/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here player = new Player(); bgLayer1 = new ParallaxingBackground(); bgLayer2 = new ParallaxingBackground(); enemies = new List<Enemy>(); ui = new UI(); previousSpawnTime = TimeSpan.Zero; enemySpawnTime = TimeSpan.FromSeconds(1.0f); explosions = new List<Animation>(); random = new Random(); projectiles = new List<Projectile>(); fireTime = TimeSpan.FromSeconds(.15f); base.Initialize(); }