/// <summary> /// This will add a <c>Template</c> to the end of this. /// The buffer will not overflow with repeated uses of the /// <c>append</c>, it uses an <c>ensureCapacity</c> /// method which will allow the buffer to dynamically grow in /// size to accomodate large <c>Template</c> objects. /// </summary> /// <param name="text"> /// the <c>Template</c> to be appended /// </param> /// <param name="off"> /// the read offset for the <c>Template</c> /// </param> /// <param name="len"> /// the number of characters to append to this /// </param> public void Append(Template text, int off, int len) { Append(text.buf, off, len); }
/// <summary> /// Constructor for the <c>TemplateEngine</c> object. This is /// used to create a parsing buffer, which can be used to replace /// filter variable names with their corrosponding values. /// </summary> /// <param name="filter"> /// this is the filter used to provide replacements /// </param> public TemplateEngine(Filter filter) { this.source = new Template(); this.name = new Template(); this.text = new Template(); this.filter = filter; }
/// <summary> /// This will add a <c>Template</c> to the end of this. /// The buffer will not overflow with repeated uses of the /// <c>append</c>, it uses an <c>ensureCapacity</c> /// method which will allow the buffer to dynamically grow in /// size to accomodate large <c>Template</c> objects. /// </summary> /// <param name="text"> /// the <c>Template</c> to be appended /// </param> public void Append(Template text) { Append(text.buf, 0, text.count); }
/// <summary> /// This will replace the accumulated for an system variable /// name with the value of that system variable. If a value /// does not exist for the variable name, then the name is put /// into the value so that the value remains unmodified. /// </summary> /// <param name="name"> /// this is the name of the system variable /// </param> public void Replace(Template name) { Replace(name.ToString()); }