Beispiel #1
0
 public static unsafe void UniformHandle(this ArbBindlessTexture thisApi, [Flow(FlowDirection.In)] int location, [Flow(FlowDirection.In)] uint count, [Count(Parameter = "count"), Flow(FlowDirection.In)] ReadOnlySpan <ulong> value)
 {
     // SpanOverloader
     thisApi.UniformHandle(location, count, in value.GetPinnableReference());
 }
Beispiel #2
0
 public static unsafe void VertexAttribL1(this ArbBindlessTexture thisApi, [Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] ReadOnlySpan <ulong> v)
 {
     // SpanOverloader
     thisApi.VertexAttribL1(index, in v.GetPinnableReference());
 }
Beispiel #3
0
 public static unsafe void GetVertexAttribL(this ArbBindlessTexture thisApi, [Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] VertexAttribEnum pname, [Flow(FlowDirection.Out)] Span <ulong> @params)
 {
     // SpanOverloader
     thisApi.GetVertexAttribL(index, pname, out @params.GetPinnableReference());
 }