Hermite() public static method

public static Hermite ( float s, float P1, float P2, float T1, float T2 ) : double
s float
P1 float
P2 float
T1 float
T2 float
return double
Beispiel #1
0
        public void GenerateRoadPolygon(int steps)
        {
            if (RoadPolygons == null)
            {
                RoadPolygons = new PointF[0];
            }

            if (RoadPolygons != null && RoadPolygons.Count() == steps)
            {
                return;
            }

            if (StartNode == null || EndNode == null)
            {
                return;
            }

            if (Type != Ets2ItemType.Road)
            {
                return;
            }

            var ps = new PointF[steps];

            var sx = StartNode.X;
            var ex = EndNode.X;
            var sy = StartNode.Z;
            var ey = EndNode.Z;

            var radius = (float)Math.Sqrt((sx - ex) * (sx - ex) + (sy - ey) * (sy - ey));

            var tangentSX = (float)Math.Cos(-StartNode.Yaw) * radius;
            var tangentEX = (float)Math.Cos(-EndNode.Yaw) * radius;
            var tangentSY = (float)Math.Sin(-StartNode.Yaw) * radius;
            var tangentEY = (float)Math.Sin(-EndNode.Yaw) * radius;

            for (int k = 0; k < steps; k++)
            {
                var s = (float)k / (float)(steps - 1);
                var x = (float)Ets2CurveHelper.Hermite(s, sx, ex, tangentSX, tangentEX);
                var y = (float)Ets2CurveHelper.Hermite(s, sy, ey, tangentSY, tangentEY);
                ps[k] = new PointF(x, y);
            }

            RoadPolygons = ps;
        }
Beispiel #2
0
        /// <summary>
        /// Generate road curves for a specific lane. The curve is generated with [steps]
        /// nodes and positioned left or right from the road's middle point.
        /// Additionally, each extra lane is shifted 4.5 game units outward.
        /// </summary>
        /// <param name="steps"></param>
        /// <param name="leftlane"></param>
        /// <param name="lane"></param>
        /// <returns></returns>
        public IEnumerable <Ets2Point> GenerateRoadCurve(int steps, bool leftlane, int lane)
        {
            var ps = new Ets2Point[steps];

            var sx = StartNode.X;
            var ex = EndNode.X;
            var sz = StartNode.Z;
            var ez = EndNode.Z;

            if (steps == 2)
            {
                sx += (float)Math.Sin(-StartNode.Yaw) * (leftlane ? -1 : 1) * (RoadLook.Offset + (0.5f + lane) * 4.5f);
                sz += (float)Math.Cos(-StartNode.Yaw) * (leftlane ? -1 : 1) * (RoadLook.Offset + (0.5f + lane) * 4.5f);

                ex += (float)Math.Sin(-EndNode.Yaw) * (leftlane ? -1 : 1) * (RoadLook.Offset + (0.5f + lane) * 4.5f);
                ez += (float)Math.Cos(-EndNode.Yaw) * (leftlane ? -1 : 1) * (RoadLook.Offset + (0.5f + lane) * 4.5f);

                ps[0] = new Ets2Point(sx, 0, sz, StartNode.Yaw);
                ps[1] = new Ets2Point(ex, 0, ez, EndNode.Yaw);
                return(ps);
            }


            var radius = (float)Math.Sqrt((sx - ex) * (sx - ex) + (sz - ez) * (sz - ez));

            var tangentSX = (float)Math.Cos(-StartNode.Yaw) * radius;
            var tangentEX = (float)Math.Cos(-EndNode.Yaw) * radius;
            var tangentSZ = (float)Math.Sin(-StartNode.Yaw) * radius;
            var tangentEZ = (float)Math.Sin(-EndNode.Yaw) * radius;

            for (int k = 0; k < steps; k++)
            {
                var s   = (float)k / (float)(steps - 1);
                var x   = (float)Ets2CurveHelper.Hermite(s, sx, ex, tangentSX, tangentEX);
                var z   = (float)Ets2CurveHelper.Hermite(s, sz, ez, tangentSZ, tangentEZ);
                var tx  = (float)Ets2CurveHelper.HermiteTangent(s, sx, ex, tangentSX, tangentEX);
                var ty  = (float)Ets2CurveHelper.HermiteTangent(s, sz, ez, tangentSZ, tangentEZ);
                var yaw = (float)Math.Atan2(ty, tx);
                x    += (float)Math.Sin(-yaw) * (leftlane ? -1 : 1) * (RoadLook.Offset + (0.5f + lane) * 4.5f);
                z    += (float)Math.Cos(-yaw) * (leftlane ? -1 : 1) * (RoadLook.Offset + (0.5f + lane) * 4.5f);
                ps[k] = new Ets2Point(x, 0, z, yaw);
            }

            return(ps);
        }
Beispiel #3
0
        public IEnumerable <IEnumerable <PointF> > GeneratePolygonCurves(Ets2Node node, int nodeOr)
        {
            List <IEnumerable <PointF> > ks = new List <IEnumerable <PointF> >();

            var steps = 16;

            if (nodeOr >= this.Nodes.Count)
            {
                nodeOr = 0;
            }
            if (Nodes.Any() == false)
            {
                return(ks);
            }

            //Console.WriteLine("Rendering prefab " + Path.GetFileNameWithoutExtension(FilePath) + " Or " + nodeOr + " yaw " + Math.Round(180.0f/Math.PI*yaw));

            var xOr = node.X;
            var yOr = node.Z;
            var yaw = node.Yaw - this.Nodes[nodeOr].Yaw + Math.PI / 2;

            foreach (var curve in Curves)
            {
                var ps = new PointF[steps];

                var srx = curve.StartX - this.Nodes[nodeOr].X;
                var erx = curve.EndX - this.Nodes[nodeOr].X;
                var sry = curve.StartZ - this.Nodes[nodeOr].Z;
                var ery = curve.EndZ - this.Nodes[nodeOr].Z;

                var sr = (float)Math.Sqrt(srx * srx + sry * sry);
                var er = (float)Math.Sqrt(erx * erx + ery * ery);

                var ans = yaw - Math.Atan2(sry, srx);
                var ane = yaw - Math.Atan2(ery, erx);

                var sx = xOr - sr * (float)Math.Sin(ans);
                var ex = xOr - er * (float)Math.Sin(ane);
                var sy = yOr - sr * (float)Math.Cos(ans);
                var ey = yOr - er * (float)Math.Cos(ane);
                // tmp
                ps    = new PointF[2];
                ps[0] = new PointF(sx, sy);
                ps[1] = new PointF(ex, ey);
                ks.Add(ps);
                continue;

                var tangentSX = (float)Math.Cos(ans) * curve.Length;
                var tangentEX = (float)Math.Cos(ane) * curve.Length;
                var tangentSY = (float)Math.Sin(ans) * curve.Length;
                var tangentEY = (float)Math.Sin(ane) * curve.Length;

                for (int k = 0; k < steps; k++)
                {
                    var s = (float)k / (float)steps;
                    var x = (float)Ets2CurveHelper.Hermite(s, sx, ex, tangentSX, tangentEX);
                    var y = (float)Ets2CurveHelper.Hermite(s, sy, ey, tangentSY, tangentEY);
                    ps[k] = new PointF(x, y);
                }

                ks.Add(ps);
            }
            return(ks);
        }