Beispiel #1
0
        // Use this for initialization
        void Start()
        {
            Debug.Log(testText.text);
            textLoader = new TextLoader(testText.text);
            resourceLoader.Initialize(this);

            sounder = new SoundProcessor();
            sounder.Initialize(resourceLoader);
            varProcessor = new VariableProcessor();
            varProcessor.Initialize(textLoader);
            sceneProcessor = new SceneProcessor();
            sceneProcessor.Initialize(this, resourceLoader);
            messenger.Initialize(textLoader, varProcessor);
            imager.Initialize(resourceLoader);

            processorList = new List <CommandProcessor>();
            processorList.Add(messenger);
            processorList.Add(imager);
            processorList.Add(sounder);
            processorList.Add(varProcessor);
            processorList.Add(sceneProcessor);
            processIndex = -1;

            OnEnd = false;
        }
Beispiel #2
0
        public void Initialize(TextLoader loader, VariableProcessor vProcessor)
        {
            trigger = 'm';

            commandList = new List <Func <bool> >();
            commandList.Add(WriteMessage);//default command
            commandList.Add(WaitInitialize);
            commandList.Add(Wait);
            commandList.Add(InitializeBox);
            commandList.Add(ChangeSpeed);
            commandList.Add(AddChoice);//[m\5\〇〇]
            commandList.Add(WaitSelect);
            commandList.Add(EnableAuto);
            commandList.Add(DisableAuto);

            waitCursor.SetActive(false);

            messageWaiter = new Waiter(defaultCount);
            inputWaiter   = new Waiter(inputWaitCount);

            messageLengthCounter = new Counter(1, true);
            messageBoxCounter    = new Counter(500);

            lineCounter   = new Counter(maxLineCount);
            lineUpCounter = new Counter(10);

            autoWaitLim = 30;
            autoWaiter  = new Waiter(autoWaitLim);

            choicesCounter = new Counter(0);
            FocusChoice(choicesCounter.Now, true);
            foreach (Transform t in choicesTransform)
            {
                EventTrigger trigger = t.gameObject.AddComponent <EventTrigger>();
                trigger.triggers = new List <EventTrigger.Entry>();

                EventTrigger.Entry entry = new EventTrigger.Entry();
                entry.eventID = EventTriggerType.PointerEnter;
                entry.callback.AddListener(x => ChangeChoice(t.GetSiblingIndex()));
                trigger.triggers.Add(entry);

                t.GetComponent <Button>().onClick.AddListener(ClickChoice);
                t.gameObject.SetActive(false);
            }
            this.loader  = loader;
            varProcessor = vProcessor;
        }