Beispiel #1
0
        private static void ExtendedSceneImport(string path)
        {
            PluginData ExtendedData = ExtendedSave.GetSceneExtendedDataById(UniversalAutoResolver.UARExtID);
            Dictionary <int, ObjectInfo> ObjectList = FindObjectInfo(SearchType.All);

            if (ExtendedData != null && ExtendedData.data.ContainsKey("itemInfo"))
            {
                object[] tmpExtInfo = (object[])ExtendedData.data["itemInfo"];
                List <StudioResolveInfo> extInfo          = tmpExtInfo.Select(x => StudioResolveInfo.Unserialize((byte[])x)).ToList();
                Dictionary <int, int>    ItemImportOrder  = FindObjectInfoOrder(SearchType.Import, typeof(OIItemInfo));
                Dictionary <int, int>    LightImportOrder = FindObjectInfoOrder(SearchType.Import, typeof(OILightInfo));

                //Match objects from the StudioResolveInfo to objects in the scene based on the item order that was generated and saved to the scene data
                foreach (StudioResolveInfo extResolve in extInfo)
                {
                    int NewDicKey = ItemImportOrder.Where(x => x.Value == extResolve.ObjectOrder).Select(x => x.Key).FirstOrDefault();
                    if (ObjectList[NewDicKey] is OIItemInfo Item)
                    {
                        UniversalAutoResolver.ResolveStudioObject(extResolve, Item);
                        ObjectList.Remove(NewDicKey);
                    }
                    else
                    {
                        NewDicKey = LightImportOrder.Where(x => x.Value == extResolve.ObjectOrder).Select(x => x.Key).FirstOrDefault();
                        if (ObjectList[extResolve.DicKey] is OILightInfo Light)
                        {
                            UniversalAutoResolver.ResolveStudioObject(extResolve, Light);
                            ObjectList.Remove(NewDicKey);
                        }
                    }
                }
            }

            //Resolve every item without extended data in case of hard mods
            foreach (ObjectInfo OI in ObjectList.Where(x => x.Value is OIItemInfo || x.Value is OILightInfo).Select(x => x.Value))
            {
                if (OI is OIItemInfo Item)
                {
                    UniversalAutoResolver.ResolveStudioObject(Item);
                }
                else if (OI is OILightInfo Light)
                {
                    UniversalAutoResolver.ResolveStudioObject(Light);
                }
            }

            //Maps are not imported
            //UniversalAutoResolver.ResolveStudioMap(extData);
        }
Beispiel #2
0
        internal static void ResolveStudioObjects(ExtensibleSaveFormat.PluginData extendedData, ResolveType resolveType)
        {
            Dictionary <int, ObjectInfo> ObjectList = StudioObjectSearch.FindObjectInfo(StudioObjectSearch.SearchType.All);

            //Resolve every item with extended data
            if (extendedData != null && extendedData.data.ContainsKey("itemInfo"))
            {
                List <StudioResolveInfo> extInfo;

                if (resolveType == ResolveType.Save)
                {
                    extInfo = ((List <byte[]>)extendedData.data["itemInfo"]).Select(x => StudioResolveInfo.Unserialize(x)).ToList();
                }
                else
                {
                    extInfo = ((object[])extendedData.data["itemInfo"]).Select(x => StudioResolveInfo.Unserialize((byte[])x)).ToList();
                }

                foreach (StudioResolveInfo extResolve in extInfo)
                {
                    ResolveStudioObject(extResolve, ObjectList[extResolve.DicKey], resolveType);
                    ObjectList.Remove(extResolve.DicKey);
                }
            }

            //Resolve every item without extended data in case of hard mods
            if (resolveType == ResolveType.Load)
            {
                foreach (ObjectInfo OI in ObjectList.Where(x => x.Value is OIItemInfo || x.Value is OILightInfo).Select(x => x.Value))
                {
                    if (OI is OIItemInfo Item)
                    {
                        ResolveStudioObject(Item);
                    }
                    else if (OI is OILightInfo Light)
                    {
                        ResolveStudioObject(Light);
                    }
                }
            }
        }