Beispiel #1
0
 /// <summary>
 /// Checks wether or not the object is already stored in the List
 /// </summary>
 /// <param name="item">The Object you are looking for</param>
 /// <returns>true, if it was found</returns>
 public bool Contains(IndexedMeshBuilderItem item)
 {
     return(base.Contains(item));
 }
Beispiel #2
0
 /// <summary>
 /// remove an Element
 /// </summary>
 /// <param name="item">The object that should be removed</param>
 public void Remove(IndexedMeshBuilderItem item)
 {
     base.Remove(item);
 }
Beispiel #3
0
 /// <summary>
 /// add a new Element
 /// </summary>
 /// <param name="item">The object you want to add</param>
 /// <returns>The index it was added on</returns>
 public int Add(IndexedMeshBuilderItem item)
 {
     return(base.Add(item));
 }
Beispiel #4
0
 /// <summary>
 /// insert a new Element
 /// </summary>
 /// <param name="index">The Index where the Element should be stored</param>
 /// <param name="item">The object that should be inserted</param>
 public void Insert(int index, IndexedMeshBuilderItem item)
 {
     base.Insert(index, item);
 }
Beispiel #5
0
        /// <summary>
        /// Unserializes a BinaryStream into the Attributes of this Instance
        /// </summary>
        /// <param name="reader">The Stream that contains the FileData</param>
        public override void Unserialize(System.IO.BinaryReader reader)
        {
            version = reader.ReadUInt32();

            string name = reader.ReadString();
            uint   myid = reader.ReadUInt32();

            gb.Unserialize(reader);
            gb.BlockID = myid;

            int count = reader.ReadInt32();

            v1.Clear();
            for (int i = 0; i < count; i++)
            {
                Vector3f o = new Vector3f();
                o.Unserialize(reader);
                v1.Add(o);
            }

            count = reader.ReadInt32();
            v2.Clear();
            for (int i = 0; i < count; i++)
            {
                Vector3f o = new Vector3f();
                o.Unserialize(reader);
                v2.Add(o);
            }

            count = reader.ReadInt32();
            v3.Clear();
            for (int i = 0; i < count; i++)
            {
                Vector2f o = new Vector2f();
                o.Unserialize(reader);
                v3.Add(o);
            }

            zero1    = reader.ReadBytes(zero1.Length);
            refcount = reader.ReadInt32();
            u1       = reader.ReadInt32();
            zero2    = reader.ReadBytes(zero2.Length);

            count = reader.ReadInt32();
            v4.Clear();
            for (int i = 0; i < count; i++)
            {
                Vector2f o = new Vector2f();
                o.Unserialize(reader);
                v4.Add(o);
            }

            count = reader.ReadInt32();
            v5.Clear();
            for (int i = 0; i < count; i++)
            {
                Vector2f o = new Vector2f();
                o.Unserialize(reader);
                v5.Add(o);
            }

            count = reader.ReadInt32();
            v6.Clear();
            for (int i = 0; i < count; i++)
            {
                Vector2f o = new Vector2f();
                o.Unserialize(reader);
                v6.Add(o);
            }

            for (int i = 0; i < u2.Length; i++)
            {
                u2[i] = reader.ReadSingle();
            }

            count = reader.ReadInt32();
            mbi.Clear();
            for (int i = 0; i < count; i++)
            {
                IndexedMeshBuilderItem o = new IndexedMeshBuilderItem();
                o.Unserialize(reader);
                mbi.Add(o);
            }

            u3 = reader.ReadInt32();
            u4 = reader.ReadInt32();

            count = reader.ReadInt32();
            ia1.Clear();
            for (int i = 0; i < count; i++)
            {
                ia1.Add(reader.ReadInt32());
            }

            count = reader.ReadInt32();
            ia2.Clear();
            for (int i = 0; i < count; i++)
            {
                ia2.Add(reader.ReadInt32());
            }

            count = reader.ReadInt32();
            ia3.Clear();
            for (int i = 0; i < count; i++)
            {
                ia3.Add(reader.ReadInt32());
            }

            count = reader.ReadInt32();
            ia4.Clear();
            for (int i = 0; i < count; i++)
            {
                ia4.Add(reader.ReadInt32());
            }

            u5  = reader.ReadInt32();
            u6  = reader.ReadInt32();
            u7  = reader.ReadInt32();
            u8  = reader.ReadInt32();
            u9  = reader.ReadInt32();
            u10 = reader.ReadInt32();

            s1 = reader.ReadString();
        }