Beispiel #1
0
        public void ShootBullet()
        {
            float  x = EmitPoint.X;
            float  y = EmitPoint.Y;
            PointF originalPosition;
            float  num1;

            if (x == -99999.0)
            {
                originalPosition = MyPlane.OriginalPosition;
                num1             = originalPosition.X;
            }
            else if (x == -99998.0)
            {
                originalPosition = this.OriginalPosition;
                num1             = originalPosition.X;
            }
            else
            {
                num1 = (float)(x - 320.0 + 192.0);
            }
            float num2;

            if (y == -99999.0)
            {
                originalPosition = MyPlane.OriginalPosition;
                num2             = originalPosition.Y;
            }
            else if (y == -99998.0)
            {
                originalPosition = this.OriginalPosition;
                num2             = originalPosition.Y;
            }
            else
            {
                num2 = (float)(y - 240.0 + 224.0);
            }
            if (EmitterMode == EmitterMode.StraightLaser || EmitterMode == EmitterMode.RadialLaser || EmitterMode == EmitterMode.BendLaser)
            {
                originalPosition = this.OriginalPosition;
                num1             = originalPosition.X;
                originalPosition = this.OriginalPosition;
                num2             = originalPosition.Y;
            }
            PointF OriginalPosition = new PointF(num1 + RanX * (float)Ran.NextPMDouble(), num2 + RanY * (float)Ran.NextPMDouble());
            double edi  = EmitDirection != -99999.0 ? (EmitDirection + RanEmitDirection * Ran.NextPMDouble() + SubBullet.RanDirection * Ran.NextPMDouble()) * Math.PI / 180.0 : GetDirection(MyPlane) + (RanEmitDirection * Ran.NextPMDouble() + SubBullet.RanDirection * Ran.NextPMDouble()) * Math.PI / 180.0;
            double num3 = RadiusDirection != -99999.0 ? (RadiusDirection + RanRadiusDirection * Ran.NextPMDouble()) * Math.PI / 180.0 : GetDirection(MyPlane) + RanRadiusDirection * Ran.NextPMDouble() * Math.PI / 180.0;
            float  num4 = EmitRadius + RanRadius * (float)Ran.NextPMDouble();
            int    num5 = Way + (int)(RanWay * Ran.NextPMDouble());
            float  num6 = SubBullet.Velocity + SubBullet.RanVelocity * (float)Ran.NextPMDouble();
            float  num7 = SubBullet.AccelerateCS + SubBullet.RanAccelerate * (float)Ran.NextPMDouble();
            double num8 = SubBullet.AccDirection + SubBullet.RanAccDirection;
            double num9 = Range + RanRange * Ran.NextPMDouble();

            if (RDirectionWithDirection)
            {
                num3 += edi;
            }
            double num10 = num9 * Math.PI / 180.0 / num5;

            edi -= (num5 - 1) * num10 / 2.0;
            double num11 = num3 - (num5 - 1) * num10 / 2.0;

            if (EffectType == 2)
            {
                EmitterSaveEnegy3D emitterSaveEnegy3D = new EmitterSaveEnegy3D(StageData, OriginalPosition, CSEffect.ColorValue);
                StageData.SoundPlay("se_ch02.wav");
            }
            else if (EffectType == 3)
            {
                EmitterGiveOutEnegy3D emitterGiveOutEnegy3D = new EmitterGiveOutEnegy3D(StageData, OriginalPosition, CSEffect.ColorValue);
                StageData.SoundPlay("se_cat00.wav");
                StageData.SoundPlay("se_enep02.wav");
            }
            else
            {
                for (int index1 = 0; index1 < num5; ++index1)
                {
                    PointF p = new PointF(OriginalPosition.X + num4 * (float)Math.Cos(num11), OriginalPosition.Y + num4 * (float)Math.Sin(num11));
                    for (int index2 = 0; index2 < Count; ++index2)
                    {
                        if (EmitterMode == EmitterMode.Bullet || EmitterMode == EmitterMode.StraightLaser || EmitterMode == EmitterMode.RadialLaser || EmitterMode == EmitterMode.BendLaser)
                        {
                            BaseBullet_Touhou b = new BaseBullet_Touhou(StageData);
                            if (CSBullet != null)
                            {
                                b = (BaseBullet_Touhou)CSBullet.Clone();
                                b.OriginalPosition = p;
                                b.GhostingCount    = b.GhostingCount;
                                b.AngleDegree     += CSBullet.RanAngle * Ran.NextPMDouble();
                            }
                            else if (CSLaserS != null)
                            {
                                b = (BaseBullet_Touhou)CSLaserS.Clone();
                                b.OriginalPosition = p;
                                b.Angle            = -1.0 * Math.PI / 2.0;
                                b.Active           = true;
                            }
                            else if (CSLaserR != null)
                            {
                                b = (BaseBullet_Touhou)CSLaserR.Clone();
                                b.OriginalPosition = p;
                                b.Angle            = Math.PI / 2.0;
                                b.UnRemoveable     = true;
                                b.Active           = true;
                            }
                            else if (CSLaserB != null)
                            {
                                b = (BaseBullet_Touhou)CSLaserB.Clone();
                                b.OriginalPosition = p;
                                b.UnRemoveable     = true;
                                b.Active           = true;
                            }
                            b.GhostingCount = b.GhostingCount;
                            b.Velocity      = num6 - index2 * DeltaV;
                            b.Direction     = edi;
                            b.AccelerateCS  = num7;
                            b.AccDirection  = num8;
                            b.ID            = ID;
                            b.LayerID       = LayerID;
                            if (MotionBinding)
                            {
                                b.SetBinding(this);
                            }
                            BulletList.Add(b);
                            if (EmitterMode == EmitterMode.Bullet)
                            {
                                CSData.EmitterList.ForEach(em => {
                                    if (em.BindingID != ID)
                                    {
                                        return;
                                    }
                                    b.UnRemoveable = true;
                                    BaseEmitter_CS baseEmitterCs = (BaseEmitter_CS)em.Clone();
                                    StageData.EnemyPlaneList.Add(baseEmitterCs);
                                    baseEmitterCs.OriginalPosition  = p;
                                    baseEmitterCs.LifeTime          = SubBullet.LifeTime;
                                    baseEmitterCs.ColorValue        = SubBullet.ColorValue;
                                    baseEmitterCs.TransparentValueF = SubBullet.TransparentValueF;
                                    baseEmitterCs.Direction         = edi;
                                    baseEmitterCs.DestPoint         = SubBullet.DestPoint;
                                    baseEmitterCs.Active            = SubBullet.Active;
                                    baseEmitterCs.OutBound          = SubBullet.OutBound;
                                    if (baseEmitterCs.BindWithDirection)
                                    {
                                        baseEmitterCs.EmitDirection += edi * 180.0 / Math.PI;
                                    }
                                    baseEmitterCs.SetBinding(b);
                                    if (!baseEmitterCs.DeepBinding)
                                    {
                                        baseEmitterCs.Time     = Time;
                                        baseEmitterCs.LifeTime = Math.Min(SubBullet.LifeTime + Time, em.StartTime + em.Duration);
                                    }
                                });
                            }
                        }
                        else if (EmitterMode == EmitterMode.Enemy)
                        {
                            BaseEnemyPlane_Touhou enemy = (BaseEnemyPlane_Touhou)SubBullet.Clone();
                            enemy.LifeTime         = 0;
                            enemy.OriginalPosition = p;
                            enemy.GhostingCount    = enemy.GhostingCount;
                            enemy.Velocity         = num6 - index2 * DeltaV;
                            enemy.Direction        = edi;
                            enemy.AccelerateCS     = num7;
                            enemy.AccDirection     = num8;
                            enemy.ID      = ID;
                            enemy.LayerID = LayerID;
                            if (MotionBinding)
                            {
                                enemy.SetBinding(this);
                            }
                            EnemyPlaneList.Add(enemy);
                            CSData.EmitterList.ForEach(em => {
                                if (em.BindingID != ID)
                                {
                                    return;
                                }
                                BaseEmitter_CS baseEmitterCs = (BaseEmitter_CS)em.Clone();
                                StageData.EnemyPlaneList.Add(baseEmitterCs);
                                baseEmitterCs.OriginalPosition  = p;
                                baseEmitterCs.LifeTime          = SubBullet.LifeTime;
                                baseEmitterCs.ColorValue        = SubBullet.ColorValue;
                                baseEmitterCs.TransparentValueF = SubBullet.TransparentValueF;
                                baseEmitterCs.Direction         = edi;
                                baseEmitterCs.DestPoint         = SubBullet.DestPoint;
                                baseEmitterCs.Active            = SubBullet.Active;
                                baseEmitterCs.OutBound          = SubBullet.OutBound;
                                baseEmitterCs.SetBinding(enemy);
                                if (baseEmitterCs.BindWithDirection)
                                {
                                    baseEmitterCs.EmitDirection += edi * 180.0 / Math.PI;
                                }
                                if (!baseEmitterCs.DeepBinding)
                                {
                                    baseEmitterCs.Time     = Time;
                                    baseEmitterCs.LifeTime = Math.Min(SubBullet.LifeTime + Time, em.StartTime + em.Duration);
                                }
                            });
                        }
                        else if (EmitterMode == EmitterMode.Effect)
                        {
                            BaseEffect_CS baseEffectCs = (BaseEffect_CS)CSEffect.Clone();
                            baseEffectCs.OriginalPosition = p;
                            baseEffectCs.GhostingCount    = baseEffectCs.GhostingCount;
                            baseEffectCs.AngleDegree     += CSEffect.RanAngle * Ran.NextPMDouble();
                            baseEffectCs.Velocity         = num6 - index2 * DeltaV;
                            baseEffectCs.Direction        = edi;
                            baseEffectCs.AccelerateCS     = num7;
                            baseEffectCs.AccDirection     = num8;
                            baseEffectCs.ID      = ID;
                            baseEffectCs.LayerID = LayerID;
                            if (MotionBinding)
                            {
                                baseEffectCs.SetBinding(this);
                            }
                            EffectList.Add(baseEffectCs);
                        }
                    }
                    num11 += num10;
                    edi   += num10;
                    if (SpecifySE)
                    {
                        StageData.SoundPlay(SoundName);
                    }
                    else if (EmitterMode == EmitterMode.Bullet)
                    {
                        StageData.SoundPlay("se_tan00a.wav", OriginalPosition.X / BoundRect.Width);
                    }
                    else if (EmitterMode == EmitterMode.StraightLaser || EmitterMode == EmitterMode.RadialLaser)
                    {
                        StageData.SoundPlay("se_lazer00.wav", OriginalPosition.X / BoundRect.Width);
                    }
                }
            }
        }
Beispiel #2
0
 public void ShootBullet()
 {
     float x = this.EmitPoint.X;
       float y = this.EmitPoint.Y;
       PointF originalPosition;
       float num1;
       if ((double) x == -99999.0)
       {
     originalPosition = this.MyPlane.OriginalPosition;
     num1 = originalPosition.X;
       }
       else if ((double) x == -99998.0)
       {
     originalPosition = this.OriginalPosition;
     num1 = originalPosition.X;
       }
       else
     num1 = (float) ((double) x - 320.0 + 192.0);
       float num2;
       if ((double) y == -99999.0)
       {
     originalPosition = this.MyPlane.OriginalPosition;
     num2 = originalPosition.Y;
       }
       else if ((double) y == -99998.0)
       {
     originalPosition = this.OriginalPosition;
     num2 = originalPosition.Y;
       }
       else
     num2 = (float) ((double) y - 240.0 + 224.0);
       if (this.EmitterMode == EmitterMode.StraightLaser || this.EmitterMode == EmitterMode.RadialLaser || this.EmitterMode == EmitterMode.BendLaser)
       {
     originalPosition = this.OriginalPosition;
     num1 = originalPosition.X;
     originalPosition = this.OriginalPosition;
     num2 = originalPosition.Y;
       }
       PointF OriginalPosition = new PointF(num1 + this.RanX * (float) this.Ran.NextPMDouble(), num2 + this.RanY * (float) this.Ran.NextPMDouble());
       double edi = this.EmitDirection != -99999.0 ? (this.EmitDirection + this.RanEmitDirection * this.Ran.NextPMDouble() + this.SubBullet.RanDirection * this.Ran.NextPMDouble()) * Math.PI / 180.0 : this.GetDirection((BaseObject) this.MyPlane) + (this.RanEmitDirection * this.Ran.NextPMDouble() + this.SubBullet.RanDirection * this.Ran.NextPMDouble()) * Math.PI / 180.0;
       double num3 = this.RadiusDirection != -99999.0 ? (this.RadiusDirection + this.RanRadiusDirection * this.Ran.NextPMDouble()) * Math.PI / 180.0 : this.GetDirection((BaseObject) this.MyPlane) + this.RanRadiusDirection * this.Ran.NextPMDouble() * Math.PI / 180.0;
       float num4 = this.EmitRadius + this.RanRadius * (float) this.Ran.NextPMDouble();
       int num5 = this.Way + (int) ((double) this.RanWay * this.Ran.NextPMDouble());
       float num6 = this.SubBullet.Velocity + this.SubBullet.RanVelocity * (float) this.Ran.NextPMDouble();
       float num7 = this.SubBullet.AccelerateCS + this.SubBullet.RanAccelerate * (float) this.Ran.NextPMDouble();
       double num8 = this.SubBullet.AccDirection + this.SubBullet.RanAccDirection;
       double num9 = this.Range + this.RanRange * this.Ran.NextPMDouble();
       if (this.RDirectionWithDirection)
     num3 += edi;
       double num10 = num9 * Math.PI / 180.0 / (double) num5;
       edi -= (double) (num5 - 1) * num10 / 2.0;
       double num11 = num3 - (double) (num5 - 1) * num10 / 2.0;
       if (this.EffectType == 2)
       {
     EmitterSaveEnegy3D emitterSaveEnegy3D = new EmitterSaveEnegy3D(this.StageData, OriginalPosition, this.CSEffect.ColorValue);
     this.StageData.SoundPlay("se_ch02.wav");
       }
       else if (this.EffectType == 3)
       {
     EmitterGiveOutEnegy3D emitterGiveOutEnegy3D = new EmitterGiveOutEnegy3D(this.StageData, OriginalPosition, this.CSEffect.ColorValue);
     this.StageData.SoundPlay("se_cat00.wav");
     this.StageData.SoundPlay("se_enep02.wav");
       }
       else
       {
     for (int index1 = 0; index1 < num5; ++index1)
     {
       PointF p = new PointF(OriginalPosition.X + num4 * (float) Math.Cos(num11), OriginalPosition.Y + num4 * (float) Math.Sin(num11));
       for (int index2 = 0; index2 < this.Count; ++index2)
       {
     if (this.EmitterMode == EmitterMode.Bullet || this.EmitterMode == EmitterMode.StraightLaser || this.EmitterMode == EmitterMode.RadialLaser || this.EmitterMode == EmitterMode.BendLaser)
     {
       BaseBullet_Touhou b = new BaseBullet_Touhou(this.StageData);
       if (this.CSBullet != null)
       {
         b = (BaseBullet_Touhou) this.CSBullet.Clone();
         b.OriginalPosition = p;
         b.GhostingCount = b.GhostingCount;
         b.AngleDegree += this.CSBullet.RanAngle * this.Ran.NextPMDouble();
       }
       else if (this.CSLaserS != null)
       {
         b = (BaseBullet_Touhou) this.CSLaserS.Clone();
         b.OriginalPosition = p;
         b.Angle = -1.0 * Math.PI / 2.0;
         b.Active = true;
       }
       else if (this.CSLaserR != null)
       {
         b = (BaseBullet_Touhou) this.CSLaserR.Clone();
         b.OriginalPosition = p;
         b.Angle = Math.PI / 2.0;
         b.UnRemoveable = true;
         b.Active = true;
       }
       else if (this.CSLaserB != null)
       {
         b = (BaseBullet_Touhou) this.CSLaserB.Clone();
         b.OriginalPosition = p;
         b.UnRemoveable = true;
         b.Active = true;
       }
       b.GhostingCount = b.GhostingCount;
       b.Velocity = num6 - (float) index2 * this.DeltaV;
       b.Direction = edi;
       b.AccelerateCS = num7;
       b.AccDirection = num8;
       b.ID = this.ID;
       b.LayerID = this.LayerID;
       if (this.MotionBinding)
         b.SetBinding((BaseObject) this);
       this.BulletList.Add(b);
       if (this.EmitterMode == EmitterMode.Bullet)
         this.CSData.EmitterList.ForEach((Action<BaseEmitter_CS>) (em =>
         {
           if (em.BindingID != this.ID)
             return;
           b.UnRemoveable = true;
           BaseEmitter_CS baseEmitterCs = (BaseEmitter_CS) em.Clone();
           this.StageData.EnemyPlaneList.Add((BaseEnemyPlane) baseEmitterCs);
           baseEmitterCs.OriginalPosition = p;
           baseEmitterCs.LifeTime = this.SubBullet.LifeTime;
           baseEmitterCs.ColorValue = this.SubBullet.ColorValue;
           baseEmitterCs.TransparentValueF = this.SubBullet.TransparentValueF;
           baseEmitterCs.Direction = edi;
           baseEmitterCs.DestPoint = this.SubBullet.DestPoint;
           baseEmitterCs.Active = this.SubBullet.Active;
           baseEmitterCs.OutBound = this.SubBullet.OutBound;
           if (baseEmitterCs.BindWithDirection)
             baseEmitterCs.EmitDirection += edi * 180.0 / Math.PI;
           baseEmitterCs.SetBinding((BaseObject) b);
           if (!baseEmitterCs.DeepBinding)
           {
             baseEmitterCs.Time = this.Time;
             baseEmitterCs.LifeTime = Math.Min(this.SubBullet.LifeTime + this.Time, em.StartTime + em.Duration);
           }
         }));
     }
     else if (this.EmitterMode == EmitterMode.Enemy)
     {
       BaseEnemyPlane_Touhou enemy = (BaseEnemyPlane_Touhou) this.SubBullet.Clone();
       enemy.LifeTime = 0;
       enemy.OriginalPosition = p;
       enemy.GhostingCount = enemy.GhostingCount;
       enemy.Velocity = num6 - (float) index2 * this.DeltaV;
       enemy.Direction = edi;
       enemy.AccelerateCS = num7;
       enemy.AccDirection = num8;
       enemy.ID = this.ID;
       enemy.LayerID = this.LayerID;
       if (this.MotionBinding)
         enemy.SetBinding((BaseObject) this);
       this.EnemyPlaneList.Add((BaseEnemyPlane) enemy);
       this.CSData.EmitterList.ForEach((Action<BaseEmitter_CS>) (em =>
       {
         if (em.BindingID != this.ID)
           return;
         BaseEmitter_CS baseEmitterCs = (BaseEmitter_CS) em.Clone();
         this.StageData.EnemyPlaneList.Add((BaseEnemyPlane) baseEmitterCs);
         baseEmitterCs.OriginalPosition = p;
         baseEmitterCs.LifeTime = this.SubBullet.LifeTime;
         baseEmitterCs.ColorValue = this.SubBullet.ColorValue;
         baseEmitterCs.TransparentValueF = this.SubBullet.TransparentValueF;
         baseEmitterCs.Direction = edi;
         baseEmitterCs.DestPoint = this.SubBullet.DestPoint;
         baseEmitterCs.Active = this.SubBullet.Active;
         baseEmitterCs.OutBound = this.SubBullet.OutBound;
         baseEmitterCs.SetBinding((BaseObject) enemy);
         if (baseEmitterCs.BindWithDirection)
           baseEmitterCs.EmitDirection += edi * 180.0 / Math.PI;
         if (!baseEmitterCs.DeepBinding)
         {
           baseEmitterCs.Time = this.Time;
           baseEmitterCs.LifeTime = Math.Min(this.SubBullet.LifeTime + this.Time, em.StartTime + em.Duration);
         }
       }));
     }
     else if (this.EmitterMode == EmitterMode.Effect)
     {
       BaseEffect_CS baseEffectCs = (BaseEffect_CS) this.CSEffect.Clone();
       baseEffectCs.OriginalPosition = p;
       baseEffectCs.GhostingCount = baseEffectCs.GhostingCount;
       baseEffectCs.AngleDegree += this.CSEffect.RanAngle * this.Ran.NextPMDouble();
       baseEffectCs.Velocity = num6 - (float) index2 * this.DeltaV;
       baseEffectCs.Direction = edi;
       baseEffectCs.AccelerateCS = num7;
       baseEffectCs.AccDirection = num8;
       baseEffectCs.ID = this.ID;
       baseEffectCs.LayerID = this.LayerID;
       if (this.MotionBinding)
         baseEffectCs.SetBinding((BaseObject) this);
       this.EffectList.Add((BaseEffect) baseEffectCs);
     }
       }
       num11 += num10;
       edi += num10;
       if (this.SpecifySE)
     this.StageData.SoundPlay(this.SoundName);
       else if (this.EmitterMode == EmitterMode.Bullet)
     this.StageData.SoundPlay("se_tan00a.wav", OriginalPosition.X / (float) this.BoundRect.Width);
       else if (this.EmitterMode == EmitterMode.StraightLaser || this.EmitterMode == EmitterMode.RadialLaser)
     this.StageData.SoundPlay("se_lazer00.wav", OriginalPosition.X / (float) this.BoundRect.Width);
     }
       }
 }