Beispiel #1
0
    /// <summary>
    ///  Send Raycast to detect windows and then check the window type by TAG
    /// </summary>
    void SendRaycast()
    {
        RaycastHit hit;
        Vector3    fromPosition = source.transform.position;
        Vector3    toPosition   = destination.transform.position;
        Vector3    direction    = toPosition - fromPosition;

        if (Physics.Raycast(source.transform.position, direction, out hit))
        {
            UnityEngine.Debug.DrawRay(source.transform.position, direction, Color.blue);
            if (hit.collider.gameObject.tag == "Desktop")
            {
                CursorOnDesktop(hit);
            }
            else
            {
                lockCursor(true);
            }
            if (hit.collider.gameObject.tag == "WebWindow")
            {
                CursorOnWebWindow(hit);
            }
            else
            {
                if (LastWebWindow != null)
                {
                    LastWebWindow.OnMouseExit();
                    LastWebWindow = null;
                }
            }

            if (hit.collider.gameObject.tag == "WebWindowUi")
            {
                CursorOnWindowUi(hit);
            }
            else
            {
                if (LastInputField != null)
                {
                    LastInputField.OnDeselect(new BaseEventData(EventSystem.current));
                }
                if (lastOverBtn != null)
                {
                    lastOverBtn.GetComponent <Renderer>().material = blueMaterial;
                }
            }
            if (hit.collider.gameObject.tag == "Borders")
            {
                destination.transform.position = hit.point;
                cursor.transform.up            = hit.normal;
                cursor.transform.position      = destination.transform.position;
                cursor.transform.position     += hit.normal * 0.0001f;
            }
        }
    }
Beispiel #2
0
    /// <summary>
    ///  When the Raycast hits the WebWindow window.
    ///
    /// <param name="hit">The RaycastHit point</param>
    /// </summary>
    void CursorOnWebWindow(RaycastHit hit)
    {
        destination.transform.position = hit.point;
        cursor.transform.up            = hit.normal;
        cursor.transform.position      = destination.transform.position;
        cursor.transform.position     += hit.normal * 0.0001f;

        if (LastWebWindow == null)
        {
            LastWebWindow = hit.collider.gameObject.GetComponent <SimpleWebBrowser.WebBrowser>();
            LastWebWindow.OnMouseEnter();
        }
        else
        {
            if (LastWebWindow.Port != hit.collider.gameObject.GetComponent <SimpleWebBrowser.WebBrowser>().Port)
            {
                LastWebWindow.OnMouseExit();
                LastWebWindow = hit.collider.gameObject.GetComponent <SimpleWebBrowser.WebBrowser>();
                LastWebWindow.OnMouseEnter();
            }
        }
    }
Beispiel #3
0
    // Start is called before the first frame update
    void Awake()
    {
        //make image transparent
        Color c = Color.white;

        c.a = 0f;
        PlaceholderImg.color = c;


#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
        SimpleWebBrowser.WebBrowser wb = WindowsBrowserView.GetComponent <SimpleWebBrowser.WebBrowser>();
        wb.InitialURL = url;
        WindowsBrowserView.SetActive(true);


        EventTrigger.Entry PointerDownEvent = new EventTrigger.Entry();
        PointerDownEvent.eventID = EventTriggerType.PointerDown;
        PointerDownEvent.callback.AddListener((data) => { wb.OnMouseDownOverride(data); });
        trigger.triggers.Add(PointerDownEvent);


        EventTrigger.Entry PointerUpEvent = new EventTrigger.Entry();
        PointerUpEvent.eventID = EventTriggerType.PointerUp;
        PointerUpEvent.callback.AddListener((data) => { wb.OnMouseUpOverride(data); });
        trigger.triggers.Add(PointerUpEvent);
#elif UNITY_ANDROID
        BrowserView bv = AndroidBrowserView.GetComponent <BrowserView>();
        bv.startUrl = url;
        AndroidBrowserView.SetActive(true);

        EventTrigger.Entry PointerClickEvent = new EventTrigger.Entry();
        PointerClickEvent.eventID = EventTriggerType.PointerDown;
        PointerClickEvent.callback.AddListener((data) => { bv.OnClick(data); });
        trigger.triggers.Add(PointerClickEvent);
#endif
    }
Beispiel #4
0
    /// <summary>
    ///  When the Raycast hits the WindowUi (Titlebar).
    ///
    /// <param name="hit">The RaycastHit point</param>
    /// </summary>
    void CursorOnWindowUi(RaycastHit hit)
    {
        destination.transform.position = hit.point;
        cursor.transform.up            = hit.normal;
        cursor.transform.position      = destination.transform.position;
        cursor.transform.position     += hit.normal * 0.01f;

        if (hit.collider.gameObject.name == "UrlFieldBG" && Input.GetMouseButtonDown(0))
        {
            UnityEngine.Debug.Log("UrlFieldBG Mouse");
            LastInputField = hit.collider.gameObject.GetComponentInParent <InputField>();
            LastInputField.Select();
            LastInputField.ActivateInputField();
        }
        else if (hit.collider.gameObject.name == "BBtn" && Input.GetMouseButtonDown(0))
        {
            SimpleWebBrowser.WebBrowser WebWindow = hit.collider.gameObject.GetComponentInParent <SimpleWebBrowser.WebBrowser>();
            WebWindow.GoBackForward(false);
            UnityEngine.Debug.Log("BBtn");
        }
        else if (hit.collider.gameObject.name == "FBtn" && Input.GetMouseButtonDown(0))
        {
            SimpleWebBrowser.WebBrowser WebWindow = hit.collider.gameObject.GetComponentInParent <SimpleWebBrowser.WebBrowser>();
            WebWindow.GoBackForward(true);
            UnityEngine.Debug.Log("FBtn");
        }
        else if (hit.collider.gameObject.name == "CloseBtn")
        {
            if (lastOverBtn != null)
            {
                lastOverBtn.GetComponent <Renderer>().material = blueMaterial;
            }
            lastOverBtn = hit.collider.gameObject;
            hit.collider.gameObject.GetComponent <Renderer>().material = grayMaterial;
            if (Input.GetMouseButtonDown(0))
            {
                DataController.Instance.RemoveWindowData(hit.collider.gameObject.transform.parent.gameObject);
                Destroy(hit.collider.gameObject.transform.parent.gameObject);
            }
        }
        else if (hit.collider.gameObject.name == "RotationBtn")
        {
            if (lastOverBtn != null)
            {
                lastOverBtn.GetComponent <Renderer>().material = blueMaterial;
            }
            lastOverBtn = hit.collider.gameObject;
            hit.collider.gameObject.GetComponent <Renderer>().material = grayMaterial;
            if (Input.GetMouseButtonDown(0))
            {
                isMouseDragRotation = true;
                dragTarget          = hit.collider.gameObject.transform.parent.gameObject;
            }
        }
        else if (hit.collider.gameObject.name == "Size+Btn")
        {
            if (lastOverBtn != null)
            {
                lastOverBtn.GetComponent <Renderer>().material = blueMaterial;
            }
            lastOverBtn = hit.collider.gameObject;
            hit.collider.gameObject.GetComponent <Renderer>().material = grayMaterial;
            if (Input.GetMouseButtonDown(0))
            {
                if (hit.collider.gameObject.transform.parent.tag == "Desktop" || hit.collider.gameObject.transform.parent.tag == "Phone")
                {
                    hit.collider.gameObject.transform.parent.localScale += new Vector3(transform.localScale.x * 0.05f, transform.localScale.y * 0.05f, 0) * Time.deltaTime * 10;
                }
                else
                {
                    hit.collider.gameObject.transform.parent.localScale += new Vector3(transform.localScale.x * 0.05f, 0, transform.localScale.z * 0.05f) * Time.deltaTime * 10;
                }
                DataController.Instance.UpdateWindowData(hit.collider.gameObject.transform.parent.gameObject);
            }
        }
        else if (hit.collider.gameObject.name == "Size-Btn")
        {
            if (lastOverBtn != null)
            {
                lastOverBtn.GetComponent <Renderer>().material = blueMaterial;
            }
            lastOverBtn = hit.collider.gameObject;
            hit.collider.gameObject.GetComponent <Renderer>().material = grayMaterial;
            if (Input.GetMouseButtonDown(0))
            {
                if (hit.collider.gameObject.transform.parent.tag == "Desktop" || hit.collider.gameObject.transform.parent.tag == "Phone")
                {
                    hit.collider.gameObject.transform.parent.localScale -= new Vector3(transform.localScale.x * 0.05f, transform.localScale.y * 0.05f, 0) * Time.deltaTime * 10;
                }
                else
                {
                    hit.collider.gameObject.transform.parent.localScale -= new Vector3(transform.localScale.x * 0.05f, 0, transform.localScale.z * 0.05f) * Time.deltaTime * 10;
                }
                DataController.Instance.UpdateWindowData(hit.collider.gameObject.transform.parent.gameObject);
            }
        }
        else if (hit.collider.gameObject.name == "Background" && Input.GetMouseButtonDown(0))
        {
            dragTarget  = hit.collider.gameObject.transform.parent.gameObject;
            isMouseDrag = true;
            if (lastOverBtn != null)
            {
                lastOverBtn.GetComponent <Renderer>().material = blueMaterial;
            }
        }
    }