.HasAura("Lock and Load"),
                    new PrioritySelector(
                        // The extra here 'flips' the explosive usage.
                        CreateSpellCast("Kill Command", ret => Me.FocusPercent == 100),
                        CreateSpellCast("Explosive Shot", ret => LastSpellCast != "Explosive Shot"),
                        CreateSpellCast("Steady Shot", ret => LastSpellCast != "Steady Shot"))),
                // Refresh when it wears off.
                CreateSpellBuff("Serpent Sting", ret => !Me.CurrentTarget.HasAura("Serpent Sting")),
                // Whenever it's not on CD
                CreateSpellCast("Explosive Shot"),
                // Whenever its not on CD
                CreateSpellCast("Black Arrow"),
                // Main DPS filler
                CreateSpellCast("Steady Shot"),
                CreateSpellCast("Arcane Shot"),
                CreateAutoAttack(true)
                ));
 }
Beispiel #9
0
        public override void Pulse()
        {
            // No pulsing if we're loading or out of the game.
            if (!StyxWoW.IsInGame || !StyxWoW.IsInWorld)
            {
                return;
            }

            // Update the current context, check if we need to rebuild any behaviors.
            UpdateContext();

            // Double cast shit
            Spell.DoubleCastPreventionDict.RemoveAll(t => DateTime.UtcNow.Subtract(t).TotalMilliseconds >= 2500);
            Spell.PulseDoubleCastEntries();
            //Only pulse for classes with pets
            switch (StyxWoW.Me.Class)
            {
            case WoWClass.Hunter:
            case WoWClass.DeathKnight:
            case WoWClass.Warlock:
            case WoWClass.Mage:
                PetManager.Pulse();
                break;
            }

            if (HealerManager.NeedHealTargeting)
            {
                HealerManager.Instance.Pulse();
            }

            if (Group.MeIsTank && CurrentWoWContext != WoWContext.Battlegrounds &&
                (Me.GroupInfo.IsInParty || Me.GroupInfo.IsInRaid))
            {
                TankManager.Instance.Pulse();
            }
        }
Beispiel #10
0
 protected Composite CreateCastPetActionOn(string action, UnitSelectionDelegate onUnit, SimpleBoolReturnDelegate extra)
 {
     return(new Decorator(
                ret => extra(ret) && PetManager.CanCastPetAction(action),
                new Action(ret => PetManager.CastPetAction(action, onUnit(ret)))));
 }
Beispiel #11
0
        public Composite CreateFrostMageCombat()
        {
            WantedPet = "Water Elemental";
            return(new PrioritySelector(
                       CreateEnsureTarget(),
                       //Move away from frozen targets
                       new Decorator(
                           ret => (Me.CurrentTarget.HasAura("Frost Nova") || Me.CurrentTarget.HasAura("Freeze")) && Me.CurrentTarget.DistanceSqr < 5 * 5,
                           new Action(
                               ret =>
            {
                Logger.Write("Getting away from frozen target");
                WoWPoint moveTo = WoWMathHelper.CalculatePointFrom(Me.Location, Me.CurrentTarget.Location, 10f);

                if (Navigator.CanNavigateFully(Me.Location, moveTo))
                {
                    Navigator.MoveTo(moveTo);
                }
            })),
                       CreateMoveToAndFace(34f, ret => Me.CurrentTarget),
                       CreateWaitForCast(true),
                       CreateCastPetActionOnLocation("Freeze", ret => !Me.CurrentTarget.HasAura("Frost Nova")),
                       CreateSpellBuff("Frost Nova", ret => NearbyUnfriendlyUnits.Any(u => u.DistanceSqr <= 8 * 8)),
                       CreateMagePolymorphOnAddBehavior(),
                       new Decorator(
                           ret => !Me.GotAlivePet,
                           new Action(ret => PetManager.CallPet(WantedPet))),
                       CreateSpellCast("Evocation", ret => Me.ManaPercent < 20),
                       CreateSpellCast("Counterspell", ret => Me.CurrentTarget.IsCasting),
                       CreateSpellCast("Mirror Image"),
                       CreateSpellCast("Time Warp"),
                       new Decorator(
                           ret => Me.CurrentTarget.HealthPercent > 50,
                           new Sequence(
                               new Action(ctx => Me.CurrentTarget.Face()),
                               new Action(ctx => StyxWoW.SleepForLagDuration()),
                               new PrioritySelector(CreateSpellCast("Flame Orb"))
                               )),
                       CreateSpellBuffOnSelf("Ice Barrier", ret => !Me.Auras.ContainsKey("Mana Shield")),
                       CreateSpellBuffOnSelf("Mana Shield", ret => !Me.Auras.ContainsKey("Ice Barrier") && Me.HealthPercent <= 50),
                       CreateSpellCast(
                           "Deep Freeze",
                           ret =>
                           (Me.ActiveAuras.ContainsKey("Fingers of Frost") || Me.CurrentTarget.HasAura("Frost Nova") || Me.CurrentTarget.HasAura("Freeze"))),
                       CreateSpellCast(
                           "Ice Lance",
                           ret =>
                           (Me.ActiveAuras.ContainsKey("Fingers of Frost") || Me.CurrentTarget.ActiveAuras.ContainsKey("Frost Nova") ||
                            Me.CurrentTarget.ActiveAuras.ContainsKey("Freeze"))),
                       //CreateSpellCast("Fireball", Me.ActiveAuras.ContainsKey("Brain Freeze")),
                       CreateSpellCast("Arcane Missiles", ret => Me.ActiveAuras.ContainsKey("Arcane Missiles!")),
                       new Decorator(
                           ret => Me.ActiveAuras.ContainsKey("Brain Freeze"),
                           new PrioritySelector(
                               CreateSpellCast("Frostfire Bolt"),
                               CreateSpellCast("Fireball")
                               )),
                       CreateSpellBuff("Fire Blast", ret => Me.CurrentTarget.HealthPercent < 10),
                       CreateSpellCast("Frostbolt")
                       ));
        }
Beispiel #12
0
        private void CheckCurrentPet()
        {
            if (!SingularSettings.Debug)
            {
                return;
            }

            if (Me.Pet == null)
            {
                if (_lastPetGuid.IsValid)
                {
                    _lastPetGuid = WoWGuid.Empty;
                    if (SingularSettings.Debug)
                    {
                        Logger.WriteDebug("YourCurrentPet: (none)");
                    }
                }
            }
            else
            {
                // check for change in current pet
                if (Me.Pet.Guid != _lastPetGuid || Me.Pet.IsAlive != _lastPetAlive)
                {
                    _lastPetGuid  = Me.Pet.Guid;
                    _lastPetAlive = Me.Pet.IsAlive;
                    Logger.WriteDebug("YourCurrentPet: #{0}, Name={1}, Level={2}, Type={3}, Talents={4}", Me.PetNumber, Me.Pet.SafeName(), Me.Pet.Level, Me.Pet.CreatureType, PetManager.GetPetTalentTree());
                }

                // now check pets target
                CheckTarget(Me.Pet.CurrentTarget, ref _lastCheckPetsTargetGuid, "PetsCurrentTarget", (x) => { });
            }
        }
Beispiel #13
0
        public override void Pulse()
        {
            #region Pulse - check for conditions that we should not Pulse during

            /*
             * if (!StyxWoW.IsInGame)
             * {
             *  if (DateTime.UtcNow > _nextNotInGameMsgAllowed)
             *  {
             *      Logger.WriteDebug(Color.HotPink, "info: not in game");
             *      _nextNotInGameMsgAllowed = DateTime.UtcNow.AddSeconds(30);
             *  }
             *  return;
             * }
             * _nextNotInGameMsgAllowed = DateTime.MinValue;
             *
             * if (!StyxWoW.IsInWorld)
             * {
             *  if (DateTime.UtcNow > _nextNotInWorldMsgAllowed)
             *  {
             *      Logger.WriteDebug(Color.HotPink, "info: not in world");
             *      _nextNotInWorldMsgAllowed = DateTime.UtcNow.AddSeconds(30);
             *  }
             *  return;
             * }
             * _nextNotInWorldMsgAllowed = DateTime.MinValue;
             */

            #endregion

            _pulsePhase++;

            if (_pulsePhase == 1)
            {
                if (WaitForLatencyCheck.IsFinished)
                {
                    Latency = StyxWoW.WoWClient.Latency;
                    WaitForLatencyCheck.Reset();
                }

                // output messages about pulldistance and behaviorflag changes here
                MonitorPullDistance();
                MonitorBehaviorFlags();

/*
 *              // now if combat disabled, bail out
 *              bool combatDisabled = Bots.Grind.BehaviorFlags.Combat != (Bots.Grind.LevelBot.BehaviorFlags & Bots.Grind.BehaviorFlags.Combat);
 *              if (combatDisabled != _lastCombatDisabledState)
 *              {
 *                  _lastCombatDisabledState = combatDisabled;
 *                  Logger.Write(Color.HotPink,
 *                      combatDisabled
 *                          ? "info: botbase disabled BehaviorFlags.Combat"
 *                          : "info: botbase enabled BehaviorFlags.Combat"
 *                      );
 *              }
 */
                // check time since last call and be sure user knows if Singular isn't being called
                if (SingularSettings.Debug)
                {
                    TimeSpan since = CallWatch.TimeSpanSinceLastCall;
                    if (since.TotalSeconds > (4 * CallWatch.SecondsBetweenWarnings))
                    {
                        if (!Me.IsGhost && !Me.Mounted && !Me.IsFlying && DateTime.UtcNow > _nextNoCallMsgAllowed)
                        {
                            Logger.WriteDebug(Color.HotPink, "info: {0:F0} seconds since {1} BotBase last called Singular", since.TotalSeconds, GetBotName());
                            _nextNoCallMsgAllowed = DateTime.UtcNow.AddSeconds(4 * CallWatch.SecondsBetweenWarnings);
                        }
                    }
                }

                UpdateDiagnosticFPS();
            }
            else if (_pulsePhase == 2)
            {
                // talentmanager.Pulse() intense if does work, so return if true
                if (TalentManager.Pulse())
                {
                    return;
                }

                // check and output casting state information
                UpdateDiagnosticCastingState();

                UpdatePullMoreConditionals();

                // Update the current context, check if we need to rebuild any behaviors.
                UpdateContext();
            }
            else if (_pulsePhase == 3)
            {
                _pulsePhase = 0;

                // Pulse our StopAt manager
                StopMoving.Pulse();

                PetManager.Pulse();

                // Double cast maintenance
                Spell.MaintainDoubleCast();

                HotkeyDirector.Pulse();

                WatchAurasForProcs();
            }

            if (Me.Class == WoWClass.Warlock)
            {
                ClassSpecific.Warlock.Common.CancelBurningRushIfNeeded(fromPulse: true);
            }

            // Output if Target changed
            CheckCurrentTarget();

            // Output if Pet or Pet Target changed
            CheckCurrentPet();

            // check Targeting pulses
            if (HealerManager.NeedHealTargeting)
            {
                BotBase bot = GetCurrentBotBase();
                if (bot != null && (bot.PulseFlags & PulseFlags.Targeting) != PulseFlags.Targeting)
                {
                    HealerManager.Instance.Pulse();
                }
            }
            else if (TankManager.NeedTankTargeting && Group.MeIsTank)
            {
                BotBase bot = GetCurrentBotBase();
                if (bot != null && (bot.PulseFlags & PulseFlags.Targeting) != PulseFlags.Targeting)
                {
                    TankManager.Instance.Pulse();
                }
            }
        }