Beispiel #1
0
 static int SetNativeSize(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         ShibaInu.CircleImage obj = (ShibaInu.CircleImage)ToLua.CheckObject <ShibaInu.CircleImage>(L, 1);
         obj.SetNativeSize();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Beispiel #2
0
    static int get_fan(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.CircleImage obj = (ShibaInu.CircleImage)o;
            float ret = obj.fan;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index fan on a nil value"));
        }
    }
Beispiel #3
0
    static int get_sourceImage(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.CircleImage obj = (ShibaInu.CircleImage)o;
            UnityEngine.Sprite   ret = obj.sourceImage;
            ToLua.PushSealed(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sourceImage on a nil value"));
        }
    }
Beispiel #4
0
 static int IsRaycastLocationValid(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         ShibaInu.CircleImage obj  = (ShibaInu.CircleImage)ToLua.CheckObject <ShibaInu.CircleImage>(L, 1);
         UnityEngine.Vector2  arg0 = ToLua.ToVector2(L, 2);
         UnityEngine.Camera   arg1 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera));
         bool o = obj.IsRaycastLocationValid(arg0, arg1);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Beispiel #5
0
    static int set_sprite(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.CircleImage obj  = (ShibaInu.CircleImage)o;
            UnityEngine.Sprite   arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite));
            obj.sprite = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sprite on a nil value"));
        }
    }
Beispiel #6
0
    static int set_sides(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.CircleImage obj = (ShibaInu.CircleImage)o;
            int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            obj.sides = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sides on a nil value"));
        }
    }
Beispiel #7
0
    static int get_mainTexture(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.CircleImage obj = (ShibaInu.CircleImage)o;
            UnityEngine.Texture  ret = obj.mainTexture;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTexture on a nil value"));
        }
    }
Beispiel #8
0
    static int get_sides(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.CircleImage obj = (ShibaInu.CircleImage)o;
            int ret = obj.sides;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sides on a nil value"));
        }
    }