public static byte[] GenerateCode(string inputFileName, string inputFileContent) { // Always output a result into the file string result; try { var parsingResult = ParadoxShaderParser.TryPreProcessAndParse(inputFileContent, inputFileName); if (parsingResult.HasErrors) { result = "// Failed to parse the shader:\n" + parsingResult; } else { // Try to generate a mixin code. var shaderKeyGenerator = new ShaderMixinCodeGen(parsingResult.Shader, parsingResult); shaderKeyGenerator.Run(); result = shaderKeyGenerator.Text ?? string.Empty; } } catch (Exception ex) { result = "// Unexpected exceptions occurred while generating the file\n" + ex; } // We force the UTF8 to include the BOM to match VS default var data = Encoding.UTF8.GetBytes(result); return Encoding.UTF8.GetPreamble().Concat(data).ToArray(); }
/// <summary> /// Generates the csharp code from a pdxfx file. /// </summary> /// <param name="pdxfxShaderCode">The PDXFX shader code.</param> /// <param name="filePath">The file path.</param> /// <returns>System.String.</returns> /// <exception cref="System.InvalidOperationException"></exception> public static string GenerateCsharp(string pdxfxShaderCode, string filePath) { // Compile var shader = ParadoxShaderParser.PreProcessAndParse(pdxfxShaderCode, filePath); // Try to generate a mixin code. var loggerResult = new LoggerResult(); var shaderKeyGenerator = new ShaderMixinCodeGen(shader, loggerResult); if (shaderKeyGenerator.Run()) { return(shaderKeyGenerator.Text); } throw new InvalidOperationException(loggerResult.ToString()); }
/// <summary> /// Generates the csharp code from a pdxfx file. /// </summary> /// <param name="pdxfxShaderCode">The PDXFX shader code.</param> /// <param name="filePath">The file path.</param> /// <returns>System.String.</returns> /// <exception cref="System.InvalidOperationException"></exception> public static string GenerateCsharp(string pdxfxShaderCode, string filePath) { // Compile var shader = ParadoxShaderParser.PreProcessAndParse(pdxfxShaderCode, filePath); // Try to generate a mixin code. var loggerResult = new LoggerResult(); var shaderKeyGenerator = new ShaderMixinCodeGen(shader, loggerResult); if (shaderKeyGenerator.Run()) { return shaderKeyGenerator.Text; } throw new InvalidOperationException(loggerResult.ToString()); }