Beispiel #1
0
        private void ReadCharacterBio(ref Character theTaken, ref GDFileReader reader)
        {
            ByteBlock block = new ByteBlock();

            if (reader.ReadBlockStart(ref block) != 2)
            {
                throw new Exception();
            }
            var version = reader.ReadInt();

            if (version < 8)
            {
                throw new Exception();
            }

            theTaken.Level = (int)reader.ReadInt();
            reader.ReadInt();
            Console.WriteLine($"Modifier points: {reader.ReadInt()}");
            theTaken.SkillPoints = (int)reader.ReadInt();
            Console.WriteLine($"Devotion points: {reader.ReadInt()}");
            theTaken.DevotionPoints = (int)reader.ReadInt();
            theTaken.Physique       = (int)reader.ReadFloat();
            theTaken.Cunning        = (int)reader.ReadFloat();
            theTaken.Spirit         = (int)reader.ReadFloat();
            theTaken.Health         = (int)reader.ReadFloat();
            theTaken.Energy         = (int)reader.ReadFloat();
            reader.ReadBlockEnd(ref block);
        }
Beispiel #2
0
        private void ReadCharacterInfo(ref Character theTaken, ref GDFileReader reader)
        {
            ByteBlock block = new ByteBlock();

            if (reader.ReadBlockStart(ref block) != 1)
            {
                throw new Exception();
            }
            var version = reader.ReadInt();

            if (version < 5)
            {
                throw new Exception();
            }
            reader.ReadByte();
            reader.ReadByte();
            var difficulty         = reader.ReadByte();
            var greatestDifficulty = reader.ReadByte();
            var money = reader.ReadInt();

            if (version > 4)
            {
                reader.ReadByte();
                reader.ReadInt();
            }
            reader.ReadByte();
            reader.ReadInt();
            reader.ReadByte();
            reader.ReadByte();
            reader.ReadByte();
            reader.ReadString();
            reader.ReadBlockEnd(ref block);
            Console.WriteLine($"Position at end of char info: {reader.ByteReader.BaseStream.Position}");
        }
Beispiel #3
0
        internal void Read(GDFileReader reader)
        {
            var baseName = reader.ReadString();

            Console.WriteLine($"Item base name: {baseName}");
            var prefixName    = reader.ReadString();
            var suffixName    = reader.ReadString();
            var modifierName  = reader.ReadString();
            var transmuteName = reader.ReadString();
            var seed          = reader.ReadInt();
            var relicName     = reader.ReadString();
            var relicBonus    = reader.ReadString();
            var relicSeed     = reader.ReadInt();
            var augmentName   = reader.ReadString();

            reader.ReadInt();
            var augmentSeed = reader.ReadInt();

            reader.ReadInt();
            var stackCount = reader.ReadInt();
        }
Beispiel #4
0
        internal void Read(GDFileReader reader, Item[] items)
        {
            ByteBlock block = new ByteBlock();

            reader.ReadBlockStart(ref block);
            var version = reader.ReadInt();

            if (version < 5)
            {
                throw new Exception("Bad Stash version #");
            }

            var width  = reader.ReadInt();
            var height = reader.ReadInt();

            foreach (var item in items)
            {
                item.Read(reader);
            }

            reader.ReadBlockEnd(ref block);
        }
Beispiel #5
0
        private Character ReadFile(string path, StreamWriter _logger)
        {
            var reader   = new GDFileReader();
            var theTaken = new Character();

            using (reader.ByteReader = new BinaryReader(new FileStream(path, FileMode.Open, FileAccess.Read)))
            {
                reader.ReadKey();

                if (reader.ReadInt() != 0x58434447)
                {
                    throw new IOException();
                }
                var temp = reader.ReadInt();
                if (temp != 1 && temp != 2)
                {
                    throw new IOException();
                }

                //header
                theTaken.Name = reader.ReadWideString();
                _logger.WriteLine($"Name: {theTaken.Name}");
                theTaken.isMale = reader.ReadByte() == 1;
                _logger.WriteLine($"Sex: {(theTaken.isMale ? "Male" : "Female")}");
                var tag = reader.ReadString();
                _logger.WriteLine($"Tag: {tag}");
                theTaken.Level = (int)reader.ReadInt();
                _logger.WriteLine($"Level: {theTaken.Level}");
                var hardcore = reader.ReadByte();
                _logger.WriteLine($"Hardcore: {hardcore}");

                //We're off by 1 byte somehow
                reader.ReadByte();

                _logger.WriteLine($"{reader.NextInt()}");
                _logger.WriteLine($"Header version?: {reader.ReadInt()}"); //version?

                //Read ID
                byte[] id = new byte[16];
                for (int i = 0; i < 16; i++)
                {
                    id[i] = reader.ReadByte();
                }

                //Read character info
                ReadCharacterInfo(ref theTaken, ref reader);

                //Read bio
                ReadCharacterBio(ref theTaken, ref reader);

                //Read inventory
                ReadInventory(ref theTaken, ref reader);

                //Read stash


                //Read respawns


                //Read teleports


                //Read markers


                //Read shrines


                //Read skills


                return(theTaken);
            }
        }
Beispiel #6
0
        private void ReadInventory(ref Character theTaken, ref GDFileReader reader)
        {
            Item[]    equipment  = new Item[12]; //Arrays.InitializeWithDefaultInstances<Item>(12);
            Item[]    weaponSet1 = new Item[2];
            Item[]    weaponSet2 = new Item[2];
            ByteBlock block      = new ByteBlock();

            if (reader.ReadBlockStart(ref block) != 3)
            {
                throw new Exception();
            }
            var version = reader.ReadInt();

            if (version < 4)
            {
                throw new IOException("Invalid version");
            }

            byte flag = reader.ReadByte();

            if (flag == 1)
            {
                uint numBags = reader.ReadInt();
                reader.ReadInt(); //Focused
                reader.ReadInt(); //Selected

                List <Bag> bags = new List <Bag>((int)numBags);
                for (int i = 0; i < numBags; i++)
                {
                    Bag bag = new Bag();
                    bag.Read(reader);
                    bag.Index = i;
                    bags.Add(bag);
                }

                var useAlternate = reader.ReadByte();

                for (int x = 0; x < 12; x++)
                {
                    equipment[x].Read(reader);
                    reader.ReadByte();
                }

                var alternate1 = reader.ReadByte();

                for (int y = 0; y < 2; y++)
                {
                    weaponSet1[y].Read(reader);
                    reader.ReadByte();
                }

                var alternate2 = reader.ReadByte();

                for (int z = 0; z < 2; z++)
                {
                    weaponSet2[z].Read(reader);
                    reader.ReadByte();
                }
            }
            reader.ReadBlockEnd(ref block);
        }