Beispiel #1
0
 /// <summary>
 /// Fills the buffer.
 /// </summary>
 /// <param name="target">The OpenALDataBuffer.</param>
 private void FillBuffer(OpenALDataBuffer target)
 {
     lock (_locker)
     {
         var unqueueBuffer = new uint[1];
         OpenAL.alSourceUnqueueBuffers(_source.SourceId, 1, unqueueBuffer);
         var data       = new byte[_bufferSize];
         var datalength = _bufferSize;
         if (_bufferSize > _audioData.Length - _processedBytes)
         {
             Buffer.BlockCopy(_audioData, _processedBytes, data, 0, _audioData.Length - _processedBytes);
             datalength       = _audioData.Length - _processedBytes;
             _processedBytes += datalength;
         }
         else
         {
             Buffer.BlockCopy(_audioData, _processedBytes, data, 0, _bufferSize);
             _processedBytes += _bufferSize;
         }
         _audioMixer.ApplyEffects(data, WaveFormat);
         OpenAL.alBufferData(target.Id, Format, data, datalength, SampleRate);
         OpenAL.alSourceQueueBuffers(_source.SourceId, 1, new[] { target.Id });
     }
 }
 /// <summary>
 /// Fills the buffer.
 /// </summary>
 /// <param name="target">The OpenALDataBuffer.</param>
 private void FillBuffer(OpenALDataBuffer target)
 {
     lock (_locker)
     {
         var unqueueBuffer = new uint[1];
         OpenAL.alSourceUnqueueBuffers(_source.SourceId, 1, unqueueBuffer);
         var data = new byte[_bufferSize];
         var datalength = _bufferSize;
         if (_bufferSize > _audioData.Length - _processedBytes)
         {
             Buffer.BlockCopy(_audioData, _processedBytes, data, 0, _audioData.Length - _processedBytes);
             datalength = _audioData.Length - _processedBytes;
             _processedBytes += datalength;
         }
         else
         {
             Buffer.BlockCopy(_audioData, _processedBytes, data, 0, _bufferSize);
             _processedBytes += _bufferSize;
         }
         _audioMixer.ApplyEffects(data, WaveFormat);
         OpenAL.alBufferData(target.Id, Format, data, datalength, SampleRate);
         OpenAL.alSourceQueueBuffers(_source.SourceId, 1, new[] {target.Id});
     }
 }
Beispiel #3
0
        /// <summary>
        /// Starts the playback.
        /// </summary>
        private void StartPlayback()
        {
            if (PlaybackState == PlaybackState.Stopped)
            {
                PlaybackState = PlaybackState.Playing;
                RaisePlaybackChanged();

                _processedBytes = 0;

                _playbackThread = new Task(() =>
                {
                    OpenALDataBuffer buffer1;
                    OpenALDataBuffer buffer2;
                    OpenALDataBuffer buffer3;

                    lock (_locker)
                    {
                        Owner.Context.MakeCurrent();
                        buffer1 = OpenALDataBuffer.CreateBuffer();
                        buffer2 = OpenALDataBuffer.CreateBuffer();
                        buffer3 = OpenALDataBuffer.CreateBuffer();
                    }

                    buffer1.Next = buffer2;
                    buffer2.Next = buffer3;
                    buffer3.Next = buffer1;

                    OpenALDataBuffer currentBuffer = buffer1;
                    FillBuffer(currentBuffer);
                    currentBuffer = currentBuffer.Next;
                    FillBuffer(currentBuffer);
                    currentBuffer = currentBuffer.Next;
                    FillBuffer(currentBuffer);

                    lock (_locker)
                    {
                        OpenAL.alSourcePlay(_source.SourceId);
                    }

                    while (_processedBytes < _audioData.Length)
                    {
                        if (_beginDispose)
                        {
                            return;
                        }
                        switch (PlaybackState)
                        {
                        case PlaybackState.Paused:
                            _playbackThread.Wait(Latency);
                            continue;

                        case PlaybackState.Stopped:
                            return;
                        }

                        int finishedBuffers;
                        lock (_locker)
                        {
                            OpenAL.alGetSourcei(_source.SourceId, SourceProperty.AllBuffersProcessed,
                                                out finishedBuffers);
                        }

                        if (finishedBuffers == 0)
                        {
                            _playbackThread.Wait(Latency);
                        }

                        while (finishedBuffers > 0)
                        {
                            finishedBuffers--;
                            currentBuffer = currentBuffer.Next;
                            FillBuffer(currentBuffer);
                        }

                        Position = _processedBytes / WaveFormat.AvgBytesPerSec * 1000;

                        //if the audio stops where it should not, restart playback
                        lock (_locker)
                        {
                            int sourceState;
                            OpenAL.alGetSourcei(_source.SourceId, SourceProperty.SourceState, out sourceState);
                            if ((SourceState)sourceState == SourceState.Stopped)
                            {
                                OpenAL.alSourcePlay(_source.SourceId);
                            }
                        }
                    }

                    PlaybackState     = PlaybackState.Stopped;
                    var queuedBuffers = new uint[3];
                    RaisePlaybackChanged();

                    lock (_locker)
                    {
                        OpenAL.alSourceUnqueueBuffers(_source.SourceId, 3, queuedBuffers);
                        OpenAL.alDeleteBuffers(3, queuedBuffers);
                    }
                });
                _playbackThread.Start();
            }
        }