public static void SendBarTime2Message(this Player player, BarTime2Message val)
 {
     SendBarTime2Message(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendBarTime2Message(MessageDestination destination, BarTime2Message val)
 {
     SendBarTime2Message(destination, IntPtr.Zero, IntPtr.Zero , val.Duratino, val.startPercents);
 }
 public static void SendBarTime2Message(this Player player, IntPtr floatValue, BarTime2Message val)
 {
     SendBarTime2Message(MessageDestination.OneReliable, floatValue, player.Pointer, val);
 }
 public static void SendBarTime2Message(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BarTime2Message val)
 {
     SendBarTime2Message(destination, floatValue,playerEntity , val.Duratino, val.startPercents);
 }