Beispiel #1
0
        /// <summary>
        /// Sends a Request and does not wait for a response of the server.
        /// The response will be written into a buffer or you can set a callback method
        /// that will be executed.
        /// </summary>
        /// <param name="inMethodName">The method to call.</param>
        /// <param name="inParams">Parameters describing your request.</param>
        /// <param name="callbackHandler">An optional delegate which is callen when the response is available otherwise set it to null.</param>
        /// <returns>Returns a handle to your request.</returns>
        public int AsyncRequest(string inMethodName, object[] inParams, GbxCallCallbackHandler callbackHandler)
        {
            // send the call and remember the handle ...
            GbxCall Request = new GbxCall(inMethodName, inParams);

            Request.Handle = --this.requests;
            int handle = XmlRpc.SendCall(this.tcpSocket, Request);

            lock (this)
            {
                if (handle != 0)
                {
                    // register a callback on this request ...
                    if (callbackHandler != null)
                    {
                        callbackList.Add(handle, callbackHandler);
                    }

                    // return handle id ...
                    return(handle);
                }
                else
                {
                    return(0);
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// Sends a request to the server and blocks until a response has been received.
        /// </summary>
        /// <param name="inMethodName">The method to call.</param>
        /// <param name="inParams">Parameters describing your request.</param>
        /// <returns>Returns a response object from the server.</returns>
        public GbxCall Request(string inMethodName, object[] inParams)
        {
            // reset event ...
            callRead.Reset();

            // send the call and remember the handle we are waiting on ...
            GbxCall Request = new GbxCall(inMethodName, inParams);

            Request.Handle = --this.requests;
            int handle = XmlRpc.SendCall(this.tcpSocket, Request);

            // wait until we received the call ...
            do
            {
                callRead.WaitOne();
            } while (responses[handle] == null && tcpSocket.Connected);

            // did we get disconnected ?
            if (!tcpSocket.Connected)
            {
                throw new NotConnectedException();
            }

            // get the call and return it ...
            return(GetResponse(handle));
        }
Beispiel #3
0
        /// <summary>
        /// (Dis)activates callbacks from the server.
        /// </summary>
        /// <param name="inState">Whether to receive callbacks from the server.</param>
        /// <returns>Returns new callback state</returns>
        public bool EnableCallbacks(bool inState)
        {
            GbxCall EnableCall = new GbxCall("EnableCallbacks", new object[] { inState });

            EnableCall.Handle = --this.requests;
            return(XmlRpc.SendCall(this.tcpSocket, EnableCall) != 0);
        }
Beispiel #4
0
        private void OnDataArrive(IAsyncResult iar)
        {
            // end receiving and check if connection's still alive ...
            try
            {
                tcpSocket.EndReceive(iar);

                // receive the message from the server ...
                GbxCall call = XmlRpc.ReceiveCall(this.tcpSocket, m_buffer);

                // watch out for the next calls ...
                m_buffer    = new byte[8];
                asyncResult = tcpSocket.BeginReceive(m_buffer, 0, m_buffer.Length, SocketFlags.None, new AsyncCallback(OnDataArrive), null);

                if (call.Type == MessageTypes.Callback)
                {
                    // throw new event ...
                    GbxCallbackEventArgs eArgs = new GbxCallbackEventArgs(call);
                    OnGbxCallback(eArgs);
                }
                else
                {
                    // add the response to the queue ...
                    lock (this)
                    {
                        responses.Add(call.Handle, call);
                    }

                    // callback if any method was set ...
                    if (callbackList[call.Handle] != null)
                    {
                        ((GbxCallCallbackHandler)callbackList[call.Handle]).BeginInvoke(call, null, null);
                        callbackList.Remove(call.Handle);
                    }
                }
            }
            catch
            {
                this.m_connected = false;

                // something went wrong :S
                tcpSocket.Close();

                // release a disconnect event ...
                OnDisconnectCallback();
            }
            finally
            {
                // we received something :)
                callRead.Set();
            }
        }
        private void ParseEventGbx(XmlRpc.GbxCallbackEventArgs e)
        {
            if (e.Response.MethodName == "ManiaPlanet.PlayerChat" &&
                e.Response.Params.Count == 4)
            {
                try
                {

                    Structs.PlayerChat PC = new Structs.PlayerChat();
                    PC.PlayerUid = (int)e.Response.Params[0];
                    PC.Login = (string)e.Response.Params[1];
                    PC.Text = (string)e.Response.Params[2];
                    PC.IsRegisteredCmd = (bool)e.Response.Params[3];

                    if (OnPlayerChat != null)
                        OnPlayerChat(PC);

                }
                catch { }
            }
            else if (e.Response.MethodName == "ManiaPlanet.PlayerConnect" &&
                    e.Response.Params.Count == 2)
            {
                try
                {

                    Structs.PlayerConnect PC = new Structs.PlayerConnect();
                    PC.Login = (string)e.Response.Params[0];
                    PC.IsSpectator = (bool)e.Response.Params[1];

                    if (OnPlayerConnect != null)
                        OnPlayerConnect(PC);

                }
                catch { }
            }
            else if (e.Response.MethodName == "ManiaPlanet.PlayerDisconnect" &&
                    e.Response.Params.Count == 1)
            {
                try
                {

                    Structs.PlayerDisconnect PD = new Structs.PlayerDisconnect();
                    PD.Login = (string)e.Response.Params[0];

                    if (OnPlayerDisconnect != null)
                        OnPlayerDisconnect(PD);

                }
                catch { }
            }
            else if (e.Response.MethodName == "ManiaPlanet.VoteUpdated" &&
                    e.Response.Params.Count == 4)
            {
                try
                {

                    Structs.VoteUpdated VU = new Structs.VoteUpdated();
                    VU.StateName = (string)e.Response.Params[0];
                    VU.Login = (string)e.Response.Params[1];
                    VU.CmdName = (string)e.Response.Params[2];
                    VU.CmdParam = (string)e.Response.Params[3];

                    if (OnVoteUpdated != null)
                        OnVoteUpdated(VU);

                }
                catch { }
            }
            else if (e.Response.MethodName == "ManiaPlanet.ModeScriptCallback" &&
                    e.Response.Params.Count == 2)
            {
                try
                {

                    Structs.ModeScriptCallback MSC = new Structs.ModeScriptCallback();
                    MSC.Param1 = (string)e.Response.Params[0];
                    MSC.Param2 = (string)e.Response.Params[1];

                    if (OnModeScriptCallback != null)
                        OnModeScriptCallback(MSC);

                }
                catch { }
            }
            else
            {
                // Unhandled callback
            }
        }
        void Client_EventGbxCallback(object o, XmlRpc.GbxCallbackEventArgs e)
        {
            lock (m_lockCallback) {
                ParseEventGbx(e);
            }

            return;
            SimpleDelegate d = delegate()
            {
                ParseEventGbx(e);
            };

            ThreadStart threadDelegate = new ThreadStart(d);

            new System.Threading.Thread(threadDelegate).Start();
        }