/// <summary>To be documented.</summary> public static unsafe Result GetSceneComponentsMsft(this MsftSceneUnderstanding thisApi, [Count(Count = 0)] SceneMSFT scene, [Count(Count = 0), Flow(FlowDirection.In)] ReadOnlySpan <SceneComponentsGetInfoMSFT> getInfo, [Count(Count = 0)] SceneComponentsMSFT *components) { // SpanOverloader return(thisApi.GetSceneComponentsMsft(scene, in getInfo.GetPinnableReference(), components)); }
/// <summary>To be documented.</summary> public static unsafe Result CreateSceneObserverMsft(this MsftSceneUnderstanding thisApi, [Count(Count = 0)] Session session, [Count(Count = 0), Flow(FlowDirection.In)] ReadOnlySpan <SceneObserverCreateInfoMSFT> createInfo, [Count(Count = 0)] Span <SceneObserverMSFT> sceneObserver) { // SpanOverloader return(thisApi.CreateSceneObserverMsft(session, in createInfo.GetPinnableReference(), ref sceneObserver.GetPinnableReference())); }
/// <summary>To be documented.</summary> public static unsafe Result EnumerateSceneComputeFeaturesMsft(this MsftSceneUnderstanding thisApi, [Count(Count = 0)] Instance instance, [Count(Count = 0)] ulong systemId, [Count(Count = 0)] uint featureCapacityInput, [Count(Count = 0)] Span <uint> featureCountOutput, [Count(Parameter = "featureCapacityInput")] Span <SceneComputeFeatureMSFT> features) { // SpanOverloader return(thisApi.EnumerateSceneComputeFeaturesMsft(instance, systemId, featureCapacityInput, ref featureCountOutput.GetPinnableReference(), ref features.GetPinnableReference())); }
/// <summary>To be documented.</summary> public static unsafe Result CreateSceneMsft(this MsftSceneUnderstanding thisApi, [Count(Count = 0)] SceneObserverMSFT sceneObserver, [Count(Count = 0), Flow(FlowDirection.In)] ReadOnlySpan <SceneCreateInfoMSFT> createInfo, [Count(Count = 0)] SceneMSFT *scene) { // SpanOverloader return(thisApi.CreateSceneMsft(sceneObserver, in createInfo.GetPinnableReference(), scene)); }
/// <summary>To be documented.</summary> public static unsafe Result ComputeNewSceneMsft(this MsftSceneUnderstanding thisApi, [Count(Count = 0)] SceneObserverMSFT sceneObserver, [Count(Count = 0), Flow(FlowDirection.In)] ReadOnlySpan <NewSceneComputeInfoMSFT> computeInfo) { // SpanOverloader return(thisApi.ComputeNewSceneMsft(sceneObserver, in computeInfo.GetPinnableReference())); }
/// <summary>To be documented.</summary> public static unsafe Result LocateSceneComponentsMsft(this MsftSceneUnderstanding thisApi, [Count(Count = 0)] SceneMSFT scene, [Count(Count = 0), Flow(FlowDirection.In)] ReadOnlySpan <SceneComponentsLocateInfoMSFT> locateInfo, [Count(Count = 0)] Span <SceneComponentLocationsMSFT> locations) { // SpanOverloader return(thisApi.LocateSceneComponentsMsft(scene, in locateInfo.GetPinnableReference(), ref locations.GetPinnableReference())); }
/// <summary>To be documented.</summary> public static unsafe Result GetSceneMeshBuffersMsft(this MsftSceneUnderstanding thisApi, [Count(Count = 0)] SceneMSFT scene, [Count(Count = 0), Flow(FlowDirection.In)] SceneMeshBuffersGetInfoMSFT *getInfo, [Count(Count = 0)] Span <SceneMeshBuffersMSFT> buffers) { // SpanOverloader return(thisApi.GetSceneMeshBuffersMsft(scene, getInfo, ref buffers.GetPinnableReference())); }
/// <summary>To be documented.</summary> public static unsafe Result GetSceneComputeStateMsft(this MsftSceneUnderstanding thisApi, [Count(Count = 0)] SceneObserverMSFT sceneObserver, [Count(Count = 0)] Span <SceneComputeStateMSFT> state) { // SpanOverloader return(thisApi.GetSceneComputeStateMsft(sceneObserver, ref state.GetPinnableReference())); }