private Image LoadImage(TextureTool texTool, UFile sourcePath) { using (var texImage = texTool.Load(sourcePath, false)) { // Decompresses the specified texImage texTool.Decompress(texImage, false); if (texImage.Format == PixelFormat.B8G8R8A8_UNorm) texTool.SwitchChannel(texImage); return texTool.ConvertToXenkoImage(texImage); } }