Beispiel #1
0
        /** 执行写入流(主线程) */
        private void doWriteRequestToStream(BaseRequest request, int index)
        {
            request.sendTime = Ctrl.getFixedTimer();
            request.sended   = false;

            if (!ShineSetting.useKCP && ShineSetting.socketUseAsync)
            {
                toWriteRequestToStream(_writeStream, request, index);
            }
            else
            {
                request.sendMsgIndex = index;
                _sendQueue.add(request);

                if (ShineSetting.needThreadNotify)
                {
                    if (ShineSetting.useKCP)
                    {
                        _kcpThread.notifyFunc();
                    }
                    else
                    {
                        _sendThread.notifyFunc();
                    }
                }
            }
        }
Beispiel #2
0
            public void onSecond()
            {
                long now = Ctrl.getFixedTimer();

                while (_headID != -1)
                {
                    //超时
                    if ((now - _headTime) > keepTime)
                    {
                        releaseOne();
                    }
                    else
                    {
                        break;
                    }
                }
            }
Beispiel #3
0
            public void unloadOne(GameObject obj)
            {
                --_refCount;

                if (obj != null)
                {
                    obj.transform.SetParent(_poolRootTrans);

                    ResourceNode node = new ResourceNode();
                    node.obj    = obj;
                    node.inTime = Ctrl.getFixedTimer();
                    _queue.add(node);

                    ++_parent.num;
                }

                //直接-1
                if (_refCount == 0 && _queue.isEmpty())
                {
                    LoadControl.unloadOne(id);
                }
            }
Beispiel #4
0
        private void onSecond()
        {
            if (_reconnecting)
            {
                if (--_reconnectLastTime <= 0)
                {
                    _reconnectLastTime = 0;

                    Ctrl.log("重连超时,连接关闭");

                    reconnectFailed();
                }
            }

            // Ctrl.print("newResponseNum",_newResponseNum);
            _newResponseNum = 0;

            if (ShineSetting.messageUsePool)
            {
                long nowTime = Ctrl.getFixedTimer();
                int  key;
                for (short i = _sendCheckIndex; i != _sendMsgIndex; i++)
                {
                    BaseRequest request = _sendCacheRequestQueue[key = (i & ShineSetting.requestCacheMark)];

                    if (request == null)
                    {
                        Ctrl.errorLog("不该找不到消息", i);
                        break;
                    }
                    else
                    {
                        if ((nowTime - request.sendTime) > ShineSetting.requestCacheTime)
                        {
                            if (!request.sended)
                            {
                                Ctrl.warnLog("消息还未发送", request.getDataID());
                                break;
                            }

                            request.doRelease();
                            _sendCacheRequestQueue[key] = null;
                            _sendCheckIndex++;
                        }
                        else
                        {
                            break;
                        }
                    }
                }
            }

            switch (_state)
            {
            case Connected:
            {
                // if(!_socket.Connected)
                // {
                //  //连接被关闭
                //  beClose();
                // }

                ++_pingIndex;

                if (_pingIndex >= ShineSetting.pingTime)
                {
                    _pingIndex = 0;

                    sendPingRequest();
                }

                if (ShineSetting.needPingCut)
                {
                    ++_pingTimePass;

                    if (_pingTimePass > ShineSetting.pingKeepTime)
                    {
                        Ctrl.warnLog("连接超时,强制关闭");
                        _pingTimePass = 0;
                        closeForIO(Close_TimeOut);
                    }
                }
            }
            break;

            case Connecting:
            {
                //连接超时
                if ((++_connectTime) >= _connectTimeMax)
                {
                    Ctrl.log("连接中超时");

                    _connectTime = 0;
                    preConnectFailedForIO();
                }
            }
            break;

            case Closed:
            {
                _tryConnectTime.onSecond();
            }
            break;
            }
        }