Beispiel #1
0
        protected override void LoadContent()
        {
            _spriteBatch      = new SpriteBatch(GraphicsDevice);
            saucerTxr         = Content.Load <Texture2D>("saucer");
            missileTxr        = Content.Load <Texture2D>("missile");
            backgroundTxr     = Content.Load <Texture2D>("background");
            particleTxr       = Content.Load <Texture2D>("particle");
            UiFont            = Content.Load <SpriteFont>("UIFont");
            BigFont           = Content.Load <SpriteFont>("BigFont");
            shipExplodeSnd    = Content.Load <SoundEffect>("shipExplode");
            missileExplodeSnd = Content.Load <SoundEffect>("missileExplode");

            backgroundSprite = new Sprite(backgroundTxr, new Vector2());
            playerSprite     = new PlayerSprite(saucerTxr, new Vector2(screenSize.X / 6, screenSize.Y / 2));
        }
Beispiel #2
0
        protected override void LoadContent()
        {
            _spriteBatch = new SpriteBatch(GraphicsDevice);

            backTex     = Content.Load <Texture2D>("back");
            saucerTex   = Content.Load <Texture2D>("saucer");
            missileTex  = Content.Load <Texture2D>("missile");
            uiFont      = Content.Load <SpriteFont>("DMFont");
            bigFont     = Content.Load <SpriteFont>("BigFont");
            particleTex = Content.Load <Texture2D>("particle");
            missileBoom = Content.Load <SoundEffect>("Missile Boom");
            shipBoom    = Content.Load <SoundEffect>("Ship Boom");
            music       = Content.Load <Song>("Landing v1 Looping");

            background   = new Sprite(backTex, new Vector2());
            playerSprite = new PlayerSprite(saucerTex, new Vector2(screenSize.X / 7, screenSize.Y / 2));
        }
Beispiel #3
0
        protected override void LoadContent()
        {
            _spriteBatch     = new SpriteBatch(GraphicsDevice);
            saucerTxr        = Content.Load <Texture2D>("saucer");
            missileTxr       = Content.Load <Texture2D>("missile");
            backgroundTxr    = Content.Load <Texture2D>("background");
            particleTxr      = Content.Load <Texture2D>("particle");
            uiFont           = Content.Load <SpriteFont>("UIFont");
            bigFont          = Content.Load <SpriteFont>("BigFont");
            backgroundSprite = new Sprite(backgroundTxr, new Vector2());
            bossBattle       = Content.Load <Song>("Boss Battle!!");
            missileExplode   = Content.Load <SoundEffect>("Explosion");
            shipExplode      = Content.Load <SoundEffect>("shipExplode");
            playerSprite     = new PlayerSprite(saucerTxr, new Vector2(screenSize.X / 6, screenSize.Y / 2));
            MediaPlayer.Play(bossBattle);



            // TODO: use this.Content to load your game content here
        }