private static int SortByArrivalTime(Process x, Process y)
 {
     if(x.ArrivalTime > y.ArrivalTime){
         return 1;
     }else if(x.ArrivalTime == y.ArrivalTime){
         return 0;
     }else{
         return -1;
     }
 }
Beispiel #2
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 private static int SortByPriority(Process x, Process y)
 {
     if(x.Priority > y.Priority){
         return 1;
     }else if(x.Priority == y.Priority){
         return 0;
     }else{
         return -1;
     }
 }
Beispiel #3
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 private static int SortByTimeWorkedOnQuantum(Process x, Process y)
 {
     if(x.timeWorkedOnQuantum > y.timeWorkedOnQuantum){
         return 1;
     }else if(x.timeWorkedOnQuantum == y.timeWorkedOnQuantum){
         return 0;
     }else{
         return -1;
     }
 }
 // inherited methods
 public void AddProcess(Process p)
 {
     _queues[0].AddProcess(p);
 }
Beispiel #5
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 // inherited methods
 public override void RemoveProcess(Process p)
 {
     throw new NotImplementedException ();
 }
Beispiel #6
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 //Add the finished process to the _finishedProcesses queue
 public static void AddFinishedProcess(Process finishedProcess)
 {
     lock(_locker){
         _finishedProcesses.Add(finishedProcess);
     }
 }
Beispiel #7
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        public void StartSimulation()
        {
            // generate core objects
            Core newCore;
            for(int i = 0; i < _numCores; i++) {
                newCore = new Core(i, _queueTypes, _quantums);
                _coreList.Add( newCore );
            }

            int cpuBurstTime;
            int ioBurstTime;
            int pid;
            int priority;
            int arrivalTime = 0;
            int lastArrivalTime;
            string processState = "Waiting";
            Random random = new Random();
            Process p;				//Reference to process objects created below

            //Generate processes
            for(int i = 0; i <_numProcesses; i++) {
                cpuBurstTime = random.Next( _minCpuBurstTimeRemaining, _maxCpuBurstTimeRemaining );
                ioBurstTime = random.Next( _minIOBurstTimeRemaining, _maxIOBurstTimeRemaining );
                pid = i;
                priority = random.Next(0,9);
                lastArrivalTime = arrivalTime;
                if ( i != 0 )	// make sure the first arrival time is at 0
                    arrivalTime = lastArrivalTime + random.Next(0, _arrivalTimeRange);

                p = new Process(pid, priority, arrivalTime, processState, cpuBurstTime, ioBurstTime);

                _generatedProcesses.Enqueue(p);		// add the process to the list of generated processes
            }

            // generate core threads
            for(int i = 0; i < _numCores; i++){
                _coreThreadList.Add(new Thread(new ThreadStart(_coreList[i].DoWork)));
            }

            int result = 0;
            // run the core threads until finished
            try {
                //Start all of the threads
                for(int i = 0; i < _numCores; i++){
                    _coreThreadList[i].Start ();
                }

                //Increment the System time, and perform load balancing
                while(!stopProcessing){ //While the cores have work to do, OR, more processes are to be created

                    LoadNewlyArrivedProcesses();

                    //Check all of the cores, if all of them are complete, set stopProcessing to true;
                    //stopProcessing = isFinishedProcessing();
                    if(isFinishedProcessing() && (_generatedProcesses.Count == 0)){
                        stopProcessing = true;
                    }

                    //Unblock all of the Core Threads, allowing them to execute
                    manualEvent2.Reset ();
                    manualEvent.Set ();

                    if(stopProcessing){
                        break;
                    }

                    //Wait for all of the Core Threads to execute(Number of handles cannot be greater than 64!)
                    WaitHandle.WaitAll(autoEvents);

                    //Block all of the Core Threads, preventing them from executing
                    manualEvent.Reset ();
                    manualEvent2.Set ();

                    //Print out the messages generated by the Cores
                    GlobalVar.PrintMessages();
                    //For some reason, a sleep is needed to prevent the program from hanging.
                    Thread.Sleep (10);

                    //Increment the systemTime variable
                    systemTime++;

                    //Reset the status of all of the Cores
                    SetUnFinished();
                }

                //Join all of the threads
                for(int i = 0; i < _numCores; i++){
                    _coreThreadList[i].Join ();
                }

                //At this point all of the threads are complete

            }
            catch (ThreadStateException e)
            {
             Console.WriteLine(e);  // Display text of exception
             result = 1;            // Result says there was an error
            }
            catch (ThreadInterruptedException e)
            {
             Console.WriteLine(e);  // This exception means that the thread
                                    // was interrupted during a Wait
             result = 1;            // Result says there was an error
            }
            Environment.ExitCode = result;

            //Notify user that processing is complete
            GlobalVar.OutputMessage("****Processor Finished****" + Environment.NewLine);

            //Display the turnaround time, response time, wait time

            throughputTime = _finishedProcesses[ _finishedProcesses.Count - 1 ].CompletionTime /
                _finishedProcesses.Count;
            GlobalVar.OutputMessage("Throughput Time is " + throughputTime.ToString() + " clock cycles.");

            turnaroundTime = 0;
            for(int i = 0; i < _finishedProcesses.Count; i++){
                turnaroundTime += (_finishedProcesses[i].CompletionTime - _finishedProcesses[i].ArrivalTime);
            }
            turnaroundTime /= _finishedProcesses.Count;
            GlobalVar.OutputMessage("Turnaround Time is " + turnaroundTime.ToString() + " clock cycles.");

            waitTime = 0;
            for(int i = 0; i < _finishedProcesses.Count; i++){
                waitTime += (_finishedProcesses[i].CompletionTime-_finishedProcesses[i].ArrivalTime
                    - _finishedProcesses[i].CpuBurstTime - _finishedProcesses[i].totalContextSwitchCosts);
            }
            waitTime /= _finishedProcesses.Count;
            GlobalVar.OutputMessage("Wait Time is " + waitTime.ToString() + " clock cycles.");

            responseTime = 0;
            for(int i = 0; i < _finishedProcesses.Count; i++){
                responseTime += (_finishedProcesses[i].responseTime-_finishedProcesses[i].ArrivalTime);
            }
            responseTime /= _finishedProcesses.Count;
            GlobalVar.OutputMessage("Response Time is " + responseTime.ToString() + " clock cycles.");

            contextSwitchTime = 0;
            for(int i = 0; i < _finishedProcesses.Count; i++){
                contextSwitchTime += (_finishedProcesses[i].totalContextSwitchCosts);
            }
            contextSwitchTime /= _finishedProcesses.Count;
            GlobalVar.OutputMessage("Context Switch Time is " + contextSwitchTime.ToString() + " clock cycles.");

            GlobalVar.PrintMessages();
        }
Beispiel #8
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 // Methods
 public override void RemoveProcess(Process p)
 {
 }
Beispiel #9
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 public abstract void RemoveProcess(Process p);
Beispiel #10
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 public void AddProcess(Process p)
 {
     _processesQ.Add(p);
 }