Beispiel #1
0
        // Timer starts as soon as player encounter aggressive enemy on location
        private void aggroTimer_Tick(object sender, EventArgs e)
        {
            gameSession.CurrentEnemy.HasAdvantage = true;
            BattleWindow battle = new BattleWindow(gameSession);

            battle.ShowDialog();

            BattleResult(battle);

            gameSession.CurrentEnemy = null;

            aggroTimer.Stop();
        }
Beispiel #2
0
        private void AttackEnemy(object sender, MouseButtonEventArgs e)
        {
            if (aggroTimer != null)
            {
                if (aggroTimer.IsEnabled)
                {
                    aggroTimer.Stop();
                }
            }
            if (gameSession.CurrentEnemy == null)
            {
                return;
            }
            BattleWindow battle = new BattleWindow(gameSession);

            battle.ShowDialog();

            BattleResult(battle);

            gameSession.CurrentEnemy = null;
        }