Beispiel #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            player = Content.Load <Texture2D>("player");

            rockTexture = Content.Load <Texture2D>("rock");
            TextureLibrary.LoadTexture(Content, "bullet");
            TextureLibrary.LoadTexture(Content, "background");
            TextureLibrary.LoadTexture(Content, "background2");
            background1 = Content.Load <Texture2D>("background");
            background2 = Content.Load <Texture2D>("background2");
        }