Beispiel #1
0
        public void switchMinigame(object o, EventArgs e)
        {
            Console.WriteLine("Switching now!");
            if (currentController is StandbyController)
            {
                int randomControllerIndex = randomGenerator.Next(minigameControllers.Count);
                Minigame minigameToSwitchTo = minigameFactory.getMinigameOfType(MINIGAME_TYPE.Association);

                ((StandbyController)currentController).setInstructionText(minigameToSwitchTo.getDescription());
                instructionDisplayTimer.Start();

                switch (randomControllerIndex)
                {
                    case 0:
                        currentController = new CarStopperController(minigameToSwitchTo);
                        break;
                    case 1:
                        currentController = new PopTheBubblesController(minigameToSwitchTo);
                        break;
                    case 2:
                        currentController = new NetGameController(minigameToSwitchTo);
                        break;
                }

                //currentController = //new CarStopperController(minigameFactory.getMinigameOfType(MINIGAME_TYPE.Association));

            }
            else
            {
                currentController = new StandbyController();
                this.Content = currentController;
            }

            currentController.ControllerFinished += switchMinigame;
        }
Beispiel #2
0
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            instructionDisplayTimer = new System.Windows.Threading.DispatcherTimer();
            instructionDisplayTimer.Interval = TimeSpan.FromMilliseconds(3000);
            instructionDisplayTimer.Tick += SwitchController;
            instructionDisplayTimer.IsEnabled = false;

            minigameFactory = new MinigameFactory();
            minigameFactory.mainController = this;

            currentController = new StandbyController();
            currentController.ControllerFinished += switchMinigame;
            currentController.parentController = this;
            this.Content = currentController;

            minigameControllers = new List<Type>();
            minigameControllers.Add(typeof(CarStopperController));
            minigameControllers.Add(typeof(PopTheBubblesController));
            minigameControllers.Add(typeof(NetGameController));
            SetupKinect();
        }