public static MaterialShaderResult Generate(MaterialDescriptor materialDescriptor, MaterialGeneratorContext context, string rootMaterialFriendlyName) { if (materialDescriptor == null) throw new ArgumentNullException("materialDescriptor"); if (context == null) throw new ArgumentNullException("context"); var result = new MaterialShaderResult(); context.Log = result; var material = context.Material; result.Material = context.Material; context.Parameters = material.Parameters; context.PushMaterial(materialDescriptor, rootMaterialFriendlyName); context.PushLayer(); materialDescriptor.Visit(context); context.PopLayer(); context.PopMaterial(); if (!material.Parameters.ContainsKey(MaterialKeys.TessellationShader)) material.Parameters.Set(MaterialKeys.TessellationShader, null); material.Parameters.Set(MaterialKeys.VertexStageSurfaceShaders, context.GenerateSurfaceShader(MaterialShaderStage.Vertex)); material.Parameters.Set(MaterialKeys.DomainStageSurfaceShaders, context.GenerateSurfaceShader(MaterialShaderStage.Domain)); material.Parameters.Set(MaterialKeys.PixelStageSurfaceShaders, context.GenerateSurfaceShader(MaterialShaderStage.Pixel)); material.Parameters.Set(MaterialKeys.VertexStageStreamInitializer, context.GenerateStreamInitializer(MaterialShaderStage.Vertex)); material.Parameters.Set(MaterialKeys.DomainStageStreamInitializer, context.GenerateStreamInitializer(MaterialShaderStage.Domain)); material.Parameters.Set(MaterialKeys.PixelStageStreamInitializer, context.GenerateStreamInitializer(MaterialShaderStage.Pixel)); return result; }
public static MaterialShaderResult Generate(MaterialDescriptor materialDescriptor, MaterialGeneratorContext context = null) { if (materialDescriptor == null) throw new ArgumentNullException("materialDescriptor"); var result = new MaterialShaderResult(); if (context == null) { context = new MaterialGeneratorContext(new Material()); } context.Log = result; var material = context.Material; result.Material = context.Material; context.Parameters = material.Parameters; context.PushLayer(); materialDescriptor.Visit(context); context.PopLayer(); material.Parameters.Set(MaterialKeys.VertexStageSurfaceShaders, context.GenerateSurfaceShader(MaterialShaderStage.Vertex)); material.Parameters.Set(MaterialKeys.DomainStageSurfaceShaders, context.GenerateSurfaceShader(MaterialShaderStage.Domain)); material.Parameters.Set(MaterialKeys.PixelStageSurfaceShaders, context.GenerateSurfaceShader(MaterialShaderStage.Pixel)); material.Parameters.Set(MaterialKeys.VertexStageStreamInitializer, context.GenerateStreamInitializer(MaterialShaderStage.Vertex)); material.Parameters.Set(MaterialKeys.DomainStageStreamInitializer, context.GenerateStreamInitializer(MaterialShaderStage.Domain)); material.Parameters.Set(MaterialKeys.PixelStageStreamInitializer, context.GenerateStreamInitializer(MaterialShaderStage.Pixel)); return result; }
public static MaterialShaderResult Generate(MaterialDescriptor materialDescriptor, MaterialGeneratorContext context = null) { if (materialDescriptor == null) { throw new ArgumentNullException("materialDescriptor"); } var result = new MaterialShaderResult(); if (context == null) { context = new MaterialGeneratorContext(new Material()); } context.Log = result; var material = context.Material; result.Material = context.Material; context.Parameters = material.Parameters; context.PushLayer(); materialDescriptor.Visit(context); context.PopLayer(); material.Parameters.Set(MaterialKeys.VertexStageSurfaceShaders, context.GenerateSurfaceShader(MaterialShaderStage.Vertex)); material.Parameters.Set(MaterialKeys.DomainStageSurfaceShaders, context.GenerateSurfaceShader(MaterialShaderStage.Domain)); material.Parameters.Set(MaterialKeys.PixelStageSurfaceShaders, context.GenerateSurfaceShader(MaterialShaderStage.Pixel)); material.Parameters.Set(MaterialKeys.VertexStageStreamInitializer, context.GenerateStreamInitializer(MaterialShaderStage.Vertex)); material.Parameters.Set(MaterialKeys.DomainStageStreamInitializer, context.GenerateStreamInitializer(MaterialShaderStage.Domain)); material.Parameters.Set(MaterialKeys.PixelStageStreamInitializer, context.GenerateStreamInitializer(MaterialShaderStage.Pixel)); return(result); }
public static MaterialShaderResult Generate(MaterialDescriptor materialDescriptor, MaterialGeneratorContext context, string rootMaterialFriendlyName) { if (materialDescriptor == null) { throw new ArgumentNullException("materialDescriptor"); } if (context == null) { throw new ArgumentNullException("context"); } var result = new MaterialShaderResult(); context.Log = result; var material = context.Material; result.Material = context.Material; context.Parameters = material.Parameters; context.PushMaterial(materialDescriptor, rootMaterialFriendlyName); context.PushLayer(); materialDescriptor.Visit(context); context.PopLayer(); context.PopMaterial(); if (!material.Parameters.ContainsKey(MaterialKeys.TessellationShader)) { material.Parameters.Set(MaterialKeys.TessellationShader, null); } material.Parameters.Set(MaterialKeys.VertexStageSurfaceShaders, context.GenerateSurfaceShader(MaterialShaderStage.Vertex)); material.Parameters.Set(MaterialKeys.DomainStageSurfaceShaders, context.GenerateSurfaceShader(MaterialShaderStage.Domain)); material.Parameters.Set(MaterialKeys.PixelStageSurfaceShaders, context.GenerateSurfaceShader(MaterialShaderStage.Pixel)); material.Parameters.Set(MaterialKeys.VertexStageStreamInitializer, context.GenerateStreamInitializer(MaterialShaderStage.Vertex)); material.Parameters.Set(MaterialKeys.DomainStageStreamInitializer, context.GenerateStreamInitializer(MaterialShaderStage.Domain)); material.Parameters.Set(MaterialKeys.PixelStageStreamInitializer, context.GenerateStreamInitializer(MaterialShaderStage.Pixel)); return(result); }