Beispiel #1
0
        public FunctionBlockDistrictInfo InitInfo(int blockID)
        {
            FunctionBlockDistrictInfo info = new FunctionBlockDistrictInfo();
            var config = FunctionBlockModule.GetBlockDistrictConfig(blockID);

            if (config != null)
            {
                info.BlockID                = blockID;
                info.size                   = new Vector2(config.areaX, config.areaY);
                info.realityRatio           = (float)config.realityRatio;
                info.currentDistrictDataDic = FunctionBlockModule.GetBlockDistictInfo(config);
            }
            return(info);
        }
Beispiel #2
0
        public void InitSlot(FunctionBlockDistrictInfo info)
        {
            infoData = info;
            var count = info.size.x * info.size.y;

            foreach (KeyValuePair <Vector2, DistrictAreaInfo> kvp in info.currentDistrictDataDic)
            {
                var element      = ObjectManager.Instance.InstantiateObject(UIPath.PrefabPath.DISTRICT_PREFAB_PATH);
                var districtSlot = UIUtility.SafeGetComponent <DistrictSlot>(element.transform);
                if (districtSlot != null)
                {
                    _districtSlotList.Add(districtSlot);
                    districtSlot.InitBaseInfo(kvp.Value);
                    element.transform.SetParent(transform, false);
                    element.name = kvp.Key.ToString();
                }
                else
                {
                    break;
                }
            }
        }