/// <summary>To be documented.</summary>
        public readonly unsafe int LockRect(uint Level, ref LockedRect pLockedRect, Silk.NET.Maths.Rectangle <long> *pRect, uint Flags)
        {
            var @this = (IDirect3DTexture9 *)Unsafe.AsPointer(ref Unsafe.AsRef(in this));
            int ret   = default;

            fixed(LockedRect *pLockedRectPtr = &pLockedRect)
            {
                ret = ((delegate * unmanaged[Cdecl] < IDirect3DTexture9 *, uint, LockedRect *, Silk.NET.Maths.Rectangle <long> *, uint, int >)LpVtbl[19])(@this, Level, pLockedRectPtr, pRect, Flags);
            }

            return(ret);
        }
Beispiel #2
0
        /// <summary>To be documented.</summary>
        public readonly int LockRect(ref LockedRect pLockedRect, ref Silk.NET.Maths.Rectangle <long> pRect, uint Flags)
        {
            var @this = (IDirect3DSurface9 *)Unsafe.AsPointer(ref Unsafe.AsRef(in this));
            int ret   = default;

            fixed(LockedRect *pLockedRectPtr = &pLockedRect)
            {
                fixed(Silk.NET.Maths.Rectangle <long> *pRectPtr = &pRect)
                {
                    ret = ((delegate * unmanaged[Cdecl] < IDirect3DSurface9 *, LockedRect *, Silk.NET.Maths.Rectangle <long> *, uint, int >)LpVtbl[13])(@this, pLockedRectPtr, pRectPtr, Flags);
                }
            }

            return(ret);
        }