Beispiel #1
0
        /// <summary>
        /// Server Reciving client data
        /// </summary>
        /// <param name="asyncronousResult"></param>
        private void ReceiveCallback(IAsyncResult asyncronousResult)
        {
            Socket current = (Socket)asyncronousResult.AsyncState;
            int    received;

            try
            {
                received = current.EndReceive(asyncronousResult);
            }
            catch (SocketException) // Connection broken/error
            {
                KeyController.logThis("Conexión perdida: " + current.RemoteEndPoint.ToString());
                current.Close();
                socketList.Remove(current);
                return;
            }

            byte[] recBuf = new byte[received];
            Array.Copy(_buffer, recBuf, received);
            string text = Encoding.ASCII.GetString(recBuf);

            Console.WriteLine("Texto recebido: " + text);


            if (text == "pause")
            {
                Send2All(); // pause requested
            }
            else
            {
                //get name
            }

            current.BeginReceive(_buffer, 0, _BUFFER_SIZE, SocketFlags.None, ReceiveCallback, current);
        }
Beispiel #2
0
        private void ReceiveCallback(IAsyncResult asyncronousResult)
        {
            int received;

            try
            {
                received = socketClient.EndReceive(asyncronousResult);
            }
            catch (SocketException)
            {
                //Console.WriteLine("Conection lost: " + socketClient.RemoteEndPoint.ToString());
                KeyController.logThis("Error - Servidor no accesible");
                socketClient.Close();

                return;
            }

            byte[] recBuf = new byte[received];
            Array.Copy(_buffer, recBuf, received);
            string text = Encoding.ASCII.GetString(recBuf);

            Console.WriteLine("Texto recebido: " + text);
            KeyController.SendKey2Process(Program.myForm.getProcessName());


            socketClient.BeginReceive(_buffer, 0, _BUFFER_SIZE, SocketFlags.None, ReceiveCallback, socketClient);
        }
Beispiel #3
0
 public void TrySend(string msg = "pause")
 {
     try
     {
         byte[] data = Encoding.ASCII.GetBytes(msg);
         socketClient.Send(data);
     }
     catch (SocketException)
     {
         KeyController.logThis("Error - no se pudo enviar/conectar.");
         return;
     }
 }
Beispiel #4
0
        public void TryConnect(string ip)
        {
            try
            {
                //if(socketClient.Connected)

                socketClient.Connect(IPAddress.Parse(ip), Server.PORT);
                socketClient.BeginReceive(_buffer, 0, _BUFFER_SIZE, SocketFlags.None, ReceiveCallback, socketClient);
                KeyController.logThis("Conectado Bien " + Environment.UserName);
            }
            catch
            {
                KeyController.logThis("Error al conectar");
            }
        }
Beispiel #5
0
        /// <summary>
        /// Accepts a new client
        /// </summary>
        /// <param name="asyncronousResult"></param>
        private void AcceptCallback(IAsyncResult asyncronousResult)
        {
            Socket socket;

            try
            {
                socket = _serverSocket.EndAccept(asyncronousResult);
            }
            catch (ObjectDisposedException)
            {
                return;
            }

            socketList.Add(socket);
            socket.BeginReceive(_buffer, 0, _BUFFER_SIZE, SocketFlags.None, ReceiveCallback, socket);
            KeyController.logThis("New Client: " + socket.RemoteEndPoint.ToString());
            _serverSocket.BeginAccept(AcceptCallback, null);
        }