/// <summary>
        /// Clones a sub-hierarchy of this asset.
        /// </summary>
        /// <param name="sourceRootEntity">The entity that is the root of the sub-hierarchy to clone</param>
        /// <param name="cleanReference">If true, any reference to an entity external to the cloned hierarchy will be set to null.</param>
        /// <param name="entityMapping">A dictionary containing the mapping of ids from the source entites to the new entities.</param>
        /// <returns>A <see cref="EntityHierarchyData"/> corresponding to the cloned entities.</returns>
        public EntityHierarchyData CloneSubHierarchy(Guid sourceRootEntity, bool cleanReference, out Dictionary <Guid, Guid> entityMapping)
        {
            if (!Hierarchy.Entities.ContainsKey(sourceRootEntity))
            {
                throw new ArgumentException(@"The source root entity must be an entity of this asset.", nameof(sourceRootEntity));
            }

            // Note: Instead of copying the whole asset (with its potentially big hierarchy),
            // we first copy the asset only (without the hierarchy), then the sub-hierarchy to extract.
            var subTreeRoot      = Hierarchy.Entities[sourceRootEntity];
            var subTreeHierarchy = new EntityHierarchyData {
                Entities = { subTreeRoot }, RootEntities = { sourceRootEntity }
            };

            foreach (var subTreeEntity in EnumerateChildren(subTreeRoot, true))
            {
                subTreeHierarchy.Entities.Add(Hierarchy.Entities[subTreeEntity.Entity.Id]);
            }

            // clone the entities of the sub-tree
            var clonedHierarchy = (EntityHierarchyData)AssetCloner.Clone(subTreeHierarchy);

            clonedHierarchy.Entities[sourceRootEntity].Entity.Transform.Parent = null;

            if (cleanReference)
            {
                // set to null reference outside of the sub-tree
                EntityAnalysis.FixupEntityReferences(clonedHierarchy);
            }

            // temporary nullify the hierarchy to avoid to clone it
            var sourceHierarchy = Hierarchy;

            Hierarchy = null;

            // revert the source hierarchy
            Hierarchy = sourceHierarchy;

            // Generate entity mapping
            entityMapping = new Dictionary <Guid, Guid>();
            foreach (var entityDesign in clonedHierarchy.Entities)
            {
                // Generate new Id
                var newEntityId = Guid.NewGuid();

                // Update mappings
                entityMapping.Add(entityDesign.Entity.Id, newEntityId);

                // Update entity with new id
                entityDesign.Entity.Id = newEntityId;
            }

            // Rewrite entity references
            // Should we nullify invalid references?
            EntityAnalysis.RemapEntitiesId(clonedHierarchy, entityMapping);

            return(clonedHierarchy);
        }
        public static EntityGroupAssetBase ExtractSceneClone(EntityGroupAssetBase source, Guid sourceRootEntity)
        {
            if (source == null)
            {
                throw new ArgumentNullException("source");
            }

            // Note: Instead of copying the whole asset (with its potentially big hierarchy), we first copy the asset only (without the hierarchy), then the sub-hierarchy to extract.

            // create the hierarchy of the sub-tree
            var subTreeRoot      = source.Hierarchy.Entities[sourceRootEntity].Entity;
            var subTreeHierarchy = new EntityHierarchyData {
                Entities = { subTreeRoot }, RootEntities = { sourceRootEntity }
            };

            foreach (var subTreeEntity in subTreeRoot.EnumerateChildren(true))
            {
                subTreeHierarchy.Entities.Add(source.Hierarchy.Entities[subTreeEntity.Id]);
            }

            // clone the entities of the sub-tree
            var clonedHierarchy = (EntityHierarchyData)AssetCloner.Clone(subTreeHierarchy);

            clonedHierarchy.Entities[sourceRootEntity].Entity.Transform.Parent = null;

            // set to null reference outside of the sub-tree
            EntityAnalysis.FixupEntityReferences(clonedHierarchy);

            // temporary nullify the hierarchy to avoid to clone it
            var sourceHierarchy = source.Hierarchy;

            source.Hierarchy = null;

            // clone asset without hierarchy
            var clonedAsset = (EntityGroupAssetBase)AssetCloner.Clone(source);

            clonedAsset.Hierarchy = clonedHierarchy;

            // revert the source hierarchy
            source.Hierarchy = sourceHierarchy;

            return(clonedAsset);
        }
Beispiel #3
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        public override object ReadYaml(ref ObjectContext objectContext)
        {
            EnterNode(ref objectContext);

            try
            {
                var result = base.ReadYaml(ref objectContext);

                if (typeof(EntityAssetBase).IsAssignableFrom(objectContext.Descriptor.Type))
                {
                    // Let's fixup entity references after serialization
                    EntityAnalysis.FixupEntityReferences((EntityAssetBase)objectContext.Instance);
                }

                return(result);
            }
            finally
            {
                LeaveNode(ref objectContext);
            }
        }
Beispiel #4
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            public void ApplyChanges()
            {
                // "Garbage collect" entities that are not referenced in hierarchy tree anymore
                var entityHashes = new HashSet <Guid>();

                foreach (var rootEntity in source.RootEntities)
                {
                    CollectEntities(entityHashes, rootEntity);
                }

                source.Entities.Clear();
                foreach (var item in this)
                {
                    if (entityHashes.Contains(item.Key))
                    {
                        source.Entities.Add(item.Value);
                    }
                }

                // Fixup references
                EntityAnalysis.FixupEntityReferences(source);
            }