Beispiel #1
0
 public static unsafe void UniformMatrix3x2(this ArbGpuShaderFp64 thisApi, [Flow(FlowDirection.In)] int location, [Flow(FlowDirection.In)] uint count, [Flow(FlowDirection.In)] bool transpose, [Count(Parameter = "count"), Flow(FlowDirection.In)] ReadOnlySpan <double> value)
 {
     // SpanOverloader
     thisApi.UniformMatrix3x2(location, count, transpose, in value.GetPinnableReference());
 }
Beispiel #2
0
 public static unsafe void GetUniform(this ArbGpuShaderFp64 thisApi, [Flow(FlowDirection.In)] uint program, [Flow(FlowDirection.In)] int location, [Count(Computed = "program, location"), Flow(FlowDirection.Out)] Span <double> @params)
 {
     // SpanOverloader
     thisApi.GetUniform(program, location, out @params.GetPinnableReference());
 }