Beispiel #1
0
        private void AsyncLoadProc()
        {
            mFile = new Stormlib.MPQFile(FileName);
            SeekChunk("DHOM");
            mFile.Position += 4;
            mHeader         = mFile.Read <MOHD>();

            BoundingBox = new SlimDX.BoundingBox(new SlimDX.Vector3(mHeader.MinPosition.X, mHeader.MinPosition.Y, mHeader.MinPosition.Z),
                                                 new SlimDX.Vector3(mHeader.MaxPosition.X, mHeader.MaxPosition.Y, mHeader.MaxPosition.Z));

            SeekChunk("XTOM");
            uint numBytes = mFile.Read <uint>();

            byte[] texData  = mFile.Read(numBytes);
            var    fullStr  = Encoding.UTF8.GetString(texData);
            var    textures = fullStr.Split('\0');

            uint curPos = 0;

            foreach (var tex in textures)
            {
                if (tex != "")
                {
                    mTextureNames.Add(curPos, tex);
                }

                curPos += (uint)tex.Length + 1;
            }

            SeekChunk("TMOM");
            mFile.Position += 4;

            for (uint i = 0; i < mHeader.nMaterials; ++i)
            {
                MOMT mat = mFile.Read <MOMT>();
                mMaterials.Add(mat);
            }

            Game.GameManager.GraphicsThread.CallOnThread(
                () =>
            {
                foreach (var mat in mMaterials)
                {
                    if (mCustomTextureMgr == null)
                    {
                        mTextures.Add(Video.TextureManager.GetTexture(mTextureNames[mat.ofsTexture1]));
                    }
                    else
                    {
                        mTextures.Add(mCustomTextureMgr.LoadTexture(mTextureNames[mat.ofsTexture1]));
                    }
                }
            }
                );

            SeekChunk("IGOM");
            mFile.Position += 4;

            for (uint i = 0; i < mHeader.nGroups; ++i)
            {
                MOGI mogi = mFile.Read <MOGI>();
                mGroupInfos.Add(mogi);

                WMOGroup group = new WMOGroup(FileName, i, this);
                if (group.LoadGroup())
                {
                    lock (mGroups) mGroups.Add(group);
                }
            }

            isLoadFinished = true;
        }
Beispiel #2
0
 public WMOMaterial(MOMT mat)
 {
     mMaterial = mat;
 }