static int SyncPropertys(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 6);
         ShibaInu.BaseList      obj  = (ShibaInu.BaseList)ToLua.CheckObject <ShibaInu.BaseList>(L, 1);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
         uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 3);
         uint arg2 = (uint)LuaDLL.luaL_checknumber(L, 4);
         int  arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
         int  arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
         obj.SyncPropertys(arg0, arg1, arg2, arg3, arg4);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }