Beispiel #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            player = new Player();
            bgLayer1 = new ParallaxingBackground();
            bgLayer2 = new ParallaxingBackground();
            enemies = new List<Enemy>();
            ui = new UI();

            previousSpawnTime = TimeSpan.Zero;

            enemySpawnTime = TimeSpan.FromSeconds(1.0f);
            explosions = new List<Animation>();
            random = new Random();
            projectiles = new List<Projectile>();
            fireTime = TimeSpan.FromSeconds(.15f);

            base.Initialize();
        }