Beispiel #1
0
 public void PromotePiece(Position position, PieceTypeIdentifier type)
 {
     position.CheckValidity();
     if (CurrentTurnActions >= GameConstants.ActionsPerTurn)
         throw new GameException("You may not perform any more actions this turn");
     Hex hex = GetHex(position);
     Piece piece = hex.Piece;
     if (piece == null)
         throw new GameException("There is no piece to promote, the specified hex is empty");
     if (piece.Type.Identifier != PieceTypeIdentifier.Pawn)
         throw new GameException("Only pawns may be promoted");
     if (!piece.CanMove)
         throw new GameException("This piece has already been moved this turn and can hence not be promoted");
     if(type == PieceTypeIdentifier.Pawn)
         throw new GameException("Invalid promotion identifier");
     bool isClear = true;
     foreach (Hex neighbour in hex.Neighbours)
     {
         Piece neighbourPiece = neighbour.Piece;
         if (neighbourPiece != null && !object.ReferenceEquals(neighbourPiece.Owner, CurrentTurnPlayer))
         {
             isClear = false;
             break;
         }
     }
     if (!isClear)
         throw new GameException("You cannot promote a piece that is in direct proximity of an opponent's piece");
     Piece newPiece = new Piece(GameConstants.Pieces[type], CurrentTurnPlayer);
     hex.Piece = newPiece;
     newPiece.Hex = hex;
     newPiece.CanMove = false;
     piece.Hex = null;
     CurrentTurnActions++;
 }
Beispiel #2
0
 public Hex GetHex(Position position)
 {
     position.CheckValidity();
     int index = position.X + position.Y * GameConstants.GridSizeX;
     return _Grid[index];
 }
Beispiel #3
0
 public void MovePiece(Position source, Position destination)
 {
     source.CheckValidity();
     destination.CheckValidity();
     if (source.Equals(destination))
         throw new GameException("Tried to move a piece to its current location");
     if (CurrentTurnActions >= GameConstants.ActionsPerTurn)
         throw new GameException("You have already performed the maximum number of actions in this turn");
     Hex sourceHex = GetHex(source);
     Hex destinationHex = GetHex(destination);
     Piece attacker = sourceHex.Piece;
     Piece defender = destinationHex.Piece;
     if (attacker == null)
         throw new GameException("There is no piece on the specified hex");
     if (attacker.Owner != CurrentTurnPlayer)
         throw new GameException("Tried to move a piece of the opponent");
     if (!attacker.CanMove)
         throw new GameException("Tried to move a piece that had already been used in this turn");
     if (!PieceCanReachHex(attacker, destinationHex))
         throw new GameException("The piece is unable to reach the destination");
     if (defender != null)
     {
         if (attacker.Owner == defender.Owner)
             throw new GameException("You cannot capture your own pieces");
         int attackSum = GetAttackSum(attacker, defender);
         if (attackSum < defender.Type.Defence)
             throw new GameException("Your attack is too weak to capture this piece");
         attacker.Owner.Captures.Add(defender.Type);
         defender.Owner.Pieces.Remove(defender);
     }
     attacker.Hex = destinationHex;
     sourceHex.Piece = null;
     destinationHex.Piece = attacker;
     attacker.CanMove = false;
     CurrentTurnActions++;
 }